blob: 20f8a1891c19b0685501a802bfd1d85045e4bf31 [file] [log] [blame]
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ConstantFoldingTest.cpp:
// Utilities for constant folding tests.
//
#include "tests/test_utils/ConstantFoldingTest.h"
#include "GLSLANG/ShaderLang.h"
#include "angle_gl.h"
#include "compiler/translator/TranslatorESSL.h"
using namespace sh;
void ConstantFoldingExpressionTest::evaluateFloat(const std::string &floatExpression)
{
// We first assign the expression into a const variable so we can also verify that it gets
// qualified as a constant expression. We then assign that constant expression into my_FragColor
// to make sure that the value is not pruned.
std::stringstream shaderStream;
shaderStream << "#version 310 es\n"
"precision mediump float;\n"
"out float my_FragColor;\n"
"void main()\n"
"{\n"
<< " const float f = " << floatExpression << ";\n"
<< " my_FragColor = f;\n"
"}\n";
compileAssumeSuccess(shaderStream.str());
}
void ConstantFoldingExpressionTest::evaluateInt(const std::string &intExpression)
{
// We first assign the expression into a const variable so we can also verify that it gets
// qualified as a constant expression. We then assign that constant expression into my_FragColor
// to make sure that the value is not pruned.
std::stringstream shaderStream;
shaderStream << "#version 310 es\n"
"precision mediump int;\n"
"out int my_FragColor;\n"
"void main()\n"
"{\n"
<< " const int i = " << intExpression << ";\n"
<< " my_FragColor = i;\n"
"}\n";
compileAssumeSuccess(shaderStream.str());
}
void ConstantFoldingExpressionTest::evaluateUint(const std::string &uintExpression)
{
// We first assign the expression into a const variable so we can also verify that it gets
// qualified as a constant expression. We then assign that constant expression into my_FragColor
// to make sure that the value is not pruned.
std::stringstream shaderStream;
shaderStream << "#version 310 es\n"
"precision mediump int;\n"
"out uint my_FragColor;\n"
"void main()\n"
"{\n"
<< " const uint u = " << uintExpression << ";\n"
<< " my_FragColor = u;\n"
"}\n";
compileAssumeSuccess(shaderStream.str());
}