blob: 76979ee230fd0ebcd72f694fcfa1fe13aee73d08 [file] [log] [blame]
#version 100
precision mediump float;
precision mediump sampler2D;
uniform mediump vec4 uTexDom_Stage1_c0_c0;
uniform mediump vec4 ucolor_Stage2_c1_c0;
uniform sampler2D uTextureSampler_0_Stage1;
varying highp vec2 vTransformedCoords_0_Stage0;
varying mediump vec4 vcolor_Stage0;
varying highp float vcoverage_Stage0;
mediump vec4 stage_Stage1_c0_c0(mediump vec4 _input) {
mediump vec4 _sample1992;
{
highp vec2 origCoord = vTransformedCoords_0_Stage0;
highp vec2 clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw);
mediump vec4 inside = texture2D(uTextureSampler_0_Stage1, clampedCoord) * _input;
_sample1992 = inside;
}
return _sample1992;
}
mediump vec4 stage_Stage2_c1_c0(mediump vec4 _input) {
mediump vec4 child;
{
child = ucolor_Stage2_c1_c0;
}
return child;
}
void main() {
mediump vec4 outputCoverage_Stage0;
{
highp float coverage = vcoverage_Stage0;
outputCoverage_Stage0 = vec4(coverage);
}
mediump vec4 output_Stage1;
{
mediump vec4 _sample1992;
_sample1992 = stage_Stage1_c0_c0(vec4(1.0, 1.0, 1.0, 1.0));
output_Stage1 = _sample1992;
}
mediump vec4 output_Stage2;
{
mediump vec4 child;
child = stage_Stage2_c1_c0(vec4(1.0));
output_Stage2 = child * output_Stage1.w;
}
{
gl_FragColor = output_Stage2 * outputCoverage_Stage0;
}
}