blob: f30455bcd00b95a94c2309f48497bac6820374da [file] [log] [blame]
#version 100
precision mediump float;
uniform vec4 uColors_Stage1_c0[3];
varying mediump vec4 vcolor_Stage0;
varying highp vec2 vTransformedCoords_0_Stage0;
void main() {
vec4 outputColor_Stage0;
{
outputColor_Stage0 = vcolor_Stage0;
}
vec4 output_Stage1;
{
vec4 child;
{
float oneMinus2t = 1.0 - 2.0 * length(vTransformedCoords_0_Stage0);
vec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * uColors_Stage1_c0[0];
colorTemp += (1.0 - min(abs(oneMinus2t), 1.0)) * uColors_Stage1_c0[1];
colorTemp += clamp(-oneMinus2t, 0.0, 1.0) * uColors_Stage1_c0[2];
child = colorTemp;
}
output_Stage1 = child * outputColor_Stage0.w;
}
{
gl_FragColor = output_Stage1;
}
}