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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// OzoneWindow.h: Definition of the implementation of OSWindow for Ozone
#ifndef UTIL_OZONE_WINDOW_H
#define UTIL_OZONE_WINDOW_H
#include <string>
#include "util/OSWindow.h"
class OzoneWindow : public OSWindow
{
public:
OzoneWindow();
~OzoneWindow() override;
bool initialize(const std::string &name, int width, int height) override;
void destroy() override;
void resetNativeWindow() override;
EGLNativeWindowType getNativeWindow() const override;
EGLNativeDisplayType getNativeDisplay() const override;
void messageLoop() override;
void setMousePosition(int x, int y) override;
bool setPosition(int x, int y) override;
bool resize(int width, int height) override;
void setVisible(bool isVisible) override;
void signalTestEvent() override;
private:
struct Native
{
int32_t x;
int32_t y;
int32_t width;
int32_t height;
int32_t borderWidth;
int32_t borderHeight;
int32_t visible;
int32_t depth;
};
Native mNative;
static int sLastDepth;
};
#endif // UTIL_OZONE_WINDOW_H