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/*
* Copyright 2017 The Cobalt Authors. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef COBALT_LOADER_IMAGE_ANIMATED_WEBP_IMAGE_H_
#define COBALT_LOADER_IMAGE_ANIMATED_WEBP_IMAGE_H_
#include <vector>
#include "base/basictypes.h"
#include "base/cancelable_callback.h"
#include "base/memory/weak_ptr.h"
#include "base/optional.h"
#include "base/synchronization/lock.h"
#include "base/threading/thread.h"
#include "base/time/time.h"
#include "base/trace_event/trace_event.h"
#include "cobalt/base/debugger_hooks.h"
#include "cobalt/loader/image/image.h"
#include "cobalt/render_tree/color_rgba.h"
#include "cobalt/render_tree/resource_provider.h"
#include "third_party/libwebp/src/webp/demux.h"
namespace cobalt {
namespace loader {
namespace image {
class AnimatedWebPImage : public AnimatedImage {
public:
AnimatedWebPImage(const math::Size& size, bool is_opaque,
render_tree::ResourceProvider* resource_provider,
const base::DebuggerHooks& debugger_hooks);
const math::Size& GetSize() const override { return size_; }
uint32 GetEstimatedSizeInBytes() const override {
// Return the size of 2 frames of images, since we can have two frames in
// memory at a time (the previous decode image passed to the frame provider
// and the next frame that is composed from the previous frame).
return size_.GetArea() * 4 * 2 + static_cast<uint32>(data_buffer_.size());
}
bool IsOpaque() const override { return is_opaque_; }
scoped_refptr<FrameProvider> GetFrameProvider() override;
void Play(
const scoped_refptr<base::SingleThreadTaskRunner>& task_runner) override;
void Stop() override;
void AppendChunk(const uint8* data, size_t input_byte);
// Returns the render image of the frame for debugging
scoped_refptr<render_tree::Image> GetFrameForDebugging(int target_frame);
private:
~AnimatedWebPImage() override;
// Starts playback of the animated image, or sets a flag indicating that we
// would like to start playing as soon as we can.
void PlayInternal();
// To be called the decoding thread, to cancel future decodings.
void StopInternal();
// Starts the process of decoding frames. It assumes frames are available to
// decode.
void StartDecoding();
// Decodes all frames until current time. Assumes |lock_| is acquired.
void DecodeFrames();
// Acquires |lock_| and calls DecodeFrames().
void LockAndDecodeFrames();
// Decodes the frame with the given index, returns if it succeeded.
bool DecodeOneFrame(int frame_index);
// If the time is right, updates the index and time info of the current frame.
bool AdvanceFrame();
// Returns the duration of the given frame index.
base::TimeDelta GetFrameDuration(int frame_index);
// Returns true if the animation loop is finished.
bool LoopingFinished() const;
const math::Size size_;
const bool is_opaque_;
WebPDemuxer* demux_;
WebPDemuxState demux_state_;
bool received_first_frame_;
bool is_playing_;
int frame_count_;
// The remaining number of times to loop the animation. kLoopInfinite means
// looping infinitely.
int loop_count_;
int current_frame_index_;
bool should_dispose_previous_frame_to_background_;
render_tree::ResourceProvider* resource_provider_;
const base::DebuggerHooks& debugger_hooks_;
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
render_tree::ColorRGBA background_color_;
math::RectF previous_frame_rect_;
base::CancelableClosure decode_closure_;
base::TimeTicks current_frame_time_;
base::Optional<base::TimeTicks> next_frame_time_;
// The original encoded data.
std::vector<uint8> data_buffer_;
scoped_refptr<render_tree::Image> current_canvas_;
scoped_refptr<FrameProvider> frame_provider_;
base::Lock lock_;
// Makes sure that the thread that sets the task_runner is always consistent.
// This is the thread sending Play()/Stop() calls, and is not necessarily
// the same thread that the task_runner itself is running on.
THREAD_CHECKER(task_runner_thread_checker_);
};
} // namespace image
} // namespace loader
} // namespace cobalt
#endif // COBALT_LOADER_IMAGE_ANIMATED_WEBP_IMAGE_H_