blob: 2b07623e890ef7c7bd4e86faeae8f378892d5432 [file] [log] [blame]
#version 100
precision mediump float;
uniform sampler2D uSampler0_Stage0;
varying vec4 vColor;
varying vec2 vMatrixCoord_Stage0;
void main()
{
vec4 output_Stage0;
{
// Stage 0: Texture
output_Stage0 = (vColor * texture2D(uSampler0_Stage0, vMatrixCoord_Stage0));
}
gl_FragColor = output_Stage0;
}