blob: 6479e0132f043b73605c88a2badf228d7b3d1e8d [file] [log] [blame]
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SyncGL.cpp: Implements the class methods for SyncGL.
#include "libANGLE/renderer/gl/SyncGL.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/gl/ContextGL.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
namespace rx
{
SyncGL::SyncGL(const FunctionsGL *functions) : SyncImpl(), mFunctions(functions), mSyncObject(0)
{
ASSERT(mFunctions);
}
SyncGL::~SyncGL()
{
ASSERT(mSyncObject == 0);
}
void SyncGL::onDestroy(const gl::Context *context)
{
ASSERT(mSyncObject != 0);
mFunctions->deleteSync(mSyncObject);
mSyncObject = 0;
}
angle::Result SyncGL::set(const gl::Context *context, GLenum condition, GLbitfield flags)
{
ASSERT(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
mSyncObject = mFunctions->fenceSync(condition, flags);
ANGLE_CHECK(GetImplAs<ContextGL>(context), mSyncObject != 0,
"glFenceSync failed to create a GLsync object.", GL_OUT_OF_MEMORY);
return angle::Result::Continue;
}
angle::Result SyncGL::clientWait(const gl::Context *context,
GLbitfield flags,
GLuint64 timeout,
GLenum *outResult)
{
ASSERT(mSyncObject != 0);
*outResult = mFunctions->clientWaitSync(mSyncObject, flags, timeout);
return angle::Result::Continue;
}
angle::Result SyncGL::serverWait(const gl::Context *context, GLbitfield flags, GLuint64 timeout)
{
ASSERT(mSyncObject != 0);
mFunctions->waitSync(mSyncObject, flags, timeout);
return angle::Result::Continue;
}
angle::Result SyncGL::getStatus(const gl::Context *context, GLint *outResult)
{
ASSERT(mSyncObject != 0);
mFunctions->getSynciv(mSyncObject, GL_SYNC_STATUS, 1, nullptr, outResult);
return angle::Result::Continue;
}
} // namespace rx