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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// HardwareBufferImageSiblingVkAndroid.cpp: Implements HardwareBufferImageSiblingVkAndroid.
#include "libANGLE/renderer/vulkan/android/HardwareBufferImageSiblingVkAndroid.h"
#include "common/android_util.h"
#include "libANGLE/Display.h"
#include "libANGLE/renderer/vulkan/DisplayVk.h"
#include "libANGLE/renderer/vulkan/RendererVk.h"
namespace rx
{
HardwareBufferImageSiblingVkAndroid::HardwareBufferImageSiblingVkAndroid(EGLClientBuffer buffer)
: mBuffer(buffer),
mFormat(GL_NONE),
mRenderable(false),
mTextureable(false),
mSamples(0),
mImage(nullptr)
{}
HardwareBufferImageSiblingVkAndroid::~HardwareBufferImageSiblingVkAndroid() {}
// Static
egl::Error HardwareBufferImageSiblingVkAndroid::ValidateHardwareBuffer(RendererVk *renderer,
EGLClientBuffer buffer)
{
struct ANativeWindowBuffer *windowBuffer =
angle::android::ClientBufferToANativeWindowBuffer(buffer);
struct AHardwareBuffer *hardwareBuffer =
angle::android::ANativeWindowBufferToAHardwareBuffer(windowBuffer);
VkAndroidHardwareBufferFormatPropertiesANDROID bufferFormatProperties = {};
bufferFormatProperties.sType =
VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID;
bufferFormatProperties.pNext = nullptr;
VkAndroidHardwareBufferPropertiesANDROID bufferProperties = {};
bufferProperties.sType = VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID;
bufferProperties.pNext = &bufferFormatProperties;
VkDevice device = renderer->getDevice();
VkResult result =
vkGetAndroidHardwareBufferPropertiesANDROID(device, hardwareBuffer, &bufferProperties);
if (result != VK_SUCCESS)
{
return egl::EglBadParameter() << "Failed to query AHardwareBuffer properties";
}
if (!HasFullTextureFormatSupport(renderer, bufferFormatProperties.format))
{
return egl::EglBadParameter()
<< "AHardwareBuffer format does not support enough features to use as a texture.";
}
return egl::NoError();
}
egl::Error HardwareBufferImageSiblingVkAndroid::initialize(const egl::Display *display)
{
DisplayVk *displayVk = vk::GetImpl(display);
return angle::ToEGL(initImpl(displayVk), displayVk, EGL_BAD_PARAMETER);
}
angle::Result HardwareBufferImageSiblingVkAndroid::initImpl(DisplayVk *displayVk)
{
RendererVk *renderer = displayVk->getRenderer();
struct ANativeWindowBuffer *windowBuffer =
angle::android::ClientBufferToANativeWindowBuffer(mBuffer);
int pixelFormat = 0;
angle::android::GetANativeWindowBufferProperties(windowBuffer, &mSize.width, &mSize.height,
&mSize.depth, &pixelFormat);
GLenum internalFormat = angle::android::NativePixelFormatToGLInternalFormat(pixelFormat);
mFormat = gl::Format(internalFormat);
struct AHardwareBuffer *hardwareBuffer =
angle::android::ANativeWindowBufferToAHardwareBuffer(windowBuffer);
VkAndroidHardwareBufferFormatPropertiesANDROID bufferFormatProperties;
bufferFormatProperties.sType =
VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID;
bufferFormatProperties.pNext = nullptr;
VkAndroidHardwareBufferPropertiesANDROID bufferProperties = {};
bufferProperties.sType = VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID;
bufferProperties.pNext = &bufferFormatProperties;
VkDevice device = renderer->getDevice();
ANGLE_VK_TRY(displayVk, vkGetAndroidHardwareBufferPropertiesANDROID(device, hardwareBuffer,
&bufferProperties));
const vk::Format &vkFormat = renderer->getFormat(internalFormat);
const angle::Format &imageFormat = vkFormat.actualImageFormat();
bool isDepthOrStencilFormat = imageFormat.depthBits > 0 || imageFormat.stencilBits > 0;
const VkImageUsageFlags usage =
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
VK_IMAGE_USAGE_SAMPLED_BIT |
(imageFormat.redBits > 0 ? VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT : 0) |
(isDepthOrStencilFormat ? VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT : 0);
VkExternalFormatANDROID externalFormat = {};
externalFormat.sType = VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID;
externalFormat.externalFormat = 0;
if (bufferFormatProperties.format == VK_FORMAT_UNDEFINED)
{
externalFormat.externalFormat = bufferFormatProperties.externalFormat;
}
VkExternalMemoryImageCreateInfo externalMemoryImageCreateInfo = {};
externalMemoryImageCreateInfo.sType = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO;
externalMemoryImageCreateInfo.pNext = &externalFormat;
externalMemoryImageCreateInfo.handleTypes =
VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID;
VkExtent3D vkExtents;
gl_vk::GetExtent(mSize, &vkExtents);
mImage = new vk::ImageHelper();
ANGLE_TRY(mImage->initExternal(displayVk, gl::TextureType::_2D, vkExtents, vkFormat, 1, usage,
vk::ImageLayout::ExternalPreInitialized,
&externalMemoryImageCreateInfo, 0, 0, 1, 1));
VkImportAndroidHardwareBufferInfoANDROID importHardwareBufferInfo = {};
importHardwareBufferInfo.sType = VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID;
importHardwareBufferInfo.buffer = hardwareBuffer;
VkMemoryDedicatedAllocateInfo dedicatedAllocInfo = {};
dedicatedAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO;
dedicatedAllocInfo.pNext = &importHardwareBufferInfo;
dedicatedAllocInfo.image = mImage->getImage().getHandle();
dedicatedAllocInfo.buffer = VK_NULL_HANDLE;
VkMemoryRequirements externalMemoryRequirements = {};
externalMemoryRequirements.size = bufferProperties.allocationSize;
externalMemoryRequirements.alignment = 0;
externalMemoryRequirements.memoryTypeBits = bufferProperties.memoryTypeBits;
VkMemoryPropertyFlags flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
ANGLE_TRY(mImage->initExternalMemory(displayVk, renderer->getMemoryProperties(),
externalMemoryRequirements, &dedicatedAllocInfo,
VK_QUEUE_FAMILY_FOREIGN_EXT, flags));
constexpr uint32_t kColorRenderableRequiredBits = VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT;
constexpr uint32_t kDepthStencilRenderableRequiredBits = VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT;
mRenderable =
renderer->hasImageFormatFeatureBits(vkFormat.vkImageFormat, kColorRenderableRequiredBits) ||
renderer->hasImageFormatFeatureBits(vkFormat.vkImageFormat,
kDepthStencilRenderableRequiredBits);
constexpr uint32_t kTextureableRequiredBits =
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT | VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT;
mTextureable =
renderer->hasImageFormatFeatureBits(vkFormat.vkImageFormat, kTextureableRequiredBits);
return angle::Result::Continue;
}
void HardwareBufferImageSiblingVkAndroid::onDestroy(const egl::Display *display)
{
ASSERT(mImage == nullptr);
}
gl::Format HardwareBufferImageSiblingVkAndroid::getFormat() const
{
return mFormat;
}
bool HardwareBufferImageSiblingVkAndroid::isRenderable(const gl::Context *context) const
{
return mRenderable;
}
bool HardwareBufferImageSiblingVkAndroid::isTexturable(const gl::Context *context) const
{
return mTextureable;
}
gl::Extents HardwareBufferImageSiblingVkAndroid::getSize() const
{
return mSize;
}
size_t HardwareBufferImageSiblingVkAndroid::getSamples() const
{
return mSamples;
}
// ExternalImageSiblingVk interface
vk::ImageHelper *HardwareBufferImageSiblingVkAndroid::getImage() const
{
return mImage;
}
void HardwareBufferImageSiblingVkAndroid::release(RendererVk *renderer)
{
if (mImage != nullptr)
{
mImage->releaseImage(renderer);
mImage->releaseStagingBuffer(renderer);
SafeDelete(mImage);
}
}
} // namespace rx