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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// WindowSurfaceVkGGP.h:
// Google Game Platform implementation of WindowSurfaceVk.
//
#ifndef LIBANGLE_RENDERER_VULKAN_GGP_WINDOWSURFACEVKGGP_H_
#define LIBANGLE_RENDERER_VULKAN_GGP_WINDOWSURFACEVKGGP_H_
#include "libANGLE/renderer/vulkan/SurfaceVk.h"
namespace rx
{
class WindowSurfaceVkGGP : public WindowSurfaceVk
{
public:
WindowSurfaceVkGGP(const egl::SurfaceState &surfaceState, EGLNativeWindowType window);
private:
egl::Error swapWithFrameToken(const gl::Context *context,
EGLFrameTokenANGLE frameToken) override;
angle::Result createSurfaceVk(vk::Context *context, gl::Extents *extentsOut) override;
angle::Result getCurrentWindowSize(vk::Context *context, gl::Extents *extentsOut) override;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_GGP_WINDOWSURFACEVKGGP_H_