blob: 95ee6b4b2e4497e0090970991b98274cc7c43029 [file] [log] [blame]
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "test_utils/angle_test_configs.h"
#include "common/platform.h"
#include "util/util_gl.h"
namespace angle
{
PlatformParameters::PlatformParameters() : PlatformParameters(2, 0, GLESDriverType::AngleEGL) {}
PlatformParameters::PlatformParameters(EGLint majorVersion,
EGLint minorVersion,
const EGLPlatformParameters &eglPlatformParameters)
: driver(GLESDriverType::AngleEGL),
noFixture(false),
eglParameters(eglPlatformParameters),
majorVersion(majorVersion),
minorVersion(minorVersion)
{
initDefaultParameters();
}
PlatformParameters::PlatformParameters(EGLint majorVersion,
EGLint minorVersion,
GLESDriverType driver)
: driver(driver), noFixture(false), majorVersion(majorVersion), minorVersion(minorVersion)
{
initDefaultParameters();
}
EGLint PlatformParameters::getRenderer() const
{
return eglParameters.renderer;
}
EGLint PlatformParameters::getDeviceType() const
{
return eglParameters.deviceType;
}
void PlatformParameters::initDefaultParameters()
{
#if defined(ANGLE_ENABLE_VULKAN_VALIDATION_LAYERS_BY_DEFAULT)
// Default debug layers to enabled in tests.
eglParameters.debugLayersEnabled = EGL_TRUE;
#else
eglParameters.debugLayersEnabled = EGL_FALSE;
#endif // defined(ANGLE_ENABLE_VULKAN_VALIDATION_LAYERS_BY_DEFAULT)
}
bool operator<(const PlatformParameters &a, const PlatformParameters &b)
{
return a.tie() < b.tie();
}
bool operator==(const PlatformParameters &a, const PlatformParameters &b)
{
return a.tie() == b.tie();
}
bool operator!=(const PlatformParameters &a, const PlatformParameters &b)
{
return a.tie() != b.tie();
}
std::ostream &operator<<(std::ostream &stream, const PlatformParameters &pp)
{
stream << "ES" << pp.majorVersion << "_";
if (pp.minorVersion != 0)
{
stream << pp.minorVersion << "_";
}
switch (pp.driver)
{
case GLESDriverType::AngleEGL:
{
switch (pp.eglParameters.renderer)
{
case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
stream << "Default";
break;
case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
stream << "D3D9";
break;
case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
stream << "D3D11";
break;
case EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE:
stream << "Metal";
break;
case EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE:
stream << "Null";
break;
case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
stream << "OpenGL";
break;
case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
stream << "OpenGLES";
break;
case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
stream << "Vulkan";
break;
default:
stream << "Undefined";
break;
}
break;
}
case GLESDriverType::SystemWGL:
stream << "WGL";
break;
case GLESDriverType::SystemEGL:
stream << "GLES";
break;
default:
stream << "Error";
break;
}
if (pp.eglParameters.majorVersion != EGL_DONT_CARE)
{
stream << "_" << pp.eglParameters.majorVersion;
}
if (pp.eglParameters.minorVersion != EGL_DONT_CARE)
{
stream << "_" << pp.eglParameters.minorVersion;
}
switch (pp.eglParameters.deviceType)
{
case EGL_DONT_CARE:
case EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE:
// default
break;
case EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE:
stream << "_Null";
break;
case EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE:
stream << "_Reference";
break;
case EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE:
stream << "_Warp";
break;
case EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE:
stream << "_SwiftShader";
break;
default:
stream << "_Error";
break;
}
switch (pp.eglParameters.presentPath)
{
case EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE:
stream << "_PresentPathCopy";
break;
case EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE:
stream << "_PresentPathFast";
break;
case EGL_DONT_CARE:
// default
break;
default:
stream << "_Error";
break;
}
if (pp.noFixture)
{
stream << "_NoFixture";
}
if (pp.eglParameters.contextVirtualization == EGL_FALSE)
{
stream << "_NoVirtual";
}
return stream;
}
// EGL platforms
namespace egl_platform
{
EGLPlatformParameters DEFAULT()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
}
EGLPlatformParameters DEFAULT_NULL()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE, EGL_DONT_CARE,
EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}
EGLPlatformParameters D3D9()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}
EGLPlatformParameters D3D9_NULL()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}
EGLPlatformParameters D3D9_REFERENCE()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}
EGLPlatformParameters D3D11()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}
EGLPlatformParameters D3D11_PRESENT_PATH_FAST()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE);
}
EGLPlatformParameters D3D11_FL11_1()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}
EGLPlatformParameters D3D11_FL11_0()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}
EGLPlatformParameters D3D11_FL10_1()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}
EGLPlatformParameters D3D11_FL10_0()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}
EGLPlatformParameters D3D11_FL9_3()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}
EGLPlatformParameters D3D11_NULL()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}
EGLPlatformParameters D3D11_WARP()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
}
EGLPlatformParameters D3D11_FL11_1_WARP()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
}
EGLPlatformParameters D3D11_FL11_0_WARP()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
}
EGLPlatformParameters D3D11_FL10_1_WARP()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
}
EGLPlatformParameters D3D11_FL10_0_WARP()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
}
EGLPlatformParameters D3D11_FL9_3_WARP()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
}
EGLPlatformParameters D3D11_REFERENCE()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}
EGLPlatformParameters D3D11_FL11_1_REFERENCE()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}
EGLPlatformParameters D3D11_FL11_0_REFERENCE()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}
EGLPlatformParameters D3D11_FL10_1_REFERENCE()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}
EGLPlatformParameters D3D11_FL10_0_REFERENCE()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}
EGLPlatformParameters D3D11_FL9_3_REFERENCE()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}
EGLPlatformParameters OPENGL()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE);
}
EGLPlatformParameters OPENGL(EGLint major, EGLint minor)
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, major, minor, EGL_DONT_CARE);
}
EGLPlatformParameters OPENGL_NULL()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}
EGLPlatformParameters OPENGLES()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE);
}
EGLPlatformParameters OPENGLES(EGLint major, EGLint minor)
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, major, minor,
EGL_DONT_CARE);
}
EGLPlatformParameters OPENGLES_NULL()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, EGL_DONT_CARE,
EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}
EGLPlatformParameters OPENGL_OR_GLES()
{
#if defined(ANGLE_PLATFORM_ANDROID)
return OPENGLES();
#else
return OPENGL();
#endif
}
EGLPlatformParameters OPENGL_OR_GLES_NULL()
{
#if defined(ANGLE_PLATFORM_ANDROID)
return OPENGLES_NULL();
#else
return OPENGL_NULL();
#endif
}
EGLPlatformParameters VULKAN()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE);
}
EGLPlatformParameters VULKAN_NULL()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}
EGLPlatformParameters VULKAN_SWIFTSHADER()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE);
}
EGLPlatformParameters METAL()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE);
}
} // namespace egl_platform
// ANGLE tests platforms
PlatformParameters ES1_D3D9()
{
return PlatformParameters(1, 0, egl_platform::D3D9());
}
PlatformParameters ES2_D3D9()
{
return PlatformParameters(2, 0, egl_platform::D3D9());
}
PlatformParameters ES1_D3D11()
{
return PlatformParameters(1, 0, egl_platform::D3D11());
}
PlatformParameters ES2_D3D11()
{
return PlatformParameters(2, 0, egl_platform::D3D11());
}
PlatformParameters ES2_D3D11_PRESENT_PATH_FAST()
{
return PlatformParameters(2, 0, egl_platform::D3D11_PRESENT_PATH_FAST());
}
PlatformParameters ES2_D3D11_FL11_0()
{
return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0());
}
PlatformParameters ES2_D3D11_FL10_1()
{
return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1());
}
PlatformParameters ES2_D3D11_FL10_0()
{
return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0());
}
PlatformParameters ES2_D3D11_FL9_3()
{
return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3());
}
PlatformParameters ES2_D3D11_WARP()
{
return PlatformParameters(2, 0, egl_platform::D3D11_WARP());
}
PlatformParameters ES2_D3D11_FL11_0_WARP()
{
return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0_WARP());
}
PlatformParameters ES2_D3D11_FL10_1_WARP()
{
return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1_WARP());
}
PlatformParameters ES2_D3D11_FL10_0_WARP()
{
return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0_WARP());
}
PlatformParameters ES2_D3D11_FL9_3_WARP()
{
return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3_WARP());
}
PlatformParameters ES2_D3D11_REFERENCE()
{
return PlatformParameters(2, 0, egl_platform::D3D11_REFERENCE());
}
PlatformParameters ES2_D3D11_FL11_0_REFERENCE()
{
return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0_REFERENCE());
}
PlatformParameters ES2_D3D11_FL10_1_REFERENCE()
{
return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1_REFERENCE());
}
PlatformParameters ES2_D3D11_FL10_0_REFERENCE()
{
return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0_REFERENCE());
}
PlatformParameters ES2_D3D11_FL9_3_REFERENCE()
{
return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3_REFERENCE());
}
PlatformParameters ES3_D3D11()
{
return PlatformParameters(3, 0, egl_platform::D3D11());
}
PlatformParameters ES3_D3D11_FL11_1()
{
return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1());
}
PlatformParameters ES3_D3D11_FL11_0()
{
return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0());
}
PlatformParameters ES3_D3D11_FL10_1()
{
return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1());
}
PlatformParameters ES31_D3D11()
{
return PlatformParameters(3, 1, egl_platform::D3D11());
}
PlatformParameters ES31_D3D11_FL11_1()
{
return PlatformParameters(3, 1, egl_platform::D3D11_FL11_1());
}
PlatformParameters ES31_D3D11_FL11_0()
{
return PlatformParameters(3, 1, egl_platform::D3D11_FL11_0());
}
PlatformParameters ES3_D3D11_WARP()
{
return PlatformParameters(3, 0, egl_platform::D3D11_WARP());
}
PlatformParameters ES3_D3D11_FL11_1_WARP()
{
return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1_WARP());
}
PlatformParameters ES3_D3D11_FL11_0_WARP()
{
return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0_WARP());
}
PlatformParameters ES3_D3D11_FL10_1_WARP()
{
return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1_WARP());
}
PlatformParameters ES1_OPENGLES()
{
return PlatformParameters(1, 0, egl_platform::OPENGLES());
}
PlatformParameters ES2_OPENGLES()
{
return PlatformParameters(2, 0, egl_platform::OPENGLES());
}
PlatformParameters ES2_OPENGLES(EGLint major, EGLint minor)
{
return PlatformParameters(2, 0, egl_platform::OPENGLES(major, minor));
}
PlatformParameters ES3_OPENGLES()
{
return PlatformParameters(3, 0, egl_platform::OPENGLES());
}
PlatformParameters ES3_OPENGLES(EGLint major, EGLint minor)
{
return PlatformParameters(3, 0, egl_platform::OPENGLES(major, minor));
}
PlatformParameters ES31_OPENGLES()
{
return PlatformParameters(3, 1, egl_platform::OPENGLES());
}
PlatformParameters ES31_OPENGLES(EGLint major, EGLint minor)
{
return PlatformParameters(3, 1, egl_platform::OPENGLES(major, minor));
}
PlatformParameters ES1_OPENGL()
{
return PlatformParameters(1, 0, egl_platform::OPENGL());
}
PlatformParameters ES2_OPENGL()
{
return PlatformParameters(2, 0, egl_platform::OPENGL());
}
PlatformParameters ES2_OPENGL(EGLint major, EGLint minor)
{
return PlatformParameters(2, 0, egl_platform::OPENGL(major, minor));
}
PlatformParameters ES3_OPENGL()
{
return PlatformParameters(3, 0, egl_platform::OPENGL());
}
PlatformParameters ES3_OPENGL(EGLint major, EGLint minor)
{
return PlatformParameters(3, 0, egl_platform::OPENGL(major, minor));
}
PlatformParameters ES31_OPENGL()
{
return PlatformParameters(3, 1, egl_platform::OPENGL());
}
PlatformParameters ES31_OPENGL(EGLint major, EGLint minor)
{
return PlatformParameters(3, 1, egl_platform::OPENGL(major, minor));
}
PlatformParameters ES1_NULL()
{
return PlatformParameters(1, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
}
PlatformParameters ES2_NULL()
{
return PlatformParameters(2, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
}
PlatformParameters ES3_NULL()
{
return PlatformParameters(3, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
}
PlatformParameters ES31_NULL()
{
return PlatformParameters(3, 1, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
}
PlatformParameters ES1_VULKAN()
{
return PlatformParameters(1, 0, egl_platform::VULKAN());
}
PlatformParameters ES1_VULKAN_NULL()
{
return PlatformParameters(1, 0, egl_platform::VULKAN_NULL());
}
PlatformParameters ES1_VULKAN_SWIFTSHADER()
{
return PlatformParameters(1, 0, egl_platform::VULKAN_SWIFTSHADER());
}
PlatformParameters ES2_VULKAN()
{
return PlatformParameters(2, 0, egl_platform::VULKAN());
}
PlatformParameters ES2_VULKAN_NULL()
{
return PlatformParameters(2, 0, egl_platform::VULKAN_NULL());
}
PlatformParameters ES2_VULKAN_SWIFTSHADER()
{
return PlatformParameters(2, 0, egl_platform::VULKAN_SWIFTSHADER());
}
PlatformParameters ES3_VULKAN()
{
return PlatformParameters(3, 0, egl_platform::VULKAN());
}
PlatformParameters ES3_VULKAN_NULL()
{
return PlatformParameters(3, 0, egl_platform::VULKAN_NULL());
}
PlatformParameters ES3_VULKAN_SWIFTSHADER()
{
return PlatformParameters(3, 0, egl_platform::VULKAN_SWIFTSHADER());
}
PlatformParameters ES31_VULKAN()
{
return PlatformParameters(3, 1, egl_platform::VULKAN());
}
PlatformParameters ES31_VULKAN_NULL()
{
return PlatformParameters(3, 1, egl_platform::VULKAN_NULL());
}
PlatformParameters ES31_VULKAN_SWIFTSHADER()
{
return PlatformParameters(3, 1, egl_platform::VULKAN_SWIFTSHADER());
}
PlatformParameters ES1_METAL()
{
return PlatformParameters(1, 0, egl_platform::METAL());
}
PlatformParameters ES2_METAL()
{
return PlatformParameters(2, 0, egl_platform::METAL());
}
PlatformParameters ES3_METAL()
{
return PlatformParameters(3, 0, egl_platform::METAL());
}
PlatformParameters ES2_WGL()
{
return PlatformParameters(2, 0, GLESDriverType::SystemWGL);
}
PlatformParameters ES3_WGL()
{
return PlatformParameters(3, 0, GLESDriverType::SystemWGL);
}
} // namespace angle