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// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// The ValidateVaryingLocations function checks if there exists location conflicts on shader
// varyings.
#include "GLSLANG/ShaderVars.h"
namespace sh
class TIntermBlock;
class TDiagnostics;
bool ValidateVaryingLocations(TIntermBlock *root, TDiagnostics *diagnostics, GLenum shaderType);
} // namespace sh