blob: 1cfd8ff04a8c79858ea7e17879efb15049d12cc3 [file] [log] [blame]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/ops/GrStencilPathOp.h"
#include "include/private/GrRecordingContext.h"
#include "src/gpu/GrGpu.h"
#include "src/gpu/GrMemoryPool.h"
#include "src/gpu/GrOpFlushState.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/GrRenderTargetPriv.h"
std::unique_ptr<GrOp> GrStencilPathOp::Make(GrRecordingContext* context,
const SkMatrix& viewMatrix,
bool useHWAA,
bool hasStencilClip,
const GrScissorState& scissor,
sk_sp<const GrPath> path) {
GrOpMemoryPool* pool = context->priv().opMemoryPool();
return pool->allocate<GrStencilPathOp>(viewMatrix, useHWAA,
hasStencilClip, scissor, std::move(path));
}
void GrStencilPathOp::onExecute(GrOpFlushState* state, const SkRect& chainBounds) {
GrRenderTarget* rt = state->drawOpArgs().renderTarget();
SkASSERT(rt);
int numStencilBits = rt->renderTargetPriv().numStencilBits();
GrStencilSettings stencil(GrPathRendering::GetStencilPassSettings(fPath->getFillType()),
fHasStencilClip, numStencilBits);
GrPathRendering::StencilPathArgs args(fUseHWAA, state->drawOpArgs().proxy(),
&fViewMatrix, &fScissor, &stencil);
state->gpu()->pathRendering()->stencilPath(args, fPath.get());
}