| // Copyright 2017 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "starboard/common/socket.h" |
| |
| #include <winsock2.h> |
| |
| #include "starboard/common/log.h" |
| #include "starboard/shared/win32/socket_internal.h" |
| |
| bool SbSocketIsConnectedAndIdle(SbSocket socket) { |
| if (!SbSocketIsValid(socket)) { |
| return false; |
| } |
| |
| SB_DCHECK(socket->socket_handle != INVALID_SOCKET); |
| |
| // To tell if it is really connected and idle, we peek a byte from the |
| // stream. We should get an EAGAIN/EWOULDBLOCK telling us the socket is |
| // waiting for data. |
| char c; |
| int rv = recv(socket->socket_handle, &c, 1, MSG_PEEK); |
| if (rv != SOCKET_ERROR) { |
| // Either not connected, or not idle. |
| return false; |
| } |
| |
| return (WSAGetLastError() == WSAEWOULDBLOCK); |
| } |