| // |
| // Copyright 2011 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_ |
| #define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_ |
| |
| #include "compiler/translator/InfoSink.h" |
| |
| namespace sh |
| { |
| |
| class TIntermNode; |
| class TFunction; |
| class TSymbolUniqueId; |
| |
| using BuiltinQueryFunc = const char *(int); |
| |
| // |
| // This class decides which built-in functions need to be replaced with the emulated ones. It can be |
| // used to work around driver bugs or implement functions that are not natively implemented on a |
| // specific platform. |
| // |
| class BuiltInFunctionEmulator |
| { |
| public: |
| BuiltInFunctionEmulator(); |
| |
| void markBuiltInFunctionsForEmulation(TIntermNode *root); |
| |
| void cleanup(); |
| |
| // "name" gets written as "name_emu". |
| static void WriteEmulatedFunctionName(TInfoSinkBase &out, const char *name); |
| |
| bool isOutputEmpty() const; |
| |
| // Output function emulation definition. This should be before any other shader source. |
| void outputEmulatedFunctions(TInfoSinkBase &out) const; |
| |
| // Add functions that need to be emulated. |
| void addEmulatedFunction(const TSymbolUniqueId &uniqueId, |
| const char *emulatedFunctionDefinition); |
| |
| void addEmulatedFunctionWithDependency(const TSymbolUniqueId &dependency, |
| const TSymbolUniqueId &uniqueId, |
| const char *emulatedFunctionDefinition); |
| |
| void addFunctionMap(BuiltinQueryFunc queryFunc); |
| |
| private: |
| class BuiltInFunctionEmulationMarker; |
| |
| // Records that a function is called by the shader and might need to be emulated. If the |
| // function is not in mEmulatedFunctions, this becomes a no-op. Returns true if the function |
| // call needs to be replaced with an emulated one. |
| bool setFunctionCalled(const TFunction *function); |
| bool setFunctionCalled(int uniqueId); |
| |
| const char *findEmulatedFunction(int uniqueId) const; |
| |
| // Map from function unique id to emulated function definition |
| std::map<int, std::string> mEmulatedFunctions; |
| |
| // Map from dependent functions to their dependencies. This structure allows each function to |
| // have at most one dependency. |
| std::map<int, int> mFunctionDependencies; |
| |
| // Called function ids |
| std::vector<int> mFunctions; |
| |
| // Constexpr function tables. |
| std::vector<BuiltinQueryFunc *> mQueryFunctions; |
| }; |
| |
| } // namespace sh |
| |
| #endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_ |