blob: be340142e02ceb7ff0ea9fb2510b0203329c7db2 [file] [log] [blame]
#version 100
precision mediump float;
uniform highp sampler2D uTextureSampler_0_Stage1;
varying mediump vec4 vcolor_Stage0;
varying highp vec2 vTransformedCoords_0_Stage0;
void main() {
vec4 output_Stage1;
{
output_Stage1 = texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0).wwww;
}
{
gl_FragColor = output_Stage1;
}
}