| // Copyright 2015 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "cobalt/renderer/get_default_rasterizer_for_platform.h" |
| #include "cobalt/renderer/renderer_module.h" |
| |
| #include "base/logging.h" |
| |
| namespace cobalt { |
| namespace renderer { |
| |
| void RendererModule::Options::SetPerPlatformDefaultOptions() { |
| #if SB_API_VERSION < 12 |
| // If there is no need to frequently flip the display buffer, then enable |
| // support for an optimization where the scene is not re-rasterized each frame |
| // if it has not changed from the last frame. |
| submit_even_if_render_tree_is_unchanged = |
| SB_MUST_FREQUENTLY_FLIP_DISPLAY_BUFFER; |
| #endif |
| |
| create_rasterizer_function = |
| GetDefaultRasterizerForPlatform().create_rasterizer_callback; |
| } |
| |
| } // namespace renderer |
| } // namespace cobalt |