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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// capture_gles_1_0_autogen.h:
// Capture functions for the OpenGL ES 1.0 entry points.
#ifndef LIBANGLE_CAPTURE_GLES_1_0_AUTOGEN_H_
#define LIBANGLE_CAPTURE_GLES_1_0_AUTOGEN_H_
#include "common/PackedEnums.h"
#include "libANGLE/FrameCapture.h"
namespace gl
{
// Method Captures
angle::CallCapture CaptureAlphaFunc(const State &glState,
bool isCallValid,
AlphaTestFunc funcPacked,
GLfloat ref);
angle::CallCapture CaptureAlphaFuncx(const State &glState,
bool isCallValid,
AlphaTestFunc funcPacked,
GLfixed ref);
angle::CallCapture CaptureClearColorx(const State &glState,
bool isCallValid,
GLfixed red,
GLfixed green,
GLfixed blue,
GLfixed alpha);
angle::CallCapture CaptureClearDepthx(const State &glState, bool isCallValid, GLfixed depth);
angle::CallCapture CaptureClientActiveTexture(const State &glState,
bool isCallValid,
GLenum texture);
angle::CallCapture CaptureClipPlanef(const State &glState,
bool isCallValid,
GLenum p,
const GLfloat *eqn);
angle::CallCapture CaptureClipPlanex(const State &glState,
bool isCallValid,
GLenum plane,
const GLfixed *equation);
angle::CallCapture CaptureColor4f(const State &glState,
bool isCallValid,
GLfloat red,
GLfloat green,
GLfloat blue,
GLfloat alpha);
angle::CallCapture CaptureColor4ub(const State &glState,
bool isCallValid,
GLubyte red,
GLubyte green,
GLubyte blue,
GLubyte alpha);
angle::CallCapture CaptureColor4x(const State &glState,
bool isCallValid,
GLfixed red,
GLfixed green,
GLfixed blue,
GLfixed alpha);
angle::CallCapture CaptureColorPointer(const State &glState,
bool isCallValid,
GLint size,
VertexAttribType typePacked,
GLsizei stride,
const void *pointer);
angle::CallCapture CaptureDepthRangex(const State &glState, bool isCallValid, GLfixed n, GLfixed f);
angle::CallCapture CaptureDisableClientState(const State &glState,
bool isCallValid,
ClientVertexArrayType arrayPacked);
angle::CallCapture CaptureEnableClientState(const State &glState,
bool isCallValid,
ClientVertexArrayType arrayPacked);
angle::CallCapture CaptureFogf(const State &glState, bool isCallValid, GLenum pname, GLfloat param);
angle::CallCapture CaptureFogfv(const State &glState,
bool isCallValid,
GLenum pname,
const GLfloat *params);
angle::CallCapture CaptureFogx(const State &glState, bool isCallValid, GLenum pname, GLfixed param);
angle::CallCapture CaptureFogxv(const State &glState,
bool isCallValid,
GLenum pname,
const GLfixed *param);
angle::CallCapture CaptureFrustumf(const State &glState,
bool isCallValid,
GLfloat l,
GLfloat r,
GLfloat b,
GLfloat t,
GLfloat n,
GLfloat f);
angle::CallCapture CaptureFrustumx(const State &glState,
bool isCallValid,
GLfixed l,
GLfixed r,
GLfixed b,
GLfixed t,
GLfixed n,
GLfixed f);
angle::CallCapture CaptureGetClipPlanef(const State &glState,
bool isCallValid,
GLenum plane,
GLfloat *equation);
angle::CallCapture CaptureGetClipPlanex(const State &glState,
bool isCallValid,
GLenum plane,
GLfixed *equation);
angle::CallCapture CaptureGetFixedv(const State &glState,
bool isCallValid,
GLenum pname,
GLfixed *params);
angle::CallCapture CaptureGetLightfv(const State &glState,
bool isCallValid,
GLenum light,
LightParameter pnamePacked,
GLfloat *params);
angle::CallCapture CaptureGetLightxv(const State &glState,
bool isCallValid,
GLenum light,
LightParameter pnamePacked,
GLfixed *params);
angle::CallCapture CaptureGetMaterialfv(const State &glState,
bool isCallValid,
GLenum face,
MaterialParameter pnamePacked,
GLfloat *params);
angle::CallCapture CaptureGetMaterialxv(const State &glState,
bool isCallValid,
GLenum face,
MaterialParameter pnamePacked,
GLfixed *params);
angle::CallCapture CaptureGetTexEnvfv(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
GLfloat *params);
angle::CallCapture CaptureGetTexEnviv(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
GLint *params);
angle::CallCapture CaptureGetTexEnvxv(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
GLfixed *params);
angle::CallCapture CaptureGetTexParameterxv(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLfixed *params);
angle::CallCapture CaptureLightModelf(const State &glState,
bool isCallValid,
GLenum pname,
GLfloat param);
angle::CallCapture CaptureLightModelfv(const State &glState,
bool isCallValid,
GLenum pname,
const GLfloat *params);
angle::CallCapture CaptureLightModelx(const State &glState,
bool isCallValid,
GLenum pname,
GLfixed param);
angle::CallCapture CaptureLightModelxv(const State &glState,
bool isCallValid,
GLenum pname,
const GLfixed *param);
angle::CallCapture CaptureLightf(const State &glState,
bool isCallValid,
GLenum light,
LightParameter pnamePacked,
GLfloat param);
angle::CallCapture CaptureLightfv(const State &glState,
bool isCallValid,
GLenum light,
LightParameter pnamePacked,
const GLfloat *params);
angle::CallCapture CaptureLightx(const State &glState,
bool isCallValid,
GLenum light,
LightParameter pnamePacked,
GLfixed param);
angle::CallCapture CaptureLightxv(const State &glState,
bool isCallValid,
GLenum light,
LightParameter pnamePacked,
const GLfixed *params);
angle::CallCapture CaptureLineWidthx(const State &glState, bool isCallValid, GLfixed width);
angle::CallCapture CaptureLoadIdentity(const State &glState, bool isCallValid);
angle::CallCapture CaptureLoadMatrixf(const State &glState, bool isCallValid, const GLfloat *m);
angle::CallCapture CaptureLoadMatrixx(const State &glState, bool isCallValid, const GLfixed *m);
angle::CallCapture CaptureLogicOp(const State &glState,
bool isCallValid,
LogicalOperation opcodePacked);
angle::CallCapture CaptureMaterialf(const State &glState,
bool isCallValid,
GLenum face,
MaterialParameter pnamePacked,
GLfloat param);
angle::CallCapture CaptureMaterialfv(const State &glState,
bool isCallValid,
GLenum face,
MaterialParameter pnamePacked,
const GLfloat *params);
angle::CallCapture CaptureMaterialx(const State &glState,
bool isCallValid,
GLenum face,
MaterialParameter pnamePacked,
GLfixed param);
angle::CallCapture CaptureMaterialxv(const State &glState,
bool isCallValid,
GLenum face,
MaterialParameter pnamePacked,
const GLfixed *param);
angle::CallCapture CaptureMatrixMode(const State &glState, bool isCallValid, MatrixType modePacked);
angle::CallCapture CaptureMultMatrixf(const State &glState, bool isCallValid, const GLfloat *m);
angle::CallCapture CaptureMultMatrixx(const State &glState, bool isCallValid, const GLfixed *m);
angle::CallCapture CaptureMultiTexCoord4f(const State &glState,
bool isCallValid,
GLenum target,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat q);
angle::CallCapture CaptureMultiTexCoord4x(const State &glState,
bool isCallValid,
GLenum texture,
GLfixed s,
GLfixed t,
GLfixed r,
GLfixed q);
angle::CallCapture CaptureNormal3f(const State &glState,
bool isCallValid,
GLfloat nx,
GLfloat ny,
GLfloat nz);
angle::CallCapture CaptureNormal3x(const State &glState,
bool isCallValid,
GLfixed nx,
GLfixed ny,
GLfixed nz);
angle::CallCapture CaptureNormalPointer(const State &glState,
bool isCallValid,
VertexAttribType typePacked,
GLsizei stride,
const void *pointer);
angle::CallCapture CaptureOrthof(const State &glState,
bool isCallValid,
GLfloat l,
GLfloat r,
GLfloat b,
GLfloat t,
GLfloat n,
GLfloat f);
angle::CallCapture CaptureOrthox(const State &glState,
bool isCallValid,
GLfixed l,
GLfixed r,
GLfixed b,
GLfixed t,
GLfixed n,
GLfixed f);
angle::CallCapture CapturePointParameterf(const State &glState,
bool isCallValid,
PointParameter pnamePacked,
GLfloat param);
angle::CallCapture CapturePointParameterfv(const State &glState,
bool isCallValid,
PointParameter pnamePacked,
const GLfloat *params);
angle::CallCapture CapturePointParameterx(const State &glState,
bool isCallValid,
PointParameter pnamePacked,
GLfixed param);
angle::CallCapture CapturePointParameterxv(const State &glState,
bool isCallValid,
PointParameter pnamePacked,
const GLfixed *params);
angle::CallCapture CapturePointSize(const State &glState, bool isCallValid, GLfloat size);
angle::CallCapture CapturePointSizex(const State &glState, bool isCallValid, GLfixed size);
angle::CallCapture CapturePolygonOffsetx(const State &glState,
bool isCallValid,
GLfixed factor,
GLfixed units);
angle::CallCapture CapturePopMatrix(const State &glState, bool isCallValid);
angle::CallCapture CapturePushMatrix(const State &glState, bool isCallValid);
angle::CallCapture CaptureRotatef(const State &glState,
bool isCallValid,
GLfloat angle,
GLfloat x,
GLfloat y,
GLfloat z);
angle::CallCapture CaptureRotatex(const State &glState,
bool isCallValid,
GLfixed angle,
GLfixed x,
GLfixed y,
GLfixed z);
angle::CallCapture CaptureSampleCoveragex(const State &glState,
bool isCallValid,
GLclampx value,
GLboolean invert);
angle::CallCapture CaptureScalef(const State &glState,
bool isCallValid,
GLfloat x,
GLfloat y,
GLfloat z);
angle::CallCapture CaptureScalex(const State &glState,
bool isCallValid,
GLfixed x,
GLfixed y,
GLfixed z);
angle::CallCapture CaptureShadeModel(const State &glState,
bool isCallValid,
ShadingModel modePacked);
angle::CallCapture CaptureTexCoordPointer(const State &glState,
bool isCallValid,
GLint size,
VertexAttribType typePacked,
GLsizei stride,
const void *pointer);
angle::CallCapture CaptureTexEnvf(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
GLfloat param);
angle::CallCapture CaptureTexEnvfv(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
const GLfloat *params);
angle::CallCapture CaptureTexEnvi(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
GLint param);
angle::CallCapture CaptureTexEnviv(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
const GLint *params);
angle::CallCapture CaptureTexEnvx(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
GLfixed param);
angle::CallCapture CaptureTexEnvxv(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
const GLfixed *params);
angle::CallCapture CaptureTexParameterx(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLfixed param);
angle::CallCapture CaptureTexParameterxv(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
const GLfixed *params);
angle::CallCapture CaptureTranslatef(const State &glState,
bool isCallValid,
GLfloat x,
GLfloat y,
GLfloat z);
angle::CallCapture CaptureTranslatex(const State &glState,
bool isCallValid,
GLfixed x,
GLfixed y,
GLfixed z);
angle::CallCapture CaptureVertexPointer(const State &glState,
bool isCallValid,
GLint size,
VertexAttribType typePacked,
GLsizei stride,
const void *pointer);
// Parameter Captures
void CaptureClipPlanef_eqn(const State &glState,
bool isCallValid,
GLenum p,
const GLfloat *eqn,
angle::ParamCapture *paramCapture);
void CaptureClipPlanex_equation(const State &glState,
bool isCallValid,
GLenum plane,
const GLfixed *equation,
angle::ParamCapture *paramCapture);
void CaptureColorPointer_pointer(const State &glState,
bool isCallValid,
GLint size,
VertexAttribType typePacked,
GLsizei stride,
const void *pointer,
angle::ParamCapture *paramCapture);
void CaptureFogfv_params(const State &glState,
bool isCallValid,
GLenum pname,
const GLfloat *params,
angle::ParamCapture *paramCapture);
void CaptureFogxv_param(const State &glState,
bool isCallValid,
GLenum pname,
const GLfixed *param,
angle::ParamCapture *paramCapture);
void CaptureGetClipPlanef_equation(const State &glState,
bool isCallValid,
GLenum plane,
GLfloat *equation,
angle::ParamCapture *paramCapture);
void CaptureGetClipPlanex_equation(const State &glState,
bool isCallValid,
GLenum plane,
GLfixed *equation,
angle::ParamCapture *paramCapture);
void CaptureGetFixedv_params(const State &glState,
bool isCallValid,
GLenum pname,
GLfixed *params,
angle::ParamCapture *paramCapture);
void CaptureGetLightfv_params(const State &glState,
bool isCallValid,
GLenum light,
LightParameter pnamePacked,
GLfloat *params,
angle::ParamCapture *paramCapture);
void CaptureGetLightxv_params(const State &glState,
bool isCallValid,
GLenum light,
LightParameter pnamePacked,
GLfixed *params,
angle::ParamCapture *paramCapture);
void CaptureGetMaterialfv_params(const State &glState,
bool isCallValid,
GLenum face,
MaterialParameter pnamePacked,
GLfloat *params,
angle::ParamCapture *paramCapture);
void CaptureGetMaterialxv_params(const State &glState,
bool isCallValid,
GLenum face,
MaterialParameter pnamePacked,
GLfixed *params,
angle::ParamCapture *paramCapture);
void CaptureGetTexEnvfv_params(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
GLfloat *params,
angle::ParamCapture *paramCapture);
void CaptureGetTexEnviv_params(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
GLint *params,
angle::ParamCapture *paramCapture);
void CaptureGetTexEnvxv_params(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
GLfixed *params,
angle::ParamCapture *paramCapture);
void CaptureGetTexParameterxv_params(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLfixed *params,
angle::ParamCapture *paramCapture);
void CaptureLightModelfv_params(const State &glState,
bool isCallValid,
GLenum pname,
const GLfloat *params,
angle::ParamCapture *paramCapture);
void CaptureLightModelxv_param(const State &glState,
bool isCallValid,
GLenum pname,
const GLfixed *param,
angle::ParamCapture *paramCapture);
void CaptureLightfv_params(const State &glState,
bool isCallValid,
GLenum light,
LightParameter pnamePacked,
const GLfloat *params,
angle::ParamCapture *paramCapture);
void CaptureLightxv_params(const State &glState,
bool isCallValid,
GLenum light,
LightParameter pnamePacked,
const GLfixed *params,
angle::ParamCapture *paramCapture);
void CaptureLoadMatrixf_m(const State &glState,
bool isCallValid,
const GLfloat *m,
angle::ParamCapture *paramCapture);
void CaptureLoadMatrixx_m(const State &glState,
bool isCallValid,
const GLfixed *m,
angle::ParamCapture *paramCapture);
void CaptureMaterialfv_params(const State &glState,
bool isCallValid,
GLenum face,
MaterialParameter pnamePacked,
const GLfloat *params,
angle::ParamCapture *paramCapture);
void CaptureMaterialxv_param(const State &glState,
bool isCallValid,
GLenum face,
MaterialParameter pnamePacked,
const GLfixed *param,
angle::ParamCapture *paramCapture);
void CaptureMultMatrixf_m(const State &glState,
bool isCallValid,
const GLfloat *m,
angle::ParamCapture *paramCapture);
void CaptureMultMatrixx_m(const State &glState,
bool isCallValid,
const GLfixed *m,
angle::ParamCapture *paramCapture);
void CaptureNormalPointer_pointer(const State &glState,
bool isCallValid,
VertexAttribType typePacked,
GLsizei stride,
const void *pointer,
angle::ParamCapture *paramCapture);
void CapturePointParameterfv_params(const State &glState,
bool isCallValid,
PointParameter pnamePacked,
const GLfloat *params,
angle::ParamCapture *paramCapture);
void CapturePointParameterxv_params(const State &glState,
bool isCallValid,
PointParameter pnamePacked,
const GLfixed *params,
angle::ParamCapture *paramCapture);
void CaptureTexCoordPointer_pointer(const State &glState,
bool isCallValid,
GLint size,
VertexAttribType typePacked,
GLsizei stride,
const void *pointer,
angle::ParamCapture *paramCapture);
void CaptureTexEnvfv_params(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
const GLfloat *params,
angle::ParamCapture *paramCapture);
void CaptureTexEnviv_params(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
const GLint *params,
angle::ParamCapture *paramCapture);
void CaptureTexEnvxv_params(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
const GLfixed *params,
angle::ParamCapture *paramCapture);
void CaptureTexParameterxv_params(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
const GLfixed *params,
angle::ParamCapture *paramCapture);
void CaptureVertexPointer_pointer(const State &glState,
bool isCallValid,
GLint size,
VertexAttribType typePacked,
GLsizei stride,
const void *pointer,
angle::ParamCapture *paramCapture);
} // namespace gl
#endif // LIBANGLE_CAPTURE_GLES_1_0_AUTOGEN_H_