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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceMtl.h: Defines the class interface for Metal Surface.
#ifndef LIBANGLE_RENDERER_METAL_SURFACEMTL_H_
#define LIBANGLE_RENDERER_METAL_SURFACEMTL_H_
#import <Metal/Metal.h>
#import <QuartzCore/CALayer.h>
#import <QuartzCore/CAMetalLayer.h>
#include "libANGLE/renderer/FramebufferImpl.h"
#include "libANGLE/renderer/SurfaceImpl.h"
#include "libANGLE/renderer/metal/RenderTargetMtl.h"
#include "libANGLE/renderer/metal/mtl_format_utils.h"
#include "libANGLE/renderer/metal/mtl_resources.h"
#include "libANGLE/renderer/metal/mtl_state_cache.h"
namespace rx
{
class DisplayMtl;
class SurfaceMtl : public SurfaceImpl
{
public:
SurfaceMtl(DisplayMtl *display,
const egl::SurfaceState &state,
EGLNativeWindowType window,
const egl::AttributeMap &attribs);
~SurfaceMtl() override;
void destroy(const egl::Display *display) override;
egl::Error initialize(const egl::Display *display) override;
FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
const gl::FramebufferState &state) override;
egl::Error makeCurrent(const gl::Context *context) override;
egl::Error unMakeCurrent(const gl::Context *context) override;
egl::Error swap(const gl::Context *context) override;
egl::Error postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height) override;
egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
egl::Error bindTexImage(const gl::Context *context,
gl::Texture *texture,
EGLint buffer) override;
egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override;
egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override;
void setSwapInterval(EGLint interval) override;
void setFixedWidth(EGLint width) override;
void setFixedHeight(EGLint height) override;
// width and height can change with client window resizing
EGLint getWidth() const override;
EGLint getHeight() const override;
EGLint isPostSubBufferSupported() const override;
EGLint getSwapBehavior() const override;
angle::Result getAttachmentRenderTarget(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
GLsizei samples,
FramebufferAttachmentRenderTarget **rtOut) override;
private:
angle::Result swapImpl(const gl::Context *context);
angle::Result ensureRenderTargetsCreated(const gl::Context *context);
angle::Result obtainNextDrawable(const gl::Context *context);
angle::Result ensureDepthStencilSizeCorrect(const gl::Context *context,
gl::Framebuffer::DirtyBits *fboDirtyBits);
// Check if metal layer has been resized.
void checkIfLayerResized();
mtl::AutoObjCObj<CAMetalLayer> mMetalLayer = nil;
CALayer *mLayer;
mtl::AutoObjCPtr<id<CAMetalDrawable>> mCurrentDrawable = nil;
mtl::TextureRef mDrawableTexture;
mtl::TextureRef mDepthTexture;
mtl::TextureRef mStencilTexture;
bool mUsePackedDepthStencil = false;
mtl::Format mColorFormat;
mtl::Format mDepthFormat;
mtl::Format mStencilFormat;
RenderTargetMtl mColorRenderTarget;
RenderTargetMtl mDepthRenderTarget;
RenderTargetMtl mStencilRenderTarget;
};
} // namespace rx
#endif /* LIBANGLE_RENDERER_METAL_SURFACEMTL_H_ */