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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_BUILTINSWORKAROUNDGLSL_H_
#define COMPILER_TRANSLATOR_BUILTINSWORKAROUNDGLSL_H_
#include "compiler/translator/tree_util/IntermTraverse.h"
#include "compiler/translator/Pragma.h"
namespace sh
{
ANGLE_NO_DISCARD bool ShaderBuiltinsWorkaround(TCompiler *compiler,
TIntermBlock *root,
TSymbolTable *symbolTable,
ShCompileOptions compileOptions);
} // namespace sh
#endif // COMPILER_TRANSLATOR_BUILTINSWORKAROUNDGLSL_H_