blob: c5ec6187c48a24b003a225a6d842c06340a1ec37 [file] [log] [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <android/looper.h>
#include <stdarg.h>
#include <string.h>
#include "base/android/path_utils.h"
#include "base/files/file_path.h"
#include "base/logging.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/singleton.h"
#include "base/message_loop/message_pump.h"
#include "base/message_loop/message_pump_android.h"
#include "base/path_service.h"
#include "base/synchronization/waitable_event.h"
#include "base/test/multiprocess_test.h"
namespace {
base::FilePath* g_test_data_dir = nullptr;
struct RunState {
RunState(base::MessagePump::Delegate* delegate, int run_depth)
: delegate(delegate),
run_depth(run_depth),
should_quit(false) {
}
raw_ptr<base::MessagePump::Delegate> delegate;
// Used to count how many Run() invocations are on the stack.
int run_depth;
// Used to flag that the current Run() invocation should return ASAP.
bool should_quit;
};
RunState* g_state = nullptr;
// A singleton WaitableEvent wrapper so we avoid a busy loop in
// MessagePumpForUIStub. Other platforms use the native event loop which blocks
// when there are no pending messages.
class Waitable {
public:
static Waitable* GetInstance() {
return base::Singleton<Waitable,
base::LeakySingletonTraits<Waitable>>::get();
}
Waitable(const Waitable&) = delete;
Waitable& operator=(const Waitable&) = delete;
// Signals that there are more work to do.
void Signal() { waitable_event_.Signal(); }
// Blocks until more work is scheduled.
void Block() { waitable_event_.Wait(); }
void Quit() {
g_state->should_quit = true;
Signal();
}
private:
friend struct base::DefaultSingletonTraits<Waitable>;
Waitable()
: waitable_event_(base::WaitableEvent::ResetPolicy::AUTOMATIC,
base::WaitableEvent::InitialState::NOT_SIGNALED) {}
base::WaitableEvent waitable_event_;
};
// The MessagePumpForUI implementation for test purpose.
class MessagePumpForUIStub : public base::MessagePumpForUI {
public:
MessagePumpForUIStub() : base::MessagePumpForUI() { Waitable::GetInstance(); }
~MessagePumpForUIStub() override {}
// In tests, there isn't a native thread, as such RunLoop::Run() should be
// used to run the loop instead of attaching and delegating to the native
// loop. As such, this override ignores the Attach() request.
void Attach(base::MessagePump::Delegate* delegate) override {}
void Run(base::MessagePump::Delegate* delegate) override {
// The following was based on message_pump_glib.cc, except we're using a
// WaitableEvent since there are no native message loop to use.
RunState state(delegate, g_state ? g_state->run_depth + 1 : 1);
RunState* previous_state = g_state;
g_state = &state;
// When not nested we can use the looper, otherwise fall back
// to the stub implementation.
if (g_state->run_depth > 1) {
RunNested(delegate);
} else {
SetQuit(false);
SetDelegate(delegate);
// Pump the loop once in case we're starting off idle as ALooper_pollOnce
// will never return in that case.
ScheduleWork();
while (true) {
// Waits for either the delayed, or non-delayed fds to be signalled,
// calling either OnDelayedLooperCallback, or
// OnNonDelayedLooperCallback, respectively. This uses Android's Looper
// implementation, which is based off of epoll.
ALooper_pollOnce(-1, nullptr, nullptr, nullptr);
if (ShouldQuit())
break;
}
}
g_state = previous_state;
}
void RunNested(base::MessagePump::Delegate* delegate) {
bool more_work_is_plausible = true;
for (;;) {
if (!more_work_is_plausible) {
Waitable::GetInstance()->Block();
if (g_state->should_quit)
break;
}
Delegate::NextWorkInfo next_work_info = g_state->delegate->DoWork();
more_work_is_plausible = next_work_info.is_immediate();
if (g_state->should_quit)
break;
if (more_work_is_plausible)
continue;
more_work_is_plausible = g_state->delegate->DoIdleWork();
if (g_state->should_quit)
break;
more_work_is_plausible |= !next_work_info.delayed_run_time.is_max();
}
}
void Quit() override {
CHECK(g_state);
if (g_state->run_depth > 1) {
Waitable::GetInstance()->Quit();
} else {
MessagePumpForUI::Quit();
}
}
void ScheduleWork() override {
if (g_state && g_state->run_depth > 1) {
Waitable::GetInstance()->Signal();
} else {
MessagePumpForUI::ScheduleWork();
}
}
void ScheduleDelayedWork(
const Delegate::NextWorkInfo& next_work_info) override {
if (g_state && g_state->run_depth > 1) {
Waitable::GetInstance()->Signal();
} else {
MessagePumpForUI::ScheduleDelayedWork(next_work_info);
}
}
};
std::unique_ptr<base::MessagePump> CreateMessagePumpForUIStub() {
return std::unique_ptr<base::MessagePump>(new MessagePumpForUIStub());
}
// Provides the test path for paths overridden during tests.
bool GetTestProviderPath(int key, base::FilePath* result) {
switch (key) {
// On Android, our tests don't have permission to write to DIR_MODULE.
// gtest/test_runner.py pushes data to external storage.
// TODO(agrieve): Stop overriding DIR_ANDROID_APP_DATA.
// https://crbug.com/617734
// Instead DIR_ASSETS should be used to discover assets file location in
// tests.
case base::DIR_ANDROID_APP_DATA:
case base::DIR_ASSETS:
case base::DIR_SRC_TEST_DATA_ROOT:
case base::DIR_GEN_TEST_DATA_ROOT:
CHECK(g_test_data_dir != nullptr);
*result = *g_test_data_dir;
return true;
default:
return false;
}
}
void InitPathProvider(int key) {
base::FilePath path;
// If failed to override the key, that means the way has not been registered.
if (GetTestProviderPath(key, &path) &&
!base::PathService::Override(key, path)) {
base::PathService::RegisterProvider(&GetTestProviderPath, key, key + 1);
}
}
} // namespace
namespace base {
void InitAndroidTestPaths(const FilePath& test_data_dir) {
if (g_test_data_dir) {
CHECK(test_data_dir == *g_test_data_dir);
return;
}
g_test_data_dir = new FilePath(test_data_dir);
InitPathProvider(DIR_ANDROID_APP_DATA);
InitPathProvider(DIR_ASSETS);
InitPathProvider(DIR_SRC_TEST_DATA_ROOT);
InitPathProvider(DIR_GEN_TEST_DATA_ROOT);
}
void InitAndroidTestMessageLoop() {
// NOTE something else such as a JNI call may have already overridden the UI
// factory.
if (!MessagePump::IsMessagePumpForUIFactoryOveridden())
MessagePump::OverrideMessagePumpForUIFactory(&CreateMessagePumpForUIStub);
}
} // namespace base