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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// dxgi_support_table:
// Queries for DXGI support of various texture formats. Depends on DXGI
// version, D3D feature level, and is sometimes guaranteed or optional.
//
#ifndef LIBANGLE_RENDERER_D3D_D3D11_DXGI_SUPPORT_TABLE_H_
#define LIBANGLE_RENDERER_D3D_D3D11_DXGI_SUPPORT_TABLE_H_
#include "common/platform.h"
namespace rx
{
namespace d3d11
{
struct DXGISupport
{
DXGISupport() : alwaysSupportedFlags(0), neverSupportedFlags(0), optionallySupportedFlags(0) {}
DXGISupport(UINT alwaysSupportedIn, UINT neverSupportedIn, UINT optionallySupportedIn)
: alwaysSupportedFlags(alwaysSupportedIn),
neverSupportedFlags(neverSupportedIn),
optionallySupportedFlags(optionallySupportedIn)
{}
UINT alwaysSupportedFlags;
UINT neverSupportedFlags;
UINT optionallySupportedFlags;
};
const DXGISupport &GetDXGISupport(DXGI_FORMAT dxgiFormat, D3D_FEATURE_LEVEL featureLevel);
} // namespace d3d11
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_DXGI_SUPPORT_TABLE_H_