blob: deb8281fa59ea672f063c00619b362c18baf140b [file] [log] [blame]
#version 100
precision mediump float;
precision mediump sampler2D;
uniform sampler2D uTextureSampler_0_Stage0;
varying highp vec2 vlocalCoord_Stage0;
void main() {
mediump vec4 outputColor_Stage0;
{
outputColor_Stage0 = vec4(1.0);
highp vec2 texCoord;
texCoord = vlocalCoord_Stage0;
outputColor_Stage0 = texture2D(uTextureSampler_0_Stage0, texCoord);
}
{
gl_FragColor = outputColor_Stage0;
}
}