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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TransformFeedbackGL.h: Defines the class interface for TransformFeedbackGL.
#ifndef LIBANGLE_RENDERER_GL_TRANSFORMFEEDBACKGL_H_
#define LIBANGLE_RENDERER_GL_TRANSFORMFEEDBACKGL_H_
#include "libANGLE/renderer/TransformFeedbackImpl.h"
namespace rx
{
class FunctionsGL;
class StateManagerGL;
class TransformFeedbackGL : public TransformFeedbackImpl
{
public:
TransformFeedbackGL(const gl::TransformFeedbackState &state,
const FunctionsGL *functions,
StateManagerGL *stateManager);
~TransformFeedbackGL() override;
angle::Result begin(const gl::Context *context, gl::PrimitiveMode primitiveMode) override;
angle::Result end(const gl::Context *context) override;
angle::Result pause(const gl::Context *context) override;
angle::Result resume(const gl::Context *context) override;
angle::Result bindIndexedBuffer(const gl::Context *context,
size_t index,
const gl::OffsetBindingPointer<gl::Buffer> &binding) override;
GLuint getTransformFeedbackID() const;
void syncActiveState(const gl::Context *context,
bool active,
gl::PrimitiveMode primitiveMode) const;
void syncPausedState(bool paused) const;
private:
const FunctionsGL *mFunctions;
StateManagerGL *mStateManager;
GLuint mTransformFeedbackID;
mutable bool mIsActive;
mutable bool mIsPaused;
mutable GLuint mActiveProgram;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_TRANSFORMFEEDBACKGL_H_