blob: eaca17b37539b5c74e11ead667140e71619ed890 [file] [log] [blame]
#version 100
uniform highp float u_skRTHeight;
precision mediump float;
precision mediump sampler2D;
uniform mediump vec4 uscaleAndTranslate_Stage1;
uniform mediump vec4 uTexDom_Stage1;
uniform mediump vec3 uDecalParams_Stage1;
uniform sampler2D uTextureSampler_0_Stage1;
varying mediump vec4 vcolor_Stage0;
void main() {
highp vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTHeight - gl_FragCoord.y, gl_FragCoord.z, gl_FragCoord.w);
mediump vec4 outputColor_Stage0;
{
outputColor_Stage0 = vcolor_Stage0;
}
mediump vec4 output_Stage1;
{
mediump vec2 coords = sk_FragCoord.xy * uscaleAndTranslate_Stage1.xy + uscaleAndTranslate_Stage1.zw;
{
highp vec2 origCoord = coords;
highp vec2 clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
mediump vec4 inside = texture2D(uTextureSampler_0_Stage1, clampedCoord).wwww;
mediump float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
if (err > uDecalParams_Stage1.z) {
err = 1.0;
} else if (uDecalParams_Stage1.z < 1.0) {
err = 0.0;
}
output_Stage1 = mix(inside, vec4(0.0, 0.0, 0.0, 0.0), err);
}
}
{
gl_FragColor = outputColor_Stage0 * output_Stage1;
}
}