blob: c169eb7de54036a1a797b80002a535a031cfab5c [file] [log] [blame]
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DeviceD3D.h: D3D implementation of egl::Device
#ifndef LIBANGLE_RENDERER_D3D_DEVICED3D_H_
#define LIBANGLE_RENDERER_D3D_DEVICED3D_H_
#include "libANGLE/Device.h"
#include "libANGLE/renderer/DeviceImpl.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
namespace rx
{
class DeviceD3D : public DeviceImpl
{
public:
DeviceD3D(EGLint deviceType, void *nativeDevice);
~DeviceD3D() override;
egl::Error initialize() override;
egl::Error getAttribute(const egl::Display *display,
EGLint attribute,
void **outValue) override;
EGLint getType() override;
void generateExtensions(egl::DeviceExtensions *outExtensions) const override;
private:
void *mDevice;
EGLint mDeviceType;
bool mIsInitialized;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_DEVICED3D_H_