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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BufferSubDataBenchmark:
// Performance test for ANGLE buffer updates.
//
#include <sstream>
#include "ANGLEPerfTest.h"
#include "test_utils/draw_call_perf_utils.h"
using namespace angle;
namespace
{
constexpr unsigned int kIterationsPerStep = 4;
struct BufferSubDataParams final : public RenderTestParams
{
BufferSubDataParams()
{
// Common default values
majorVersion = 2;
minorVersion = 0;
windowWidth = 512;
windowHeight = 512;
updateSize = 3000;
bufferSize = 40000000;
iterationsPerStep = kIterationsPerStep;
updateRate = 1;
}
std::string story() const override;
GLboolean vertexNormalized;
GLenum vertexType;
GLint vertexComponentCount;
unsigned int updateRate;
// static parameters
GLsizeiptr updateSize;
GLsizeiptr bufferSize;
};
std::ostream &operator<<(std::ostream &os, const BufferSubDataParams &params)
{
os << params.backendAndStory().substr(1);
return os;
}
class BufferSubDataBenchmark : public ANGLERenderTest,
public ::testing::WithParamInterface<BufferSubDataParams>
{
public:
BufferSubDataBenchmark();
void initializeBenchmark() override;
void destroyBenchmark() override;
void drawBenchmark() override;
private:
GLuint mProgram;
GLuint mBuffer;
uint8_t *mUpdateData;
int mNumTris;
};
GLfloat *GetFloatData(GLint componentCount)
{
static GLfloat vertices2[] = {
1, 2, 0, 0, 2, 0,
};
static GLfloat vertices3[] = {
1, 2, 1, 0, 0, 1, 2, 0, 1,
};
static GLfloat vertices4[] = {
1, 2, 1, 3, 0, 0, 1, 3, 2, 0, 1, 3,
};
switch (componentCount)
{
case 2:
return vertices2;
case 3:
return vertices3;
case 4:
return vertices4;
default:
return nullptr;
}
}
template <class T>
GLsizeiptr GetNormalizedData(GLsizeiptr numElements, GLfloat *floatData, std::vector<uint8_t> *data)
{
GLsizeiptr triDataSize = sizeof(T) * numElements;
data->resize(triDataSize);
T *destPtr = reinterpret_cast<T *>(data->data());
for (GLsizeiptr dataIndex = 0; dataIndex < numElements; dataIndex++)
{
GLfloat scaled = floatData[dataIndex] * 0.25f;
destPtr[dataIndex] =
static_cast<T>(scaled * static_cast<GLfloat>(std::numeric_limits<T>::max()));
}
return triDataSize;
}
template <class T>
GLsizeiptr GetIntData(GLsizeiptr numElements, GLfloat *floatData, std::vector<uint8_t> *data)
{
GLsizeiptr triDataSize = sizeof(T) * numElements;
data->resize(triDataSize);
T *destPtr = reinterpret_cast<T *>(data->data());
for (GLsizeiptr dataIndex = 0; dataIndex < numElements; dataIndex++)
{
destPtr[dataIndex] = static_cast<T>(floatData[dataIndex]);
}
return triDataSize;
}
GLsizeiptr GetVertexData(GLenum type,
GLint componentCount,
GLboolean normalized,
std::vector<uint8_t> *data)
{
GLsizeiptr triDataSize = 0;
GLfloat *floatData = GetFloatData(componentCount);
if (type == GL_FLOAT)
{
triDataSize = sizeof(GLfloat) * componentCount * 3;
data->resize(triDataSize);
memcpy(data->data(), floatData, triDataSize);
}
else if (normalized == GL_TRUE)
{
GLsizeiptr numElements = componentCount * 3;
switch (type)
{
case GL_BYTE:
triDataSize = GetNormalizedData<GLbyte>(numElements, floatData, data);
break;
case GL_SHORT:
triDataSize = GetNormalizedData<GLshort>(numElements, floatData, data);
break;
case GL_INT:
triDataSize = GetNormalizedData<GLint>(numElements, floatData, data);
break;
case GL_UNSIGNED_BYTE:
triDataSize = GetNormalizedData<GLubyte>(numElements, floatData, data);
break;
case GL_UNSIGNED_SHORT:
triDataSize = GetNormalizedData<GLushort>(numElements, floatData, data);
break;
case GL_UNSIGNED_INT:
triDataSize = GetNormalizedData<GLuint>(numElements, floatData, data);
break;
default:
assert(0);
}
}
else
{
GLsizeiptr numElements = componentCount * 3;
switch (type)
{
case GL_BYTE:
triDataSize = GetIntData<GLbyte>(numElements, floatData, data);
break;
case GL_SHORT:
triDataSize = GetIntData<GLshort>(numElements, floatData, data);
break;
case GL_INT:
triDataSize = GetIntData<GLint>(numElements, floatData, data);
break;
case GL_UNSIGNED_BYTE:
triDataSize = GetIntData<GLubyte>(numElements, floatData, data);
break;
case GL_UNSIGNED_SHORT:
triDataSize = GetIntData<GLushort>(numElements, floatData, data);
break;
case GL_UNSIGNED_INT:
triDataSize = GetIntData<GLuint>(numElements, floatData, data);
break;
default:
assert(0);
}
}
return triDataSize;
}
std::string BufferSubDataParams::story() const
{
std::stringstream strstr;
strstr << RenderTestParams::story();
if (vertexNormalized)
{
strstr << "_norm";
}
switch (vertexType)
{
case GL_FLOAT:
strstr << "_float";
break;
case GL_INT:
strstr << "_int";
break;
case GL_BYTE:
strstr << "_byte";
break;
case GL_SHORT:
strstr << "_short";
break;
case GL_UNSIGNED_INT:
strstr << "_uint";
break;
case GL_UNSIGNED_BYTE:
strstr << "_ubyte";
break;
case GL_UNSIGNED_SHORT:
strstr << "_ushort";
break;
default:
strstr << "_vunk_" << vertexType << "_";
break;
}
strstr << vertexComponentCount;
strstr << "_every" << updateRate;
return strstr.str();
}
BufferSubDataBenchmark::BufferSubDataBenchmark()
: ANGLERenderTest("BufferSubData", GetParam()),
mProgram(0),
mBuffer(0),
mUpdateData(nullptr),
mNumTris(0)
{}
void BufferSubDataBenchmark::initializeBenchmark()
{
const auto &params = GetParam();
ASSERT_LT(1, params.vertexComponentCount);
mProgram = SetupSimpleScaleAndOffsetProgram();
ASSERT_NE(0u, mProgram);
if (params.vertexNormalized == GL_TRUE)
{
GLfloat scale = 2.0f;
GLfloat offset = -0.5f;
glUniform1f(glGetUniformLocation(mProgram, "uScale"), scale);
glUniform1f(glGetUniformLocation(mProgram, "uOffset"), offset);
}
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
std::vector<uint8_t> zeroData(params.bufferSize);
memset(&zeroData[0], 0, zeroData.size());
glGenBuffers(1, &mBuffer);
glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
glBufferData(GL_ARRAY_BUFFER, params.bufferSize, &zeroData[0], GL_DYNAMIC_DRAW);
glVertexAttribPointer(0, params.vertexComponentCount, params.vertexType,
params.vertexNormalized, 0, 0);
glEnableVertexAttribArray(0);
if (params.updateSize > 0)
{
mUpdateData = new uint8_t[params.updateSize];
}
std::vector<uint8_t> data;
GLsizei triDataSize = static_cast<GLsizei>(GetVertexData(
params.vertexType, params.vertexComponentCount, params.vertexNormalized, &data));
mNumTris = static_cast<int>(params.updateSize / triDataSize);
for (int i = 0, offset = 0; i < mNumTris; ++i)
{
memcpy(mUpdateData + offset, &data[0], triDataSize);
offset += triDataSize;
}
if (params.updateSize == 0)
{
mNumTris = 1;
glBufferSubData(GL_ARRAY_BUFFER, 0, data.size(), &data[0]);
}
// Set the viewport
glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
ASSERT_GL_NO_ERROR();
}
void BufferSubDataBenchmark::destroyBenchmark()
{
glDeleteProgram(mProgram);
glDeleteBuffers(1, &mBuffer);
SafeDeleteArray(mUpdateData);
}
void BufferSubDataBenchmark::drawBenchmark()
{
glClear(GL_COLOR_BUFFER_BIT);
const auto &params = GetParam();
for (unsigned int it = 0; it < params.iterationsPerStep; it++)
{
if (params.updateSize > 0 && ((getNumStepsPerformed() % params.updateRate) == 0))
{
glBufferSubData(GL_ARRAY_BUFFER, 0, params.updateSize, mUpdateData);
}
glDrawArrays(GL_TRIANGLES, 0, 3 * mNumTris);
}
ASSERT_GL_NO_ERROR();
}
BufferSubDataParams BufferUpdateD3D11Params()
{
BufferSubDataParams params;
params.eglParameters = egl_platform::D3D11();
params.vertexType = GL_FLOAT;
params.vertexComponentCount = 4;
params.vertexNormalized = GL_FALSE;
return params;
}
BufferSubDataParams BufferUpdateD3D9Params()
{
BufferSubDataParams params;
params.eglParameters = egl_platform::D3D9();
params.vertexType = GL_FLOAT;
params.vertexComponentCount = 4;
params.vertexNormalized = GL_FALSE;
return params;
}
BufferSubDataParams BufferUpdateOpenGLOrGLESParams()
{
BufferSubDataParams params;
params.eglParameters = egl_platform::OPENGL_OR_GLES();
params.vertexType = GL_FLOAT;
params.vertexComponentCount = 4;
params.vertexNormalized = GL_FALSE;
return params;
}
BufferSubDataParams BufferUpdateVulkanParams()
{
BufferSubDataParams params;
params.eglParameters = egl_platform::VULKAN();
params.vertexType = GL_FLOAT;
params.vertexComponentCount = 4;
params.vertexNormalized = GL_FALSE;
return params;
}
TEST_P(BufferSubDataBenchmark, Run)
{
run();
}
ANGLE_INSTANTIATE_TEST(BufferSubDataBenchmark,
BufferUpdateD3D11Params(),
BufferUpdateD3D9Params(),
BufferUpdateOpenGLOrGLESParams(),
BufferUpdateVulkanParams());
} // namespace