| // |
| // Copyright 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef COMPILER_TRANSLATOR_PRAGMA_H_ |
| #define COMPILER_TRANSLATOR_PRAGMA_H_ |
| |
| struct TPragma |
| { |
| struct STDGL |
| { |
| STDGL() : invariantAll(false) {} |
| |
| bool invariantAll; |
| }; |
| |
| // By default optimization is turned on and debug is turned off. |
| // Precision emulation is turned on by default, but has no effect unless |
| // the extension is enabled. |
| TPragma() : optimize(true), debug(false), debugShaderPrecision(true) {} |
| TPragma(bool o, bool d) : optimize(o), debug(d), debugShaderPrecision(true) {} |
| |
| bool optimize; |
| bool debug; |
| bool debugShaderPrecision; |
| STDGL stdgl; |
| }; |
| |
| #endif // COMPILER_TRANSLATOR_PRAGMA_H_ |