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// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// RenderTargetMtl.h:
// Defines the class interface for RenderTargetMtl.
#import <Metal/Metal.h>
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/renderer/metal/mtl_format_utils.h"
#include "libANGLE/renderer/metal/mtl_resources.h"
#include "libANGLE/renderer/metal/mtl_state_cache.h"
namespace rx
// This is a very light-weight class that does not own to the resources it points to.
// It's meant only to copy across some information from a FramebufferAttachment to the
// business rendering logic.
class RenderTargetMtl final : public FramebufferAttachmentRenderTarget
~RenderTargetMtl() override;
// Used in std::vector initialization.
RenderTargetMtl(RenderTargetMtl &&other);
void set(const mtl::TextureRef &texture, size_t level, size_t layer, const mtl::Format &format);
void set(const mtl::TextureRef &texture);
void reset();
const mtl::TextureRef &getTexture() const { return mTexture; }
size_t getLevelIndex() const { return mLevelIndex; }
size_t getLayerIndex() const { return mLayerIndex; }
const mtl::Format *getFormat() const { return mFormat; }
void toRenderPassAttachmentDesc(mtl::RenderPassAttachmentDesc *rpaDescOut) const;
mtl::TextureRef mTexture;
size_t mLevelIndex = 0;
size_t mLayerIndex = 0;
const mtl::Format *mFormat = nullptr;
} // namespace rx