| // Copyright 2019 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef COBALT_CSSOM_COBALT_UI_NAV_SPOTLIGHT_TRANSFORM_FUNCTION_H_ |
| #define COBALT_CSSOM_COBALT_UI_NAV_SPOTLIGHT_TRANSFORM_FUNCTION_H_ |
| |
| #include <string> |
| |
| #include "base/compiler_specific.h" |
| #include "cobalt/base/polymorphic_equatable.h" |
| #include "cobalt/cssom/transform_function.h" |
| |
| namespace cobalt { |
| namespace cssom { |
| |
| class TransformFunctionVisitor; |
| |
| // This Cobalt-specific transform function for hybrid navigation tracks |
| // the direction in which focus is moving. This can be used to provide |
| // feedback about user input that is too small to result in a focus |
| // change. The transform function queries the closest hybrid navigation |
| // focus item (i.e. this element or an ancestor element with tabindex |
| // set appropriately). If the closest hybrid navigation focus item does |
| // not have focus, or the platform does not provide focus movement |
| // information, then this transform function will evaluate to the zero |
| // scale. Otherwise the transform will evaluate to a translation ranging |
| // from -50% to +50% in the X and Y directions. If no ancestor is a hybrid |
| // navigation focus item, then the currently-focused item (which may be in |
| // a different subtree) is queried. |
| class CobaltUiNavSpotlightTransformFunction : public TransformFunction { |
| public: |
| // |progress_to_identity| is used to support transitions to or from CSS |
| // transform none. The value must be in the range of [0,1] with a value of 1 |
| // resulting in this transform returning the identity matrix. DOM elements |
| // will only ever use progress_to_identity == 0, but intermediate animation |
| // frames may use other values. |
| explicit CobaltUiNavSpotlightTransformFunction( |
| float progress_to_identity = 0.0f); |
| |
| void Accept(TransformFunctionVisitor* visitor) const override; |
| |
| float progress_to_identity() const { return progress_to_identity_; } |
| |
| std::string ToString() const override; |
| |
| math::Matrix3F ToMatrix(const math::SizeF& used_size, |
| const scoped_refptr<ui_navigation::NavItem>& |
| used_ui_nav_focus) const override; |
| |
| bool operator==(const CobaltUiNavSpotlightTransformFunction& other) const { |
| return progress_to_identity_ == other.progress_to_identity_; |
| } |
| |
| DEFINE_POLYMORPHIC_EQUATABLE_TYPE(CobaltUiNavSpotlightTransformFunction); |
| |
| private: |
| const float progress_to_identity_; |
| }; |
| |
| } // namespace cssom |
| } // namespace cobalt |
| |
| #endif // COBALT_CSSOM_COBALT_UI_NAV_SPOTLIGHT_TRANSFORM_FUNCTION_H_ |