| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Context_gl_1_3_autogen.h: Creates a macro for interfaces in Context. |
| |
| #ifndef ANGLE_CONTEXT_GL_1_3_AUTOGEN_H_ |
| #define ANGLE_CONTEXT_GL_1_3_AUTOGEN_H_ |
| |
| #define ANGLE_GL_1_3_CONTEXT_API \ |
| void compressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, \ |
| GLint border, GLsizei imageSize, const void *data); \ |
| void compressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, \ |
| GLenum format, GLsizei imageSize, const void *data); \ |
| void getCompressedTexImage(GLenum target, GLint level, void *img); \ |
| void loadTransposeMatrixd(const GLdouble *m); \ |
| void loadTransposeMatrixf(const GLfloat *m); \ |
| void multTransposeMatrixd(const GLdouble *m); \ |
| void multTransposeMatrixf(const GLfloat *m); \ |
| void multiTexCoord1d(GLenum target, GLdouble s); \ |
| void multiTexCoord1dv(GLenum target, const GLdouble *v); \ |
| void multiTexCoord1f(GLenum target, GLfloat s); \ |
| void multiTexCoord1fv(GLenum target, const GLfloat *v); \ |
| void multiTexCoord1i(GLenum target, GLint s); \ |
| void multiTexCoord1iv(GLenum target, const GLint *v); \ |
| void multiTexCoord1s(GLenum target, GLshort s); \ |
| void multiTexCoord1sv(GLenum target, const GLshort *v); \ |
| void multiTexCoord2d(GLenum target, GLdouble s, GLdouble t); \ |
| void multiTexCoord2dv(GLenum target, const GLdouble *v); \ |
| void multiTexCoord2f(GLenum target, GLfloat s, GLfloat t); \ |
| void multiTexCoord2fv(GLenum target, const GLfloat *v); \ |
| void multiTexCoord2i(GLenum target, GLint s, GLint t); \ |
| void multiTexCoord2iv(GLenum target, const GLint *v); \ |
| void multiTexCoord2s(GLenum target, GLshort s, GLshort t); \ |
| void multiTexCoord2sv(GLenum target, const GLshort *v); \ |
| void multiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); \ |
| void multiTexCoord3dv(GLenum target, const GLdouble *v); \ |
| void multiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); \ |
| void multiTexCoord3fv(GLenum target, const GLfloat *v); \ |
| void multiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); \ |
| void multiTexCoord3iv(GLenum target, const GLint *v); \ |
| void multiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); \ |
| void multiTexCoord3sv(GLenum target, const GLshort *v); \ |
| void multiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); \ |
| void multiTexCoord4dv(GLenum target, const GLdouble *v); \ |
| void multiTexCoord4fv(GLenum target, const GLfloat *v); \ |
| void multiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); \ |
| void multiTexCoord4iv(GLenum target, const GLint *v); \ |
| void multiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); \ |
| void multiTexCoord4sv(GLenum target, const GLshort *v); |
| |
| #endif // ANGLE_CONTEXT_API_1_3_AUTOGEN_H_ |