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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// vk_format_utils:
// Helper for Vulkan format code.
#include "libANGLE/renderer/vulkan/vk_format_utils.h"
#include "libANGLE/Texture.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/load_functions_table.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "libANGLE/renderer/vulkan/RendererVk.h"
#include "libANGLE/renderer/vulkan/vk_caps_utils.h"
namespace rx
{
namespace
{
void FillTextureFormatCaps(RendererVk *renderer, VkFormat format, gl::TextureCaps *outTextureCaps)
{
const VkPhysicalDeviceLimits &physicalDeviceLimits =
renderer->getPhysicalDeviceProperties().limits;
bool hasColorAttachmentFeatureBit =
renderer->hasImageFormatFeatureBits(format, VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT);
bool hasDepthAttachmentFeatureBit =
renderer->hasImageFormatFeatureBits(format, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT);
outTextureCaps->texturable =
renderer->hasImageFormatFeatureBits(format, VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT);
outTextureCaps->filterable = renderer->hasImageFormatFeatureBits(
format, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT);
// For renderbuffer and texture attachments we require transfer and sampling for
// GLES 2.0 CopyTexImage support. Sampling is also required for other features like
// blits and EGLImages.
outTextureCaps->textureAttachment =
outTextureCaps->texturable &&
(hasColorAttachmentFeatureBit || hasDepthAttachmentFeatureBit);
outTextureCaps->renderbuffer = outTextureCaps->textureAttachment;
if (outTextureCaps->renderbuffer)
{
if (hasColorAttachmentFeatureBit)
{
vk_gl::AddSampleCounts(physicalDeviceLimits.framebufferColorSampleCounts,
&outTextureCaps->sampleCounts);
}
if (hasDepthAttachmentFeatureBit)
{
vk_gl::AddSampleCounts(physicalDeviceLimits.framebufferDepthSampleCounts,
&outTextureCaps->sampleCounts);
vk_gl::AddSampleCounts(physicalDeviceLimits.framebufferStencilSampleCounts,
&outTextureCaps->sampleCounts);
}
}
}
bool HasFullBufferFormatSupport(RendererVk *renderer, VkFormat vkFormat)
{
return renderer->hasBufferFormatFeatureBits(vkFormat, VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT);
}
using SupportTest = bool (*)(RendererVk *renderer, VkFormat vkFormat);
template <class FormatInitInfo>
int FindSupportedFormat(RendererVk *renderer,
const FormatInitInfo *info,
int numInfo,
SupportTest hasSupport)
{
ASSERT(numInfo > 0);
const int last = numInfo - 1;
for (int i = 0; i < last; ++i)
{
ASSERT(info[i].format != angle::FormatID::NONE);
if (hasSupport(renderer, info[i].vkFormat))
return i;
}
// List must contain a supported item. We failed on all the others so the last one must be it.
ASSERT(info[last].format != angle::FormatID::NONE);
ASSERT(hasSupport(renderer, info[last].vkFormat));
return last;
}
} // anonymous namespace
namespace vk
{
// Format implementation.
Format::Format()
: intendedFormatID(angle::FormatID::NONE),
internalFormat(GL_NONE),
actualImageFormatID(angle::FormatID::NONE),
vkImageFormat(VK_FORMAT_UNDEFINED),
actualBufferFormatID(angle::FormatID::NONE),
vkBufferFormat(VK_FORMAT_UNDEFINED),
imageInitializerFunction(nullptr),
textureLoadFunctions(),
vertexLoadRequiresConversion(false),
vkBufferFormatIsPacked(false),
vkFormatIsInt(false),
vkFormatIsUnsigned(false)
{}
void Format::initImageFallback(RendererVk *renderer, const ImageFormatInitInfo *info, int numInfo)
{
size_t skip = renderer->getFeatures().forceFallbackFormat.enabled ? 1 : 0;
SupportTest testFunction = HasFullTextureFormatSupport;
const angle::Format &format = angle::Format::Get(info[0].format);
if (format.isInt() || (format.isFloat() && format.redBits >= 32))
{
// Integer formats don't support filtering in GL, so don't test for it.
// Filtering of 32-bit float textures is not supported on Android, and
// it's enabled by the extension OES_texture_float_linear, which is
// enabled automatically by examining format capabilities.
testFunction = HasNonFilterableTextureFormatSupport;
}
if (format.isSnorm() || format.isBlock)
{
// Rendering to SNORM textures is not supported on Android, and it's
// enabled by the extension EXT_render_snorm.
// Compressed textures also need to perform this check.
testFunction = HasNonRenderableTextureFormatSupport;
}
int i = FindSupportedFormat(renderer, info + skip, static_cast<uint32_t>(numInfo - skip),
testFunction);
i += skip;
actualImageFormatID = info[i].format;
vkImageFormat = info[i].vkFormat;
imageInitializerFunction = info[i].initializer;
}
void Format::initBufferFallback(RendererVk *renderer, const BufferFormatInitInfo *info, int numInfo)
{
size_t skip = renderer->getFeatures().forceFallbackFormat.enabled ? 1 : 0;
int i = FindSupportedFormat(renderer, info + skip, static_cast<uint32_t>(numInfo - skip),
HasFullBufferFormatSupport);
i += skip;
actualBufferFormatID = info[i].format;
vkBufferFormat = info[i].vkFormat;
vkBufferFormatIsPacked = info[i].vkFormatIsPacked;
vertexLoadFunction = info[i].vertexLoadFunction;
vertexLoadRequiresConversion = info[i].vertexLoadRequiresConversion;
}
size_t Format::getImageCopyBufferAlignment() const
{
// vkCmdCopyBufferToImage must have an offset that is a multiple of 4 as well as a multiple
// of the texel size (if uncompressed) or pixel block size (if compressed).
// https://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkBufferImageCopy.html
//
// We need lcm(4, texelSize) (lcm = least common multiplier). For compressed images,
// |texelSize| would contain the block size. Since 4 is constant, this can be calculated as:
//
// | texelSize texelSize % 4 == 0
// | 4 * texelSize texelSize % 4 == 1
// lcm(4, texelSize) = <
// | 2 * texelSize texelSize % 4 == 2
// | 4 * texelSize texelSize % 4 == 3
//
// This means:
//
// - texelSize % 2 != 0 gives a 4x multiplier
// - else texelSize % 4 != 0 gives a 2x multiplier
// - else there's no multiplier.
//
const angle::Format &format = actualImageFormat();
ASSERT(format.pixelBytes != 0);
const size_t texelSize = format.pixelBytes;
const size_t multiplier = texelSize % 2 != 0 ? 4 : texelSize % 4 != 0 ? 2 : 1;
const size_t alignment = multiplier * texelSize;
return alignment;
}
bool Format::hasEmulatedImageChannels() const
{
const angle::Format &angleFmt = intendedFormat();
const angle::Format &textureFmt = actualImageFormat();
return (angleFmt.alphaBits == 0 && textureFmt.alphaBits > 0) ||
(angleFmt.blueBits == 0 && textureFmt.blueBits > 0) ||
(angleFmt.greenBits == 0 && textureFmt.greenBits > 0) ||
(angleFmt.depthBits == 0 && textureFmt.depthBits > 0) ||
(angleFmt.stencilBits == 0 && textureFmt.stencilBits > 0);
}
bool operator==(const Format &lhs, const Format &rhs)
{
return &lhs == &rhs;
}
bool operator!=(const Format &lhs, const Format &rhs)
{
return &lhs != &rhs;
}
// FormatTable implementation.
FormatTable::FormatTable() {}
FormatTable::~FormatTable() {}
void FormatTable::initialize(RendererVk *renderer,
gl::TextureCapsMap *outTextureCapsMap,
std::vector<GLenum> *outCompressedTextureFormats)
{
for (size_t formatIndex = 0; formatIndex < angle::kNumANGLEFormats; ++formatIndex)
{
vk::Format &format = mFormatData[formatIndex];
const auto formatID = static_cast<angle::FormatID>(formatIndex);
const angle::Format &angleFormat = angle::Format::Get(formatID);
format.initialize(renderer, angleFormat);
const GLenum internalFormat = format.internalFormat;
format.intendedFormatID = formatID;
if (!format.valid())
{
continue;
}
gl::TextureCaps textureCaps;
FillTextureFormatCaps(renderer, format.vkImageFormat, &textureCaps);
outTextureCapsMap->set(formatID, textureCaps);
if (textureCaps.texturable)
{
format.textureLoadFunctions =
GetLoadFunctionsMap(internalFormat, format.actualImageFormatID);
}
if (angleFormat.isBlock)
{
outCompressedTextureFormats->push_back(internalFormat);
}
}
}
VkImageUsageFlags GetMaximalImageUsageFlags(RendererVk *renderer, VkFormat format)
{
constexpr VkFormatFeatureFlags kImageUsageFeatureBits =
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT | VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT |
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT |
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT | VK_FORMAT_FEATURE_TRANSFER_DST_BIT;
VkFormatFeatureFlags featureBits =
renderer->getImageFormatFeatureBits(format, kImageUsageFeatureBits);
VkImageUsageFlags imageUsageFlags = 0;
if (featureBits & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)
imageUsageFlags |= VK_IMAGE_USAGE_SAMPLED_BIT;
if (featureBits & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)
imageUsageFlags |= VK_IMAGE_USAGE_STORAGE_BIT;
if (featureBits & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)
imageUsageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
if (featureBits & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
imageUsageFlags |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
if (featureBits & VK_FORMAT_FEATURE_TRANSFER_SRC_BIT)
imageUsageFlags |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
if (featureBits & VK_FORMAT_FEATURE_TRANSFER_DST_BIT)
imageUsageFlags |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
imageUsageFlags |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
return imageUsageFlags;
}
} // namespace vk
bool HasFullTextureFormatSupport(RendererVk *renderer, VkFormat vkFormat)
{
constexpr uint32_t kBitsColor = VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT |
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT |
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT;
constexpr uint32_t kBitsDepth = VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
return renderer->hasImageFormatFeatureBits(vkFormat, kBitsColor) ||
renderer->hasImageFormatFeatureBits(vkFormat, kBitsDepth);
}
bool HasNonFilterableTextureFormatSupport(RendererVk *renderer, VkFormat vkFormat)
{
constexpr uint32_t kBitsColor =
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT | VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT;
constexpr uint32_t kBitsDepth = VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
return renderer->hasImageFormatFeatureBits(vkFormat, kBitsColor) ||
renderer->hasImageFormatFeatureBits(vkFormat, kBitsDepth);
}
bool HasNonRenderableTextureFormatSupport(RendererVk *renderer, VkFormat vkFormat)
{
constexpr uint32_t kBitsColor =
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT | VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT;
constexpr uint32_t kBitsDepth = VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
return renderer->hasImageFormatFeatureBits(vkFormat, kBitsColor) ||
renderer->hasImageFormatFeatureBits(vkFormat, kBitsDepth);
}
size_t GetVertexInputAlignment(const vk::Format &format)
{
const angle::Format &bufferFormat = format.actualBufferFormat();
size_t pixelBytes = bufferFormat.pixelBytes;
return format.vkBufferFormatIsPacked ? pixelBytes : (pixelBytes / bufferFormat.channelCount);
}
GLenum GetSwizzleStateComponent(const gl::SwizzleState &swizzleState, GLenum component)
{
switch (component)
{
case GL_RED:
return swizzleState.swizzleRed;
case GL_GREEN:
return swizzleState.swizzleGreen;
case GL_BLUE:
return swizzleState.swizzleBlue;
case GL_ALPHA:
return swizzleState.swizzleAlpha;
default:
return component;
}
}
// Places the swizzle obtained by applying second after first into out.
void ComposeSwizzleState(const gl::SwizzleState &first,
const gl::SwizzleState &second,
gl::SwizzleState *out)
{
out->swizzleRed = GetSwizzleStateComponent(first, second.swizzleRed);
out->swizzleGreen = GetSwizzleStateComponent(first, second.swizzleGreen);
out->swizzleBlue = GetSwizzleStateComponent(first, second.swizzleBlue);
out->swizzleAlpha = GetSwizzleStateComponent(first, second.swizzleAlpha);
}
void MapSwizzleState(const ContextVk *contextVk,
const vk::Format &format,
const bool sized,
const gl::SwizzleState &swizzleState,
gl::SwizzleState *swizzleStateOut)
{
const angle::Format &angleFormat = format.intendedFormat();
gl::SwizzleState internalSwizzle;
if (angleFormat.isLUMA())
{
GLenum swizzleRGB, swizzleA;
if (angleFormat.luminanceBits > 0)
{
swizzleRGB = GL_RED;
swizzleA = (angleFormat.alphaBits > 0 ? GL_GREEN : GL_ONE);
}
else
{
swizzleRGB = GL_ZERO;
swizzleA = GL_RED;
}
internalSwizzle.swizzleRed = swizzleRGB;
internalSwizzle.swizzleGreen = swizzleRGB;
internalSwizzle.swizzleBlue = swizzleRGB;
internalSwizzle.swizzleAlpha = swizzleA;
}
else
{
if (angleFormat.hasDepthOrStencilBits())
{
bool hasRed = angleFormat.depthBits > 0;
// In OES_depth_texture/ARB_depth_texture, depth
// textures are treated as luminance.
// If the internalformat was not sized, use OES_depth_texture behavior
bool hasGB = hasRed && !sized;
internalSwizzle.swizzleRed = hasRed ? GL_RED : GL_ZERO;
internalSwizzle.swizzleGreen = hasGB ? GL_RED : GL_ZERO;
internalSwizzle.swizzleBlue = hasGB ? GL_RED : GL_ZERO;
internalSwizzle.swizzleAlpha = GL_ONE;
}
else
{
// Color bits are all zero for blocked formats
if (!angleFormat.isBlock)
{
// Set any missing channel to default in case the emulated format has that channel.
internalSwizzle.swizzleRed = angleFormat.redBits > 0 ? GL_RED : GL_ZERO;
internalSwizzle.swizzleGreen = angleFormat.greenBits > 0 ? GL_GREEN : GL_ZERO;
internalSwizzle.swizzleBlue = angleFormat.blueBits > 0 ? GL_BLUE : GL_ZERO;
internalSwizzle.swizzleAlpha = angleFormat.alphaBits > 0 ? GL_ALPHA : GL_ONE;
}
}
}
ComposeSwizzleState(internalSwizzle, swizzleState, swizzleStateOut);
}
} // namespace rx