| // Copyright 2014 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #if V8_TARGET_ARCH_ARM64 |
| |
| #include "src/ic/access-compiler.h" |
| #include "src/objects-inl.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| #define __ ACCESS_MASM(masm) |
| |
| |
| void PropertyAccessCompiler::GenerateTailCall(MacroAssembler* masm, |
| Handle<Code> code) { |
| __ Jump(code, RelocInfo::CODE_TARGET); |
| } |
| |
| |
| // TODO(all): The so-called scratch registers are significant in some cases. For |
| // example, PropertyAccessCompiler::keyed_store_calling_convention()[3] (x3) is |
| // actually |
| // used for KeyedStoreCompiler::transition_map(). We should verify which |
| // registers are actually scratch registers, and which are important. For now, |
| // we use the same assignments as ARM to remain on the safe side. |
| |
| void PropertyAccessCompiler::InitializePlatformSpecific( |
| AccessCompilerData* data) { |
| Register receiver = LoadDescriptor::ReceiverRegister(); |
| Register name = LoadDescriptor::NameRegister(); |
| |
| // Load calling convention. |
| // receiver, name, scratch1, scratch2, scratch3. |
| Register load_registers[] = {receiver, name, x3, x0, x4}; |
| |
| // Store calling convention. |
| // receiver, name, scratch1, scratch2. |
| Register store_registers[] = {receiver, name, x3, x4}; |
| |
| data->Initialize(arraysize(load_registers), load_registers, |
| arraysize(store_registers), store_registers); |
| } |
| |
| #undef __ |
| } // namespace internal |
| } // namespace v8 |
| |
| #endif // V8_TARGET_ARCH_ARM64 |