blob: 92874ca4043dada1f78a896f32976fa9b404b734 [file] [log] [blame]
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// GLSLCompatibilityOutputTest.cpp
// Test compiler output for glsl compatibility mode
//
#include "GLSLANG/ShaderLang.h"
#include "angle_gl.h"
#include "gtest/gtest.h"
#include "tests/test_utils/compiler_test.h"
using namespace sh;
class GLSLCompatibilityOutputTest : public MatchOutputCodeTest
{
public:
GLSLCompatibilityOutputTest()
: MatchOutputCodeTest(GL_VERTEX_SHADER, SH_VARIABLES, SH_GLSL_COMPATIBILITY_OUTPUT)
{}
};
// Verify gl_Position is written when compiling in compatibility mode
TEST_F(GLSLCompatibilityOutputTest, GLPositionWrittenTest)
{
const std::string &shaderString =
"precision mediump float;\n"
"void main() {\n"
"}";
compile(shaderString);
EXPECT_TRUE(foundInCode("gl_Position"));
}