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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderGL.h: Defines the class interface for ShaderGL.
#ifndef LIBANGLE_RENDERER_GL_SHADERGL_H_
#define LIBANGLE_RENDERER_GL_SHADERGL_H_
#include "libANGLE/renderer/ShaderImpl.h"
namespace rx
{
class RendererGL;
enum class MultiviewImplementationTypeGL;
class ShaderGL : public ShaderImpl
{
public:
ShaderGL(const gl::ShaderState &data,
GLuint shaderID,
MultiviewImplementationTypeGL multiviewImplementationType,
const std::shared_ptr<RendererGL> &renderer);
~ShaderGL() override;
void destroy() override;
std::shared_ptr<WaitableCompileEvent> compile(const gl::Context *context,
gl::ShCompilerInstance *compilerInstance,
ShCompileOptions options) override;
std::string getDebugInfo() const override;
GLuint getShaderID() const;
private:
void compileAndCheckShader(const char *source);
void compileShader(const char *source);
void checkShader();
bool peekCompletion();
bool compileAndCheckShaderInWorker(const char *source);
GLuint mShaderID;
MultiviewImplementationTypeGL mMultiviewImplementationType;
std::shared_ptr<RendererGL> mRenderer;
GLint mCompileStatus;
std::string mInfoLog;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_SHADERGL_H_