| // Copyright 2015 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include <memory> |
| |
| #include "cobalt/web_animations/animation.h" |
| |
| #include "base/logging.h" |
| #include "cobalt/web_animations/animation_set.h" |
| #include "cobalt/web_animations/keyframe_effect_read_only.h" |
| |
| namespace cobalt { |
| namespace web_animations { |
| |
| Animation::Animation(const scoped_refptr<AnimationEffectReadOnly>& effect, |
| const scoped_refptr<AnimationTimeline>& timeline) |
| : effect_(effect) { |
| // Register with the keyframe effect's target so that this Animation can |
| // be referenced from the target, as per the web animations specification: |
| // https://www.w3.org/TR/web-animations-1/#dom-animatable-getanimations |
| const KeyframeEffectReadOnly* keyframe_effect = |
| base::polymorphic_downcast<const KeyframeEffectReadOnly*>(effect.get()); |
| if (keyframe_effect) { |
| keyframe_effect->target()->Register(this); |
| } |
| set_timeline(timeline); |
| } |
| |
| void Animation::set_timeline(const scoped_refptr<AnimationTimeline>& timeline) { |
| // Deregister from the timeline we were previously registered to. |
| if (timeline_) { |
| timeline_->Deregister(this); |
| } |
| |
| // Register with the timeline so that this Animation can be referenced from |
| // that timeline, as per the web animations specifications: |
| // https://www.w3.org/TR/web-animations-1/#dom-document-getanimations |
| if (timeline) { |
| timeline->Register(this); |
| } |
| |
| timeline_ = timeline; |
| } |
| |
| // https://www.w3.org/TR/2015/WD-web-animations-1-20150707/#playing-an-animation-section |
| void Animation::Play() { |
| // This is currently a simplified version of steps 8.2. |
| if (timeline_) { |
| DCHECK(timeline_->current_time()); |
| if (!data_.start_time()) { |
| set_start_time(timeline_->current_time()); |
| } |
| } |
| |
| UpdatePendingTasks(); |
| } |
| |
| // https://www.w3.org/TR/2015/WD-web-animations-1-20150707/#cancel-an-animation |
| void Animation::Cancel() { |
| // 5. Make animation's start time unresolved. |
| data_.set_start_time(base::nullopt); |
| |
| UpdatePendingTasks(); |
| } |
| |
| base::Optional<base::TimeDelta> Animation::current_time_as_time_delta() const { |
| if (!timeline_) { |
| return base::nullopt; |
| } |
| |
| return data_.ComputeLocalTimeFromTimelineTime( |
| timeline_->current_time_as_time_delta()); |
| } |
| |
| // https://www.w3.org/TR/2015/WD-web-animations-1-20150707/#the-current-time-of-an-animation |
| base::Optional<double> Animation::current_time() const { |
| base::Optional<base::TimeDelta> current_time = current_time_as_time_delta(); |
| return current_time ? base::Optional<double>(current_time->InMillisecondsF()) |
| : base::nullopt; |
| } |
| |
| namespace { |
| base::TimeDelta ScaleTime(const base::TimeDelta& time, double scale) { |
| return base::TimeDelta::FromMillisecondsD(time.InMillisecondsF() * scale); |
| } |
| } // namespace |
| |
| // https://www.w3.org/TR/2015/WD-web-animations-1-20150707/#the-current-time-of-an-animation |
| base::Optional<base::TimeDelta> |
| Animation::Data::ComputeLocalTimeFromTimelineTime( |
| const base::Optional<base::TimeDelta>& timeline_time) const { |
| // TODO: Take into account the hold time. |
| if (!timeline_time || !start_time_) { |
| return base::nullopt; |
| } |
| |
| return ScaleTime(*timeline_time - *start_time_, playback_rate_); |
| } |
| |
| base::Optional<base::TimeDelta> |
| Animation::Data::ComputeTimelineTimeFromLocalTime( |
| const base::Optional<base::TimeDelta>& local_time) const { |
| if (!start_time_ || !local_time) { |
| return base::nullopt; |
| } |
| |
| if (local_time == base::TimeDelta::Max()) { |
| return base::TimeDelta::Max(); |
| } |
| |
| return ScaleTime(*local_time, 1.0 / playback_rate_) + *start_time_; |
| } |
| |
| // https://www.w3.org/TR/2015/WD-web-animations-1-20150707/#setting-the-current-time-of-an-animation |
| void Animation::set_current_time(const base::Optional<double>& current_time) { |
| NOTIMPLEMENTED(); |
| } |
| |
| void Animation::TraceMembers(script::Tracer* tracer) { |
| tracer->Trace(effect_); |
| tracer->Trace(timeline_); |
| } |
| |
| Animation::~Animation() { |
| const KeyframeEffectReadOnly* keyframe_effect = |
| base::polymorphic_downcast<const KeyframeEffectReadOnly*>(effect_.get()); |
| if (timeline_) { |
| timeline_->Deregister(this); |
| } |
| if (keyframe_effect) { |
| keyframe_effect->target()->Deregister(this); |
| } |
| |
| // Make a copy of the animation set so that our loop iteration is unaffected |
| // by the animation removals as we make them. |
| std::set<scoped_refptr<AnimationSet>> contained_in_animation_sets = |
| contained_in_animation_sets_; |
| for (const auto& animation_set : contained_in_animation_sets) { |
| animation_set->RemoveAnimation(this); |
| } |
| } |
| |
| void Animation::UpdatePendingTasks() { |
| if (!effect_) { |
| return; |
| } |
| |
| base::TimeDelta end_time_local = |
| effect_->timing()->data().time_until_after_phase(base::TimeDelta()); |
| |
| base::Optional<base::TimeDelta> end_time_timeline = |
| data_.ComputeTimelineTimeFromLocalTime(end_time_local); |
| |
| // If the local time is unresolved, then we cannot know when we will enter |
| // the "after phase". |
| if (end_time_timeline && |
| *end_time_timeline >= *timeline_->current_time_as_time_delta() && |
| *end_time_timeline != base::TimeDelta::Max()) { |
| // Setup the "upon entering the after phase" event to fire at the |
| // specified timeline time. |
| on_enter_after_phase_ = timeline_->QueueTask( |
| *end_time_timeline, |
| base::Bind(&Animation::OnEnterAfterPhase, base::Unretained(this))); |
| } else { |
| // We are already in the after phase, so clear this task. |
| on_enter_after_phase_.reset(); |
| } |
| } |
| |
| void Animation::OnEnterAfterPhase() { |
| if (event_handlers_.empty()) return; |
| |
| // Since this method is called via callback, and since one of the |
| // event handlers it calls may result in the destruction of the |
| // animation, the following line ensures the animation stays constructed |
| // until we are done firing the callbacks. |
| scoped_refptr<Animation> this_animation(this); |
| |
| // We start by making a copy of the set of event handlers we will call, in |
| // case this set is modified while we are calling them. |
| event_handlers_being_called_ = event_handlers_; |
| |
| // When we enter the after phase, let all registered event handlers know. |
| while (!event_handlers_being_called_.empty()) { |
| EventHandler* event_handler = *event_handlers_being_called_.begin(); |
| event_handlers_being_called_.erase(event_handlers_being_called_.begin()); |
| |
| if (!event_handler->on_enter_after_phase().is_null()) { |
| event_handler->on_enter_after_phase().Run(); |
| } |
| } |
| } |
| |
| std::unique_ptr<Animation::EventHandler> Animation::AttachEventHandler( |
| const base::Closure& on_enter_after_phase) { |
| // Attaches an event handler to this animation and returns a handle to it. |
| std::unique_ptr<Animation::EventHandler> event_handler( |
| new Animation::EventHandler(this, on_enter_after_phase)); |
| |
| event_handlers_.insert(event_handler.get()); |
| |
| return event_handler; |
| } |
| |
| void Animation::OnAddedToAnimationSet(const scoped_refptr<AnimationSet>& set) { |
| contained_in_animation_sets_.insert(set); |
| } |
| |
| void Animation::OnRemovedFromAnimationSet( |
| const scoped_refptr<AnimationSet>& set) { |
| contained_in_animation_sets_.erase(set); |
| } |
| |
| void Animation::RemoveEventHandler(EventHandler* handler) { |
| // Called when the EventHandler object is destructed, this "deregisters" |
| // the event handler from the Animation's event handler set. |
| std::set<EventHandler*>::iterator found = event_handlers_.find(handler); |
| DCHECK(found != event_handlers_.end()); |
| |
| event_handlers_.erase(found); |
| |
| // If the event handler is while we are dispatching a list of event handlers, |
| // then remove it from that list as well so that we don't call it. |
| event_handlers_being_called_.erase(handler); |
| } |
| |
| } // namespace web_animations |
| } // namespace cobalt |