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// Copyright 2016 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "cobalt/media/base/sbplayer_set_bounds_helper.h"
#include "base/atomic_sequence_num.h"
#include "cobalt/media/base/starboard_player.h"
namespace cobalt {
namespace media {
namespace {
// StaticAtomicSequenceNumber is safe to be initialized statically.
//
// Cobalt renderer renders from back to front, using a monotonically increasing
// sequence guarantees that all video layers are correctly ordered on z axis.
base::AtomicSequenceNumber s_z_index;
} // namespace
void SbPlayerSetBoundsHelper::SetPlayer(StarboardPlayer* player) {
base::AutoLock auto_lock(lock_);
player_ = player;
if (player_ && rect_.has_value()) {
player_->SetBounds(s_z_index.GetNext(), rect_.value());
}
}
bool SbPlayerSetBoundsHelper::SetBounds(const gfx::Rect& rect) {
base::AutoLock auto_lock(lock_);
rect_ = rect;
if (player_) {
player_->SetBounds(s_z_index.GetNext(), rect_.value());
}
return player_ != nullptr;
}
} // namespace media
} // namespace cobalt