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//
// Copyright 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderExecutable9.h: Defines a D3D9-specific class to contain shader
// executable implementation details.
#ifndef LIBANGLE_RENDERER_D3D_D3D9_SHADEREXECUTABLE9_H_
#define LIBANGLE_RENDERER_D3D_D3D9_SHADEREXECUTABLE9_H_
#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
namespace rx
{
class ShaderExecutable9 : public ShaderExecutableD3D
{
public:
ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable);
ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable);
~ShaderExecutable9() override;
IDirect3DPixelShader9 *getPixelShader() const;
IDirect3DVertexShader9 *getVertexShader() const;
private:
IDirect3DPixelShader9 *mPixelExecutable;
IDirect3DVertexShader9 *mVertexExecutable;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D9_SHADEREXECUTABLE9_H_