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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// MatrixLoadTest.cpp: Tests basic usage of glColor4(f|ub|x).
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
#include "common/matrix_utils.h"
#include "util/random_utils.h"
#include <stdint.h>
using namespace angle;
class MatrixLoadTest : public ANGLETest
{
protected:
MatrixLoadTest()
{
setWindowWidth(32);
setWindowHeight(32);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
setConfigDepthBits(24);
}
};
// Checks that a matrix can be loaded.
TEST_P(MatrixLoadTest, Basic)
{
angle::Mat4 testMatrix(0.0f, 4.0f, 8.0f, 12.0f, 1.0f, 5.0f, 9.0f, 10.0f, 2.0f, 6.0f, 10.0f,
14.0f, 3.0f, 7.0f, 11.0f, 15.0f);
angle::Mat4 outputMatrix;
glLoadMatrixf(testMatrix.data());
EXPECT_GL_NO_ERROR();
glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data());
EXPECT_GL_NO_ERROR();
EXPECT_EQ(testMatrix, outputMatrix);
}
// Checks that loading a matrix doesn't affect the matrix below in the stack.
TEST_P(MatrixLoadTest, PushPop)
{
glPushMatrix();
angle::Mat4 testMatrix(0.0f, 4.0f, 8.0f, 12.0f, 1.0f, 5.0f, 9.0f, 10.0f, 2.0f, 6.0f, 10.0f,
14.0f, 3.0f, 7.0f, 11.0f, 15.0f);
angle::Mat4 outputMatrix;
glLoadMatrixf(testMatrix.data());
EXPECT_GL_NO_ERROR();
glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data());
EXPECT_GL_NO_ERROR();
EXPECT_EQ(testMatrix, outputMatrix);
glPopMatrix();
glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data());
EXPECT_GL_NO_ERROR();
EXPECT_EQ(angle::Mat4(), outputMatrix);
}
// Checks that matrices can be loaded for each type of matrix.
TEST_P(MatrixLoadTest, Modes)
{
angle::Mat4 testMatrix(0.0f, 4.0f, 8.0f, 12.0f, 1.0f, 5.0f, 9.0f, 10.0f, 2.0f, 6.0f, 10.0f,
14.0f, 3.0f, 7.0f, 11.0f, 15.0f);
angle::Mat4 outputMatrix;
std::vector<std::pair<GLenum, GLenum>> modeTypes = {{GL_PROJECTION, GL_PROJECTION_MATRIX},
{GL_MODELVIEW, GL_MODELVIEW_MATRIX},
{GL_TEXTURE, GL_TEXTURE_MATRIX}};
for (auto modeType : modeTypes)
{
auto mode = modeType.first;
auto matrixType = modeType.second;
glMatrixMode(mode);
EXPECT_GL_NO_ERROR();
glGetFloatv(matrixType, outputMatrix.data());
EXPECT_GL_NO_ERROR();
EXPECT_EQ(angle::Mat4(), outputMatrix);
glLoadMatrixf(testMatrix.data());
glGetFloatv(matrixType, outputMatrix.data());
EXPECT_GL_NO_ERROR();
EXPECT_EQ(testMatrix, outputMatrix);
}
}
ANGLE_INSTANTIATE_TEST_ES1(MatrixLoadTest);