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//===-- Module.h ------------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef liblldb_Module_h_
#define liblldb_Module_h_
#include "lldb/Core/Address.h" // for Address
#include "lldb/Core/ModuleSpec.h" // for ModuleSpec
#include "lldb/Symbol/ObjectFile.h" // for ObjectFile
#include "lldb/Symbol/SymbolContextScope.h"
#include "lldb/Symbol/TypeSystem.h"
#include "lldb/Target/PathMappingList.h"
#include "lldb/Utility/ArchSpec.h"
#include "lldb/Utility/ConstString.h" // for ConstString
#include "lldb/Utility/FileSpec.h"
#include "lldb/Utility/Status.h" // for Status
#include "lldb/Utility/UUID.h"
#include "lldb/lldb-defines.h" // for DISALLOW_COPY_AND_ASSIGN
#include "lldb/lldb-enumerations.h" // for LanguageType, SymbolType
#include "lldb/lldb-forward.h"
#include "lldb/lldb-types.h" // for addr_t, offset_t
#include "llvm/ADT/DenseSet.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/Support/Chrono.h"
#include <atomic>
#include <memory> // for enable_shared_from_this
#include <mutex>
#include <stddef.h> // for size_t
#include <stdint.h> // for uint32_t, uint64_t
#include <string>
#include <vector>
namespace lldb_private {
class CompilerDeclContext;
}
namespace lldb_private {
class Function;
}
namespace lldb_private {
class Log;
}
namespace lldb_private {
class ObjectFile;
}
namespace lldb_private {
class RegularExpression;
}
namespace lldb_private {
class SectionList;
}
namespace lldb_private {
class Stream;
}
namespace lldb_private {
class Symbol;
}
namespace lldb_private {
class SymbolContext;
}
namespace lldb_private {
class SymbolContextList;
}
namespace lldb_private {
class SymbolFile;
}
namespace lldb_private {
class SymbolVendor;
}
namespace lldb_private {
class Symtab;
}
namespace lldb_private {
class Target;
}
namespace lldb_private {
class TypeList;
}
namespace lldb_private {
class TypeMap;
}
namespace lldb_private {
class VariableList;
}
namespace lldb_private {
//----------------------------------------------------------------------
/// @class Module Module.h "lldb/Core/Module.h"
/// A class that describes an executable image and its associated
/// object and symbol files.
///
/// The module is designed to be able to select a single slice of an
/// executable image as it would appear on disk and during program execution.
///
/// Modules control when and if information is parsed according to which
/// accessors are called. For example the object file (ObjectFile)
/// representation will only be parsed if the object file is requested using
/// the Module::GetObjectFile() is called. The debug symbols will only be
/// parsed if the symbol vendor (SymbolVendor) is requested using the
/// Module::GetSymbolVendor() is called.
///
/// The module will parse more detailed information as more queries are made.
//----------------------------------------------------------------------
class Module : public std::enable_shared_from_this<Module>,
public SymbolContextScope {
public:
// Static functions that can track the lifetime of module objects. This is
// handy because we might have Module objects that are in shared pointers
// that aren't in the global module list (from ModuleList). If this is the
// case we need to know about it. The modules in the global list maintained
// by these functions can be viewed using the "target modules list" command
// using the "--global" (-g for short).
static size_t GetNumberAllocatedModules();
static Module *GetAllocatedModuleAtIndex(size_t idx);
static std::recursive_mutex &GetAllocationModuleCollectionMutex();
//------------------------------------------------------------------
/// Construct with file specification and architecture.
///
/// Clients that wish to share modules with other targets should use
/// ModuleList::GetSharedModule().
///
/// @param[in] file_spec
/// The file specification for the on disk representation of
/// this executable image.
///
/// @param[in] arch
/// The architecture to set as the current architecture in
/// this module.
///
/// @param[in] object_name
/// The name of an object in a module used to extract a module
/// within a module (.a files and modules that contain multiple
/// architectures).
///
/// @param[in] object_offset
/// The offset within an existing module used to extract a
/// module within a module (.a files and modules that contain
/// multiple architectures).
//------------------------------------------------------------------
Module(
const FileSpec &file_spec, const ArchSpec &arch,
const ConstString *object_name = nullptr,
lldb::offset_t object_offset = 0,
const llvm::sys::TimePoint<> &object_mod_time = llvm::sys::TimePoint<>());
Module(const ModuleSpec &module_spec);
template <typename ObjFilePlugin, typename... Args>
static lldb::ModuleSP CreateModuleFromObjectFile(Args &&... args) {
// Must create a module and place it into a shared pointer before we can
// create an object file since it has a std::weak_ptr back to the module,
// so we need to control the creation carefully in this static function
lldb::ModuleSP module_sp(new Module());
module_sp->m_objfile_sp =
std::make_shared<ObjFilePlugin>(module_sp, std::forward<Args>(args)...);
// Once we get the object file, update our module with the object file's
// architecture since it might differ in vendor/os if some parts were
// unknown.
if (!module_sp->m_objfile_sp->GetArchitecture(module_sp->m_arch))
return nullptr;
return module_sp;
}
//------------------------------------------------------------------
/// Destructor.
//------------------------------------------------------------------
~Module() override;
bool MatchesModuleSpec(const ModuleSpec &module_ref);
//------------------------------------------------------------------
/// Set the load address for all sections in a module to be the file address
/// plus \a slide.
///
/// Many times a module will be loaded in a target with a constant offset
/// applied to all top level sections. This function can set the load
/// address for all top level sections to be the section file address +
/// offset.
///
/// @param[in] target
/// The target in which to apply the section load addresses.
///
/// @param[in] value
/// if \a value_is_offset is true, then value is the offset to
/// apply to all file addresses for all top level sections in
/// the object file as each section load address is being set.
/// If \a value_is_offset is false, then "value" is the new
/// absolute base address for the image.
///
/// @param[in] value_is_offset
/// If \b true, then \a value is an offset to apply to each
/// file address of each top level section.
/// If \b false, then \a value is the image base address that
/// will be used to rigidly slide all loadable sections.
///
/// @param[out] changed
/// If any section load addresses were changed in \a target,
/// then \a changed will be set to \b true. Else \a changed
/// will be set to false. This allows this function to be
/// called multiple times on the same module for the same
/// target. If the module hasn't moved, then \a changed will
/// be false and no module updated notification will need to
/// be sent out.
///
/// @return
/// /b True if any sections were successfully loaded in \a target,
/// /b false otherwise.
//------------------------------------------------------------------
bool SetLoadAddress(Target &target, lldb::addr_t value, bool value_is_offset,
bool &changed);
//------------------------------------------------------------------
/// @copydoc SymbolContextScope::CalculateSymbolContext(SymbolContext*)
///
/// @see SymbolContextScope
//------------------------------------------------------------------
void CalculateSymbolContext(SymbolContext *sc) override;
lldb::ModuleSP CalculateSymbolContextModule() override;
void
GetDescription(Stream *s,
lldb::DescriptionLevel level = lldb::eDescriptionLevelFull);
//------------------------------------------------------------------
/// Get the module path and object name.
///
/// Modules can refer to object files. In this case the specification is
/// simple and would return the path to the file:
///
/// "/usr/lib/foo.dylib"
///
/// Modules can be .o files inside of a BSD archive (.a file). In this case,
/// the object specification will look like:
///
/// "/usr/lib/foo.a(bar.o)"
///
/// There are many places where logging wants to log this fully qualified
/// specification, so we centralize this functionality here.
///
/// @return
/// The object path + object name if there is one.
//------------------------------------------------------------------
std::string GetSpecificationDescription() const;
//------------------------------------------------------------------
/// Dump a description of this object to a Stream.
///
/// Dump a description of the contents of this object to the supplied stream
/// \a s. The dumped content will be only what has been loaded or parsed up
/// to this point at which this function is called, so this is a good way to
/// see what has been parsed in a module.
///
/// @param[in] s
/// The stream to which to dump the object description.
//------------------------------------------------------------------
void Dump(Stream *s);
//------------------------------------------------------------------
/// @copydoc SymbolContextScope::DumpSymbolContext(Stream*)
///
/// @see SymbolContextScope
//------------------------------------------------------------------
void DumpSymbolContext(Stream *s) override;
//------------------------------------------------------------------
/// Find a symbol in the object file's symbol table.
///
/// @param[in] name
/// The name of the symbol that we are looking for.
///
/// @param[in] symbol_type
/// If set to eSymbolTypeAny, find a symbol of any type that
/// has a name that matches \a name. If set to any other valid
/// SymbolType enumeration value, then search only for
/// symbols that match \a symbol_type.
///
/// @return
/// Returns a valid symbol pointer if a symbol was found,
/// nullptr otherwise.
//------------------------------------------------------------------
const Symbol *FindFirstSymbolWithNameAndType(
const ConstString &name,
lldb::SymbolType symbol_type = lldb::eSymbolTypeAny);
size_t FindSymbolsWithNameAndType(const ConstString &name,
lldb::SymbolType symbol_type,
SymbolContextList &sc_list);
size_t FindSymbolsMatchingRegExAndType(const RegularExpression &regex,
lldb::SymbolType symbol_type,
SymbolContextList &sc_list);
//------------------------------------------------------------------
/// Find a function symbols in the object file's symbol table.
///
/// @param[in] name
/// The name of the symbol that we are looking for.
///
/// @param[in] name_type_mask
/// A mask that has one or more bitwise OR'ed values from the
/// lldb::FunctionNameType enumeration type that indicate what
/// kind of names we are looking for.
///
/// @param[out] sc_list
/// A list to append any matching symbol contexts to.
///
/// @return
/// The number of symbol contexts that were added to \a sc_list
//------------------------------------------------------------------
size_t FindFunctionSymbols(const ConstString &name, uint32_t name_type_mask,
SymbolContextList &sc_list);
//------------------------------------------------------------------
/// Find compile units by partial or full path.
///
/// Finds all compile units that match \a path in all of the modules and
/// returns the results in \a sc_list.
///
/// @param[in] path
/// The name of the function we are looking for.
///
/// @param[in] append
/// If \b true, then append any compile units that were found
/// to \a sc_list. If \b false, then the \a sc_list is cleared
/// and the contents of \a sc_list are replaced.
///
/// @param[out] sc_list
/// A symbol context list that gets filled in with all of the
/// matches.
///
/// @return
/// The number of matches added to \a sc_list.
//------------------------------------------------------------------
size_t FindCompileUnits(const FileSpec &path, bool append,
SymbolContextList &sc_list);
//------------------------------------------------------------------
/// Find functions by name.
///
/// If the function is an inlined function, it will have a block,
/// representing the inlined function, and the function will be the
/// containing function. If it is not inlined, then the block will be NULL.
///
/// @param[in] name
/// The name of the compile unit we are looking for.
///
/// @param[in] namespace_decl
/// If valid, a namespace to search in.
///
/// @param[in] name_type_mask
/// A bit mask of bits that indicate what kind of names should
/// be used when doing the lookup. Bits include fully qualified
/// names, base names, C++ methods, or ObjC selectors.
/// See FunctionNameType for more details.
///
/// @param[in] append
/// If \b true, any matches will be appended to \a sc_list, else
/// matches replace the contents of \a sc_list.
///
/// @param[out] sc_list
/// A symbol context list that gets filled in with all of the
/// matches.
///
/// @return
/// The number of matches added to \a sc_list.
//------------------------------------------------------------------
size_t FindFunctions(const ConstString &name,
const CompilerDeclContext *parent_decl_ctx,
uint32_t name_type_mask, bool symbols_ok,
bool inlines_ok, bool append,
SymbolContextList &sc_list);
//------------------------------------------------------------------
/// Find functions by name.
///
/// If the function is an inlined function, it will have a block,
/// representing the inlined function, and the function will be the
/// containing function. If it is not inlined, then the block will be NULL.
///
/// @param[in] regex
/// A regular expression to use when matching the name.
///
/// @param[in] append
/// If \b true, any matches will be appended to \a sc_list, else
/// matches replace the contents of \a sc_list.
///
/// @param[out] sc_list
/// A symbol context list that gets filled in with all of the
/// matches.
///
/// @return
/// The number of matches added to \a sc_list.
//------------------------------------------------------------------
size_t FindFunctions(const RegularExpression &regex, bool symbols_ok,
bool inlines_ok, bool append,
SymbolContextList &sc_list);
//------------------------------------------------------------------
/// Find addresses by file/line
///
/// @param[in] target_sp
/// The target the addresses are desired for.
///
/// @param[in] file
/// Source file to locate.
///
/// @param[in] line
/// Source line to locate.
///
/// @param[in] function
/// Optional filter function. Addresses within this function will be
/// added to the 'local' list. All others will be added to the 'extern'
/// list.
///
/// @param[out] output_local
/// All matching addresses within 'function'
///
/// @param[out] output_extern
/// All matching addresses not within 'function'
void FindAddressesForLine(const lldb::TargetSP target_sp,
const FileSpec &file, uint32_t line,
Function *function,
std::vector<Address> &output_local,
std::vector<Address> &output_extern);
//------------------------------------------------------------------
/// Find global and static variables by name.
///
/// @param[in] name
/// The name of the global or static variable we are looking
/// for.
///
/// @param[in] parent_decl_ctx
/// If valid, a decl context that results must exist within
///
/// @param[in] max_matches
/// Allow the number of matches to be limited to \a
/// max_matches. Specify UINT32_MAX to get all possible matches.
///
/// @param[in] variable_list
/// A list of variables that gets the matches appended to.
///
/// @return
/// The number of matches added to \a variable_list.
//------------------------------------------------------------------
size_t FindGlobalVariables(const ConstString &name,
const CompilerDeclContext *parent_decl_ctx,
size_t max_matches, VariableList &variable_list);
//------------------------------------------------------------------
/// Find global and static variables by regular expression.
///
/// @param[in] regex
/// A regular expression to use when matching the name.
///
/// @param[in] max_matches
/// Allow the number of matches to be limited to \a
/// max_matches. Specify UINT32_MAX to get all possible matches.
///
/// @param[in] variable_list
/// A list of variables that gets the matches appended to.
///
/// @return
/// The number of matches added to \a variable_list.
//------------------------------------------------------------------
size_t FindGlobalVariables(const RegularExpression &regex, size_t max_matches,
VariableList &variable_list);
//------------------------------------------------------------------
/// Find types by name.
///
/// Type lookups in modules go through the SymbolVendor (which will use one
/// or more SymbolFile subclasses). The SymbolFile needs to be able to
/// lookup types by basename and not the fully qualified typename. This
/// allows the type accelerator tables to stay small, even with heavily
/// templatized C++. The type search will then narrow down the search
/// results. If "exact_match" is true, then the type search will only match
/// exact type name matches. If "exact_match" is false, the type will match
/// as long as the base typename matches and as long as any immediate
/// containing namespaces/class scopes that are specified match. So to
/// search for a type "d" in "b::c", the name "b::c::d" can be specified and
/// it will match any class/namespace "b" which contains a class/namespace
/// "c" which contains type "d". We do this to allow users to not always
/// have to specify complete scoping on all expressions, but it also allows
/// for exact matching when required.
///
/// @param[in] sc
/// A symbol context that scopes where to extract a type list
/// from.
///
/// @param[in] type_name
/// The name of the type we are looking for that is a fully
/// or partially qualified type name.
///
/// @param[in] exact_match
/// If \b true, \a type_name is fully qualified and must match
/// exactly. If \b false, \a type_name is a partially qualified
/// name where the leading namespaces or classes can be
/// omitted to make finding types that a user may type
/// easier.
///
/// @param[out] type_list
/// A type list gets populated with any matches.
///
/// @return
/// The number of matches added to \a type_list.
//------------------------------------------------------------------
size_t
FindTypes(const SymbolContext &sc, const ConstString &type_name,
bool exact_match, size_t max_matches,
llvm::DenseSet<lldb_private::SymbolFile *> &searched_symbol_files,
TypeList &types);
lldb::TypeSP FindFirstType(const SymbolContext &sc,
const ConstString &type_name, bool exact_match);
//------------------------------------------------------------------
/// Find types by name that are in a namespace. This function is used by the
/// expression parser when searches need to happen in an exact namespace
/// scope.
///
/// @param[in] sc
/// A symbol context that scopes where to extract a type list
/// from.
///
/// @param[in] type_name
/// The name of a type within a namespace that should not include
/// any qualifying namespaces (just a type basename).
///
/// @param[in] namespace_decl
/// The namespace declaration that this type must exist in.
///
/// @param[out] type_list
/// A type list gets populated with any matches.
///
/// @return
/// The number of matches added to \a type_list.
//------------------------------------------------------------------
size_t FindTypesInNamespace(const SymbolContext &sc,
const ConstString &type_name,
const CompilerDeclContext *parent_decl_ctx,
size_t max_matches, TypeList &type_list);
//------------------------------------------------------------------
/// Get const accessor for the module architecture.
///
/// @return
/// A const reference to the architecture object.
//------------------------------------------------------------------
const ArchSpec &GetArchitecture() const;
//------------------------------------------------------------------
/// Get const accessor for the module file specification.
///
/// This function returns the file for the module on the host system that is
/// running LLDB. This can differ from the path on the platform since we
/// might be doing remote debugging.
///
/// @return
/// A const reference to the file specification object.
//------------------------------------------------------------------
const FileSpec &GetFileSpec() const { return m_file; }
//------------------------------------------------------------------
/// Get accessor for the module platform file specification.
///
/// Platform file refers to the path of the module as it is known on the
/// remote system on which it is being debugged. For local debugging this is
/// always the same as Module::GetFileSpec(). But remote debugging might
/// mention a file "/usr/lib/liba.dylib" which might be locally downloaded
/// and cached. In this case the platform file could be something like:
/// "/tmp/lldb/platform-cache/remote.host.computer/usr/lib/liba.dylib" The
/// file could also be cached in a local developer kit directory.
///
/// @return
/// A const reference to the file specification object.
//------------------------------------------------------------------
const FileSpec &GetPlatformFileSpec() const {
if (m_platform_file)
return m_platform_file;
return m_file;
}
void SetPlatformFileSpec(const FileSpec &file) { m_platform_file = file; }
const FileSpec &GetRemoteInstallFileSpec() const {
return m_remote_install_file;
}
void SetRemoteInstallFileSpec(const FileSpec &file) {
m_remote_install_file = file;
}
const FileSpec &GetSymbolFileFileSpec() const { return m_symfile_spec; }
void PreloadSymbols();
void SetSymbolFileFileSpec(const FileSpec &file);
const llvm::sys::TimePoint<> &GetModificationTime() const {
return m_mod_time;
}
const llvm::sys::TimePoint<> &GetObjectModificationTime() const {
return m_object_mod_time;
}
void SetObjectModificationTime(const llvm::sys::TimePoint<> &mod_time) {
m_mod_time = mod_time;
}
//------------------------------------------------------------------
/// Tells whether this module is capable of being the main executable for a
/// process.
///
/// @return
/// \b true if it is, \b false otherwise.
//------------------------------------------------------------------
bool IsExecutable();
//------------------------------------------------------------------
/// Tells whether this module has been loaded in the target passed in. This
/// call doesn't distinguish between whether the module is loaded by the
/// dynamic loader, or by a "target module add" type call.
///
/// @param[in] target
/// The target to check whether this is loaded in.
///
/// @return
/// \b true if it is, \b false otherwise.
//------------------------------------------------------------------
bool IsLoadedInTarget(Target *target);
bool LoadScriptingResourceInTarget(Target *target, Status &error,
Stream *feedback_stream = nullptr);
//------------------------------------------------------------------
/// Get the number of compile units for this module.
///
/// @return
/// The number of compile units that the symbol vendor plug-in
/// finds.
//------------------------------------------------------------------
size_t GetNumCompileUnits();
lldb::CompUnitSP GetCompileUnitAtIndex(size_t idx);
const ConstString &GetObjectName() const;
uint64_t GetObjectOffset() const { return m_object_offset; }
//------------------------------------------------------------------
/// Get the object file representation for the current architecture.
///
/// If the object file has not been located or parsed yet, this function
/// will find the best ObjectFile plug-in that can parse Module::m_file.
///
/// @return
/// If Module::m_file does not exist, or no plug-in was found
/// that can parse the file, or the object file doesn't contain
/// the current architecture in Module::m_arch, nullptr will be
/// returned, else a valid object file interface will be
/// returned. The returned pointer is owned by this object and
/// remains valid as long as the object is around.
//------------------------------------------------------------------
virtual ObjectFile *GetObjectFile();
//------------------------------------------------------------------
/// Get the unified section list for the module. This is the section list
/// created by the module's object file and any debug info and symbol files
/// created by the symbol vendor.
///
/// If the symbol vendor has not been loaded yet, this function will return
/// the section list for the object file.
///
/// @return
/// Unified module section list.
//------------------------------------------------------------------
virtual SectionList *GetSectionList();
//------------------------------------------------------------------
/// Notify the module that the file addresses for the Sections have been
/// updated.
///
/// If the Section file addresses for a module are updated, this method
/// should be called. Any parts of the module, object file, or symbol file
/// that has cached those file addresses must invalidate or update its
/// cache.
//------------------------------------------------------------------
virtual void SectionFileAddressesChanged();
llvm::VersionTuple GetVersion();
//------------------------------------------------------------------
/// Load an object file from memory.
///
/// If available, the size of the object file in memory may be passed to
/// avoid additional round trips to process memory. If the size is not
/// provided, a default value is used. This value should be large enough to
/// enable the ObjectFile plugins to read the header of the object file
/// without going back to the process.
///
/// @return
/// The object file loaded from memory or nullptr, if the operation
/// failed (see the `error` for more information in that case).
//------------------------------------------------------------------
ObjectFile *GetMemoryObjectFile(const lldb::ProcessSP &process_sp,
lldb::addr_t header_addr, Status &error,
size_t size_to_read = 512);
//------------------------------------------------------------------
/// Get the symbol vendor interface for the current architecture.
///
/// If the symbol vendor file has not been located yet, this function will
/// find the best SymbolVendor plug-in that can use the current object file.
///
/// @return
/// If this module does not have a valid object file, or no
/// plug-in can be found that can use the object file, nullptr will
/// be returned, else a valid symbol vendor plug-in interface
/// will be returned. The returned pointer is owned by this
/// object and remains valid as long as the object is around.
//------------------------------------------------------------------
virtual SymbolVendor *
GetSymbolVendor(bool can_create = true,
lldb_private::Stream *feedback_strm = nullptr);
//------------------------------------------------------------------
/// Get accessor the type list for this module.
///
/// @return
/// A valid type list pointer, or nullptr if there is no valid
/// symbol vendor for this module.
//------------------------------------------------------------------
TypeList *GetTypeList();
//------------------------------------------------------------------
/// Get a reference to the UUID value contained in this object.
///
/// If the executable image file doesn't not have a UUID value built into
/// the file format, an MD5 checksum of the entire file, or slice of the
/// file for the current architecture should be used.
///
/// @return
/// A const pointer to the internal copy of the UUID value in
/// this module if this module has a valid UUID value, NULL
/// otherwise.
//------------------------------------------------------------------
const lldb_private::UUID &GetUUID();
//------------------------------------------------------------------
/// A debugging function that will cause everything in a module to
/// be parsed.
///
/// All compile units will be parsed, along with all globals and static
/// variables and all functions for those compile units. All types, scopes,
/// local variables, static variables, global variables, and line tables
/// will be parsed. This can be used prior to dumping a module to see a
/// complete list of the resulting debug information that gets parsed, or as
/// a debug function to ensure that the module can consume all of the debug
/// data the symbol vendor provides.
//------------------------------------------------------------------
void ParseAllDebugSymbols();
bool ResolveFileAddress(lldb::addr_t vm_addr, Address &so_addr);
//------------------------------------------------------------------
/// Resolve the symbol context for the given address.
///
/// Tries to resolve the matching symbol context based on a lookup from the
/// current symbol vendor. If the lazy lookup fails, an attempt is made to
/// parse the eh_frame section to handle stripped symbols. If this fails,
/// an attempt is made to resolve the symbol to the previous address to
/// handle the case of a function with a tail call.
///
/// Use properties of the modified SymbolContext to inspect any resolved
/// target, module, compilation unit, symbol, function, function block or
/// line entry. Use the return value to determine which of these properties
/// have been modified.
///
/// @param[in] so_addr
/// A load address to resolve.
///
/// @param[in] resolve_scope
/// The scope that should be resolved (see SymbolContext::Scope).
/// A combination of flags from the enumeration SymbolContextItem
/// requesting a resolution depth. Note that the flags that are
/// actually resolved may be a superset of the requested flags.
/// For instance, eSymbolContextSymbol requires resolution of
/// eSymbolContextModule, and eSymbolContextFunction requires
/// eSymbolContextSymbol.
///
/// @param[out] sc
/// The SymbolContext that is modified based on symbol resolution.
///
/// @param[in] resolve_tail_call_address
/// Determines if so_addr should resolve to a symbol in the case
/// of a function whose last instruction is a call. In this case,
/// the PC can be one past the address range of the function.
///
/// @return
/// The scope that has been resolved (see SymbolContext::Scope).
///
/// @see SymbolContext::Scope
//------------------------------------------------------------------
uint32_t
ResolveSymbolContextForAddress(const Address &so_addr, uint32_t resolve_scope,
SymbolContext &sc,
bool resolve_tail_call_address = false);
//------------------------------------------------------------------
/// Resolve items in the symbol context for a given file and line.
///
/// Tries to resolve \a file_path and \a line to a list of matching symbol
/// contexts.
///
/// The line table entries contains addresses that can be used to further
/// resolve the values in each match: the function, block, symbol. Care
/// should be taken to minimize the amount of information that is requested
/// to only what is needed -- typically the module, compile unit, line table
/// and line table entry are sufficient.
///
/// @param[in] file_path
/// A path to a source file to match. If \a file_path does not
/// specify a directory, then this query will match all files
/// whose base filename matches. If \a file_path does specify
/// a directory, the fullpath to the file must match.
///
/// @param[in] line
/// The source line to match, or zero if just the compile unit
/// should be resolved.
///
/// @param[in] check_inlines
/// Check for inline file and line number matches. This option
/// should be used sparingly as it will cause all line tables
/// for every compile unit to be parsed and searched for
/// matching inline file entries.
///
/// @param[in] resolve_scope
/// The scope that should be resolved (see
/// SymbolContext::Scope).
///
/// @param[out] sc_list
/// A symbol context list that gets matching symbols contexts
/// appended to.
///
/// @return
/// The number of matches that were added to \a sc_list.
///
/// @see SymbolContext::Scope
//------------------------------------------------------------------
uint32_t ResolveSymbolContextForFilePath(const char *file_path, uint32_t line,
bool check_inlines,
uint32_t resolve_scope,
SymbolContextList &sc_list);
//------------------------------------------------------------------
/// Resolve items in the symbol context for a given file and line.
///
/// Tries to resolve \a file_spec and \a line to a list of matching symbol
/// contexts.
///
/// The line table entries contains addresses that can be used to further
/// resolve the values in each match: the function, block, symbol. Care
/// should be taken to minimize the amount of information that is requested
/// to only what is needed -- typically the module, compile unit, line table
/// and line table entry are sufficient.
///
/// @param[in] file_spec
/// A file spec to a source file to match. If \a file_path does
/// not specify a directory, then this query will match all
/// files whose base filename matches. If \a file_path does
/// specify a directory, the fullpath to the file must match.
///
/// @param[in] line
/// The source line to match, or zero if just the compile unit
/// should be resolved.
///
/// @param[in] check_inlines
/// Check for inline file and line number matches. This option
/// should be used sparingly as it will cause all line tables
/// for every compile unit to be parsed and searched for
/// matching inline file entries.
///
/// @param[in] resolve_scope
/// The scope that should be resolved (see
/// SymbolContext::Scope).
///
/// @param[out] sc_list
/// A symbol context list that gets filled in with all of the
/// matches.
///
/// @return
/// A integer that contains SymbolContext::Scope bits set for
/// each item that was successfully resolved.
///
/// @see SymbolContext::Scope
//------------------------------------------------------------------
uint32_t ResolveSymbolContextsForFileSpec(const FileSpec &file_spec,
uint32_t line, bool check_inlines,
uint32_t resolve_scope,
SymbolContextList &sc_list);
void SetFileSpecAndObjectName(const FileSpec &file,
const ConstString &object_name);
bool GetIsDynamicLinkEditor();
TypeSystem *GetTypeSystemForLanguage(lldb::LanguageType language);
// Special error functions that can do printf style formatting that will
// prepend the message with something appropriate for this module (like the
// architecture, path and object name (if any)). This centralizes code so
// that everyone doesn't need to format their error and log messages on their
// own and keeps the output a bit more consistent.
void LogMessage(Log *log, const char *format, ...)
__attribute__((format(printf, 3, 4)));
void LogMessageVerboseBacktrace(Log *log, const char *format, ...)
__attribute__((format(printf, 3, 4)));
void ReportWarning(const char *format, ...)
__attribute__((format(printf, 2, 3)));
void ReportError(const char *format, ...)
__attribute__((format(printf, 2, 3)));
// Only report an error once when the module is first detected to be modified
// so we don't spam the console with many messages.
void ReportErrorIfModifyDetected(const char *format, ...)
__attribute__((format(printf, 2, 3)));
//------------------------------------------------------------------
// Return true if the file backing this module has changed since the module
// was originally created since we saved the initial file modification time
// when the module first gets created.
//------------------------------------------------------------------
bool FileHasChanged() const;
//------------------------------------------------------------------
// SymbolVendor, SymbolFile and ObjectFile member objects should lock the
// module mutex to avoid deadlocks.
//------------------------------------------------------------------
std::recursive_mutex &GetMutex() const { return m_mutex; }
PathMappingList &GetSourceMappingList() { return m_source_mappings; }
const PathMappingList &GetSourceMappingList() const {
return m_source_mappings;
}
//------------------------------------------------------------------
/// Finds a source file given a file spec using the module source path
/// remappings (if any).
///
/// Tries to resolve \a orig_spec by checking the module source path
/// remappings. It makes sure the file exists, so this call can be expensive
/// if the remappings are on a network file system, so use this function
/// sparingly (not in a tight debug info parsing loop).
///
/// @param[in] orig_spec
/// The original source file path to try and remap.
///
/// @param[out] new_spec
/// The newly remapped filespec that is guaranteed to exist.
///
/// @return
/// /b true if \a orig_spec was successfully located and
/// \a new_spec is filled in with an existing file spec,
/// \b false otherwise.
//------------------------------------------------------------------
bool FindSourceFile(const FileSpec &orig_spec, FileSpec &new_spec) const;
//------------------------------------------------------------------
/// Remaps a source file given \a path into \a new_path.
///
/// Remaps \a path if any source remappings match. This function does NOT
/// stat the file system so it can be used in tight loops where debug info
/// is being parsed.
///
/// @param[in] path
/// The original source file path to try and remap.
///
/// @param[out] new_path
/// The newly remapped filespec that is may or may not exist.
///
/// @return
/// /b true if \a path was successfully located and \a new_path
/// is filled in with a new source path, \b false otherwise.
//------------------------------------------------------------------
bool RemapSourceFile(llvm::StringRef path, std::string &new_path) const;
bool RemapSourceFile(const char *, std::string &) const = delete;
//----------------------------------------------------------------------
/// @class LookupInfo Module.h "lldb/Core/Module.h"
/// A class that encapsulates name lookup information.
///
/// Users can type a wide variety of partial names when setting breakpoints
/// by name or when looking for functions by name. SymbolVendor and
/// SymbolFile objects are only required to implement name lookup for
/// function basenames and for fully mangled names. This means if the user
/// types in a partial name, we must reduce this to a name lookup that will
/// work with all SymbolFile objects. So we might reduce a name lookup to
/// look for a basename, and then prune out any results that don't match.
///
/// The "m_name" member variable represents the name as it was typed by the
/// user. "m_lookup_name" will be the name we actually search for through
/// the symbol or objects files. Lanaguage is included in case we need to
/// filter results by language at a later date. The "m_name_type_mask"
/// member variable tells us what kinds of names we are looking for and can
/// help us prune out unwanted results.
///
/// Function lookups are done in Module.cpp, ModuleList.cpp and in
/// BreakpointResolverName.cpp and they all now use this class to do lookups
/// correctly.
//----------------------------------------------------------------------
class LookupInfo {
public:
LookupInfo()
: m_name(), m_lookup_name(), m_language(lldb::eLanguageTypeUnknown),
m_name_type_mask(0), m_match_name_after_lookup(false) {}
LookupInfo(const ConstString &name, uint32_t name_type_mask,
lldb::LanguageType language);
const ConstString &GetName() const { return m_name; }
void SetName(const ConstString &name) { m_name = name; }
const ConstString &GetLookupName() const { return m_lookup_name; }
void SetLookupName(const ConstString &name) { m_lookup_name = name; }
uint32_t GetNameTypeMask() const { return m_name_type_mask; }
void SetNameTypeMask(uint32_t mask) { m_name_type_mask = mask; }
void Prune(SymbolContextList &sc_list, size_t start_idx) const;
protected:
ConstString m_name; ///< What the user originally typed
ConstString m_lookup_name; ///< The actual name will lookup when calling in
///the object or symbol file
lldb::LanguageType
m_language; ///< Limit matches to only be for this language
uint32_t m_name_type_mask; ///< One or more bits from lldb::FunctionNameType
///that indicate what kind of names we are
///looking for
bool m_match_name_after_lookup; ///< If \b true, then demangled names that
///match will need to contain "m_name" in
///order to be considered a match
};
protected:
//------------------------------------------------------------------
// Member Variables
//------------------------------------------------------------------
mutable std::recursive_mutex m_mutex; ///< A mutex to keep this object happy
///in multi-threaded environments.
/// The modification time for this module when it was created.
llvm::sys::TimePoint<> m_mod_time;
ArchSpec m_arch; ///< The architecture for this module.
UUID m_uuid; ///< Each module is assumed to have a unique identifier to help
///match it up to debug symbols.
FileSpec m_file; ///< The file representation on disk for this module (if
///there is one).
FileSpec m_platform_file; ///< The path to the module on the platform on which
///it is being debugged
FileSpec m_remote_install_file; ///< If set when debugging on remote
///platforms, this module will be installed at
///this location
FileSpec m_symfile_spec; ///< If this path is valid, then this is the file
///that _will_ be used as the symbol file for this
///module
ConstString m_object_name; ///< The name an object within this module that is
///selected, or empty of the module is represented
///by \a m_file.
uint64_t m_object_offset;
llvm::sys::TimePoint<> m_object_mod_time;
lldb::ObjectFileSP m_objfile_sp; ///< A shared pointer to the object file
///parser for this module as it may or may
///not be shared with the SymbolFile
lldb::SymbolVendorUP
m_symfile_ap; ///< A pointer to the symbol vendor for this module.
std::vector<lldb::SymbolVendorUP>
m_old_symfiles; ///< If anyone calls Module::SetSymbolFileFileSpec() and
///changes the symbol file,
///< we need to keep all old symbol files around in case anyone has type
///references to them
TypeSystemMap m_type_system_map; ///< A map of any type systems associated
///with this module
PathMappingList m_source_mappings; ///< Module specific source remappings for
///when you have debug info for a module
///that doesn't match where the sources
///currently are
lldb::SectionListUP m_sections_ap; ///< Unified section list for module that
///is used by the ObjectFile and and
///ObjectFile instances for the debug info
std::atomic<bool> m_did_load_objfile{false};
std::atomic<bool> m_did_load_symbol_vendor{false};
std::atomic<bool> m_did_set_uuid{false};
mutable bool m_file_has_changed : 1,
m_first_file_changed_log : 1; /// See if the module was modified after it
/// was initially opened.
//------------------------------------------------------------------
/// Resolve a file or load virtual address.
///
/// Tries to resolve \a vm_addr as a file address (if \a
/// vm_addr_is_file_addr is true) or as a load address if \a
/// vm_addr_is_file_addr is false) in the symbol vendor. \a resolve_scope
/// indicates what clients wish to resolve and can be used to limit the
/// scope of what is parsed.
///
/// @param[in] vm_addr
/// The load virtual address to resolve.
///
/// @param[in] vm_addr_is_file_addr
/// If \b true, \a vm_addr is a file address, else \a vm_addr
/// if a load address.
///
/// @param[in] resolve_scope
/// The scope that should be resolved (see
/// SymbolContext::Scope).
///
/// @param[out] so_addr
/// The section offset based address that got resolved if
/// any bits are returned.
///
/// @param[out] sc
// The symbol context that has objects filled in. Each bit
/// in the \a resolve_scope pertains to a member in the \a sc.
///
/// @return
/// A integer that contains SymbolContext::Scope bits set for
/// each item that was successfully resolved.
///
/// @see SymbolContext::Scope
//------------------------------------------------------------------
uint32_t ResolveSymbolContextForAddress(lldb::addr_t vm_addr,
bool vm_addr_is_file_addr,
uint32_t resolve_scope,
Address &so_addr, SymbolContext &sc);
void SymbolIndicesToSymbolContextList(Symtab *symtab,
std::vector<uint32_t> &symbol_indexes,
SymbolContextList &sc_list);
bool SetArchitecture(const ArchSpec &new_arch);
void SetUUID(const lldb_private::UUID &uuid);
SectionList *GetUnifiedSectionList();
friend class ModuleList;
friend class ObjectFile;
friend class SymbolFile;
private:
Module(); // Only used internally by CreateJITModule ()
size_t FindTypes_Impl(
const SymbolContext &sc, const ConstString &name,
const CompilerDeclContext *parent_decl_ctx, bool append,
size_t max_matches,
llvm::DenseSet<lldb_private::SymbolFile *> &searched_symbol_files,
TypeMap &types);
DISALLOW_COPY_AND_ASSIGN(Module);
};
} // namespace lldb_private
#endif // liblldb_Module_h_