| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // The Watchdog class creates a second thread that can Alarm if a specific |
| // duration of time passes without proper attention. The duration of time is |
| // specified at construction time. The Watchdog may be used many times by |
| // simply calling Arm() (to start timing) and Disarm() (to reset the timer). |
| // The Watchdog is typically used under a debugger, where the stack traces on |
| // other threads can be examined if/when the Watchdog alarms. |
| |
| // Some watchdogs will be enabled or disabled via command line switches. To |
| // facilitate such code, an "enabled" argument for the constuctor can be used |
| // to permanently disable the watchdog. Disabled watchdogs don't even spawn |
| // a second thread, and their methods call (Arm() and Disarm()) return very |
| // quickly. |
| |
| #ifndef BASE_THREADING_WATCHDOG_H_ |
| #define BASE_THREADING_WATCHDOG_H_ |
| |
| #include <string> |
| |
| #include "base/base_export.h" |
| #include "base/compiler_specific.h" |
| #include "base/memory/raw_ptr.h" |
| #include "base/synchronization/condition_variable.h" |
| #include "base/synchronization/lock.h" |
| #include "base/threading/platform_thread.h" |
| #include "base/time/time.h" |
| |
| namespace base { |
| |
| class BASE_EXPORT Watchdog { |
| public: |
| class Delegate { |
| public: |
| virtual ~Delegate() = default; |
| |
| // Called on the watchdog thread. |
| virtual void Alarm() = 0; |
| }; |
| |
| // Constructor specifies how long the Watchdog will wait before alarming. If |
| // `delegate` is non-null, `Alarm` on the delegate will be called instead of |
| // the default behavior. |
| Watchdog(const TimeDelta& duration, |
| const std::string& thread_watched_name, |
| bool enabled, |
| Delegate* delegate = nullptr); |
| |
| Watchdog(const Watchdog&) = delete; |
| Watchdog& operator=(const Watchdog&) = delete; |
| |
| ~Watchdog(); |
| |
| // Notify watchdog thread to finish up. Sets the state_ to SHUTDOWN. |
| void Cleanup(); |
| |
| // Returns true if we state_ is JOINABLE (which indicates that Watchdog has |
| // exited). |
| bool IsJoinable(); |
| |
| // Start timing, and alarm when time expires (unless we're disarm()ed.) |
| void Arm(); // Arm starting now. |
| void ArmSomeTimeDeltaAgo(const TimeDelta& time_delta); |
| void ArmAtStartTime(const TimeTicks start_time); |
| |
| // Reset time, and do not set off the alarm. |
| void Disarm(); |
| |
| // Alarm is called if the time expires after an Arm() without someone calling |
| // Disarm(). |
| void Alarm(); |
| |
| // Reset static data to initial state. Useful for tests, to ensure |
| // they are independent. |
| static void ResetStaticData(); |
| |
| // The default behavior of Alarm() if a delegate is not provided. |
| void DefaultAlarm(); |
| |
| private: |
| class ThreadDelegate : public PlatformThread::Delegate { |
| public: |
| explicit ThreadDelegate(Watchdog* watchdog) : watchdog_(watchdog) { |
| } |
| void ThreadMain() override; |
| |
| private: |
| void SetThreadName() const; |
| |
| raw_ptr<Watchdog> watchdog_; |
| }; |
| |
| enum State { ARMED, DISARMED, SHUTDOWN, JOINABLE }; |
| |
| bool enabled_; |
| |
| Lock lock_; |
| ConditionVariable condition_variable_; |
| State state_ GUARDED_BY(lock_); |
| const TimeDelta duration_; // How long after start_time_ do we alarm? |
| const std::string thread_watched_name_; |
| PlatformThreadHandle handle_; |
| ThreadDelegate thread_delegate_; // Must outlive the thread. |
| |
| raw_ptr<Delegate> delegate_; |
| TimeTicks start_time_; // Start of epoch, and alarm after duration_. |
| }; |
| |
| } // namespace base |
| |
| #endif // BASE_THREADING_WATCHDOG_H_ |