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// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_HEAP_WORKLIST_
#define V8_HEAP_WORKLIST_
#include <cstddef>
#include <utility>
#include "src/base/atomic-utils.h"
#include "src/base/logging.h"
#include "src/base/macros.h"
#include "src/base/platform/mutex.h"
#include "testing/gtest/include/gtest/gtest_prod.h" // nogncheck
namespace v8 {
namespace internal {
// A concurrent worklist based on segments. Each tasks gets private
// push and pop segments. Empty pop segments are swapped with their
// corresponding push segments. Full push segments are published to a global
// pool of segments and replaced with empty segments.
//
// Work stealing is best effort, i.e., there is no way to inform other tasks
// of the need of items.
template <typename EntryType, int SEGMENT_SIZE>
class Worklist {
public:
class View {
public:
View(Worklist<EntryType, SEGMENT_SIZE>* worklist, int task_id)
: worklist_(worklist), task_id_(task_id) {}
// Pushes an entry onto the worklist.
bool Push(EntryType entry) { return worklist_->Push(task_id_, entry); }
// Pops an entry from the worklist.
bool Pop(EntryType* entry) { return worklist_->Pop(task_id_, entry); }
// Returns true if the local portion of the worklist is empty.
bool IsLocalEmpty() { return worklist_->IsLocalEmpty(task_id_); }
// Returns true if the worklist is empty. Can only be used from the main
// thread without concurrent access.
bool IsGlobalEmpty() { return worklist_->IsGlobalEmpty(); }
bool IsGlobalPoolEmpty() { return worklist_->IsGlobalPoolEmpty(); }
size_t LocalPushSegmentSize() {
return worklist_->LocalPushSegmentSize(task_id_);
}
private:
Worklist<EntryType, SEGMENT_SIZE>* worklist_;
int task_id_;
};
static const int kMaxNumTasks = 8;
static const size_t kSegmentCapacity = SEGMENT_SIZE;
Worklist() : Worklist(kMaxNumTasks) {}
explicit Worklist(int num_tasks) : num_tasks_(num_tasks) {
for (int i = 0; i < num_tasks_; i++) {
private_push_segment(i) = NewSegment();
private_pop_segment(i) = NewSegment();
}
}
~Worklist() {
CHECK(IsGlobalEmpty());
for (int i = 0; i < num_tasks_; i++) {
DCHECK_NOT_NULL(private_push_segment(i));
DCHECK_NOT_NULL(private_pop_segment(i));
delete private_push_segment(i);
delete private_pop_segment(i);
}
}
bool Push(int task_id, EntryType entry) {
DCHECK_LT(task_id, num_tasks_);
DCHECK_NOT_NULL(private_push_segment(task_id));
if (!private_push_segment(task_id)->Push(entry)) {
PublishPushSegmentToGlobal(task_id);
bool success = private_push_segment(task_id)->Push(entry);
USE(success);
DCHECK(success);
}
return true;
}
bool Pop(int task_id, EntryType* entry) {
DCHECK_LT(task_id, num_tasks_);
DCHECK_NOT_NULL(private_pop_segment(task_id));
if (!private_pop_segment(task_id)->Pop(entry)) {
if (!private_push_segment(task_id)->IsEmpty()) {
Segment* tmp = private_pop_segment(task_id);
private_pop_segment(task_id) = private_push_segment(task_id);
private_push_segment(task_id) = tmp;
} else if (!StealPopSegmentFromGlobal(task_id)) {
return false;
}
bool success = private_pop_segment(task_id)->Pop(entry);
USE(success);
DCHECK(success);
}
return true;
}
size_t LocalPushSegmentSize(int task_id) {
return private_push_segment(task_id)->Size();
}
bool IsLocalEmpty(int task_id) {
return private_pop_segment(task_id)->IsEmpty() &&
private_push_segment(task_id)->IsEmpty();
}
bool IsGlobalPoolEmpty() { return global_pool_.IsEmpty(); }
bool IsGlobalEmpty() {
for (int i = 0; i < num_tasks_; i++) {
if (!IsLocalEmpty(i)) return false;
}
return global_pool_.IsEmpty();
}
size_t LocalSize(int task_id) {
return private_pop_segment(task_id)->Size() +
private_push_segment(task_id)->Size();
}
// Clears all segments. Frees the global segment pool.
//
// Assumes that no other tasks are running.
void Clear() {
for (int i = 0; i < num_tasks_; i++) {
private_pop_segment(i)->Clear();
private_push_segment(i)->Clear();
}
global_pool_.Clear();
}
// Calls the specified callback on each element of the deques and replaces
// the element with the result of the callback.
// The signature of the callback is
// bool Callback(EntryType old, EntryType* new).
// If the callback returns |false| then the element is removed from the
// worklist. Otherwise the |new| entry is updated.
//
// Assumes that no other tasks are running.
template <typename Callback>
void Update(Callback callback) {
for (int i = 0; i < num_tasks_; i++) {
private_pop_segment(i)->Update(callback);
private_push_segment(i)->Update(callback);
}
global_pool_.Update(callback);
}
template <typename Callback>
void IterateGlobalPool(Callback callback) {
global_pool_.Iterate(callback);
}
void FlushToGlobal(int task_id) {
PublishPushSegmentToGlobal(task_id);
PublishPopSegmentToGlobal(task_id);
}
void MergeGlobalPool(Worklist* other) {
auto pair = other->global_pool_.Extract();
global_pool_.MergeList(pair.first, pair.second);
}
private:
FRIEND_TEST(WorkListTest, SegmentCreate);
FRIEND_TEST(WorkListTest, SegmentPush);
FRIEND_TEST(WorkListTest, SegmentPushPop);
FRIEND_TEST(WorkListTest, SegmentIsEmpty);
FRIEND_TEST(WorkListTest, SegmentIsFull);
FRIEND_TEST(WorkListTest, SegmentClear);
FRIEND_TEST(WorkListTest, SegmentFullPushFails);
FRIEND_TEST(WorkListTest, SegmentEmptyPopFails);
FRIEND_TEST(WorkListTest, SegmentUpdateFalse);
FRIEND_TEST(WorkListTest, SegmentUpdate);
class Segment {
public:
static const size_t kCapacity = kSegmentCapacity;
Segment() : index_(0) {}
bool Push(EntryType entry) {
if (IsFull()) return false;
entries_[index_++] = entry;
return true;
}
bool Pop(EntryType* entry) {
if (IsEmpty()) return false;
*entry = entries_[--index_];
return true;
}
size_t Size() const { return index_; }
bool IsEmpty() const { return index_ == 0; }
bool IsFull() const { return index_ == kCapacity; }
void Clear() { index_ = 0; }
template <typename Callback>
void Update(Callback callback) {
size_t new_index = 0;
for (size_t i = 0; i < index_; i++) {
if (callback(entries_[i], &entries_[new_index])) {
new_index++;
}
}
index_ = new_index;
}
template <typename Callback>
void Iterate(Callback callback) const {
for (size_t i = 0; i < index_; i++) {
callback(entries_[i]);
}
}
Segment* next() const { return next_; }
void set_next(Segment* segment) { next_ = segment; }
private:
Segment* next_;
size_t index_;
EntryType entries_[kCapacity];
};
struct PrivateSegmentHolder {
Segment* private_push_segment;
Segment* private_pop_segment;
char cache_line_padding[64];
};
class GlobalPool {
public:
GlobalPool() : top_(nullptr) {}
V8_INLINE void Push(Segment* segment) {
base::LockGuard<base::Mutex> guard(&lock_);
segment->set_next(top_);
set_top(segment);
}
V8_INLINE bool Pop(Segment** segment) {
base::LockGuard<base::Mutex> guard(&lock_);
if (top_ != nullptr) {
*segment = top_;
set_top(top_->next());
return true;
}
return false;
}
V8_INLINE bool IsEmpty() {
return base::AsAtomicPointer::Relaxed_Load(&top_) == nullptr;
}
void Clear() {
base::LockGuard<base::Mutex> guard(&lock_);
Segment* current = top_;
while (current != nullptr) {
Segment* tmp = current;
current = current->next();
delete tmp;
}
set_top(nullptr);
}
// See Worklist::Update.
template <typename Callback>
void Update(Callback callback) {
base::LockGuard<base::Mutex> guard(&lock_);
Segment* prev = nullptr;
Segment* current = top_;
while (current != nullptr) {
current->Update(callback);
if (current->IsEmpty()) {
if (prev == nullptr) {
top_ = current->next();
} else {
prev->set_next(current->next());
}
Segment* tmp = current;
current = current->next();
delete tmp;
} else {
prev = current;
current = current->next();
}
}
}
// See Worklist::Iterate.
template <typename Callback>
void Iterate(Callback callback) {
base::LockGuard<base::Mutex> guard(&lock_);
for (Segment* current = top_; current != nullptr;
current = current->next()) {
current->Iterate(callback);
}
}
std::pair<Segment*, Segment*> Extract() {
Segment* top = nullptr;
{
base::LockGuard<base::Mutex> guard(&lock_);
if (top_ == nullptr) return std::make_pair(nullptr, nullptr);
top = top_;
set_top(nullptr);
}
Segment* end = top;
while (end->next() != nullptr) end = end->next();
return std::make_pair(top, end);
}
void MergeList(Segment* start, Segment* end) {
if (start == nullptr) return;
{
base::LockGuard<base::Mutex> guard(&lock_);
end->set_next(top_);
set_top(start);
}
}
private:
void set_top(Segment* segment) {
base::AsAtomicPointer::Relaxed_Store(&top_, segment);
}
base::Mutex lock_;
Segment* top_;
};
V8_INLINE Segment*& private_push_segment(int task_id) {
return private_segments_[task_id].private_push_segment;
}
V8_INLINE Segment*& private_pop_segment(int task_id) {
return private_segments_[task_id].private_pop_segment;
}
V8_INLINE void PublishPushSegmentToGlobal(int task_id) {
if (!private_push_segment(task_id)->IsEmpty()) {
global_pool_.Push(private_push_segment(task_id));
private_push_segment(task_id) = NewSegment();
}
}
V8_INLINE void PublishPopSegmentToGlobal(int task_id) {
if (!private_pop_segment(task_id)->IsEmpty()) {
global_pool_.Push(private_pop_segment(task_id));
private_pop_segment(task_id) = NewSegment();
}
}
V8_INLINE bool StealPopSegmentFromGlobal(int task_id) {
if (global_pool_.IsEmpty()) return false;
Segment* new_segment = nullptr;
if (global_pool_.Pop(&new_segment)) {
delete private_pop_segment(task_id);
private_pop_segment(task_id) = new_segment;
return true;
}
return false;
}
V8_INLINE Segment* NewSegment() {
// Bottleneck for filtering in crash dumps.
return new Segment();
}
PrivateSegmentHolder private_segments_[kMaxNumTasks];
GlobalPool global_pool_;
int num_tasks_;
};
} // namespace internal
} // namespace v8
#endif // V8_HEAP_WORKLIST_