| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Buffer11.h: Defines the rx::Buffer11 class which implements rx::BufferImpl via rx::BufferD3D. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_ |
| #define LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_ |
| |
| #include <array> |
| #include <map> |
| |
| #include "libANGLE/angletypes.h" |
| #include "libANGLE/renderer/d3d/BufferD3D.h" |
| #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" |
| |
| namespace gl |
| { |
| class FramebufferAttachment; |
| } |
| |
| namespace rx |
| { |
| struct PackPixelsParams; |
| class Renderer11; |
| struct SourceIndexData; |
| struct TranslatedAttribute; |
| |
| // The order of this enum governs priority of 'getLatestBufferStorage'. |
| enum BufferUsage |
| { |
| BUFFER_USAGE_SYSTEM_MEMORY, |
| BUFFER_USAGE_STAGING, |
| BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK, |
| BUFFER_USAGE_INDEX, |
| BUFFER_USAGE_INDIRECT, |
| BUFFER_USAGE_PIXEL_UNPACK, |
| BUFFER_USAGE_PIXEL_PACK, |
| BUFFER_USAGE_UNIFORM, |
| BUFFER_USAGE_EMULATED_INDEXED_VERTEX, |
| BUFFER_USAGE_RAW_UAV, |
| |
| BUFFER_USAGE_COUNT, |
| }; |
| |
| typedef size_t DataRevision; |
| |
| class Buffer11 : public BufferD3D |
| { |
| public: |
| Buffer11(const gl::BufferState &state, Renderer11 *renderer); |
| ~Buffer11() override; |
| |
| angle::Result getBuffer(const gl::Context *context, |
| BufferUsage usage, |
| ID3D11Buffer **bufferOut); |
| angle::Result getEmulatedIndexedBuffer(const gl::Context *context, |
| SourceIndexData *indexInfo, |
| const TranslatedAttribute &attribute, |
| GLint startVertex, |
| ID3D11Buffer **bufferOut); |
| angle::Result getConstantBufferRange(const gl::Context *context, |
| GLintptr offset, |
| GLsizeiptr size, |
| const d3d11::Buffer **bufferOut, |
| UINT *firstConstantOut, |
| UINT *numConstantsOut); |
| angle::Result getSRV(const gl::Context *context, |
| DXGI_FORMAT srvFormat, |
| const d3d11::ShaderResourceView **srvOut); |
| angle::Result getRawUAVRange(const gl::Context *context, |
| GLintptr offset, |
| GLsizeiptr size, |
| d3d11::UnorderedAccessView **uavOut); |
| |
| angle::Result markRawBufferUsage(const gl::Context *context); |
| bool isMapped() const { return mMappedStorage != nullptr; } |
| angle::Result packPixels(const gl::Context *context, |
| const gl::FramebufferAttachment &readAttachment, |
| const PackPixelsParams ¶ms); |
| size_t getTotalCPUBufferMemoryBytes() const; |
| |
| // BufferD3D implementation |
| size_t getSize() const override; |
| bool supportsDirectBinding() const override; |
| angle::Result getData(const gl::Context *context, const uint8_t **outData) override; |
| void initializeStaticData(const gl::Context *context) override; |
| void invalidateStaticData(const gl::Context *context) override; |
| |
| // BufferImpl implementation |
| angle::Result setData(const gl::Context *context, |
| gl::BufferBinding target, |
| const void *data, |
| size_t size, |
| gl::BufferUsage usage) override; |
| angle::Result setSubData(const gl::Context *context, |
| gl::BufferBinding target, |
| const void *data, |
| size_t size, |
| size_t offset) override; |
| angle::Result copySubData(const gl::Context *context, |
| BufferImpl *source, |
| GLintptr sourceOffset, |
| GLintptr destOffset, |
| GLsizeiptr size) override; |
| angle::Result map(const gl::Context *context, GLenum access, void **mapPtr) override; |
| angle::Result mapRange(const gl::Context *context, |
| size_t offset, |
| size_t length, |
| GLbitfield access, |
| void **mapPtr) override; |
| angle::Result unmap(const gl::Context *context, GLboolean *result) override; |
| angle::Result markTransformFeedbackUsage(const gl::Context *context) override; |
| |
| private: |
| class BufferStorage; |
| class EmulatedIndexedStorage; |
| class NativeStorage; |
| class PackStorage; |
| class SystemMemoryStorage; |
| |
| struct ConstantBufferCacheEntry |
| { |
| ConstantBufferCacheEntry() : storage(nullptr), lruCount(0) {} |
| |
| BufferStorage *storage; |
| unsigned int lruCount; |
| }; |
| |
| void markBufferUsage(BufferUsage usage); |
| angle::Result markBufferUsage(const gl::Context *context, BufferUsage usage); |
| angle::Result garbageCollection(const gl::Context *context, BufferUsage currentUsage); |
| |
| angle::Result updateBufferStorage(const gl::Context *context, |
| BufferStorage *storage, |
| size_t sourceOffset, |
| size_t storageSize); |
| |
| angle::Result getNativeStorageForUAV(const gl::Context *context, |
| Buffer11::NativeStorage **storageOut); |
| |
| template <typename StorageOutT> |
| angle::Result getBufferStorage(const gl::Context *context, |
| BufferUsage usage, |
| StorageOutT **storageOut); |
| |
| template <typename StorageOutT> |
| angle::Result getStagingStorage(const gl::Context *context, StorageOutT **storageOut); |
| |
| angle::Result getLatestBufferStorage(const gl::Context *context, |
| BufferStorage **storageOut) const; |
| |
| angle::Result getConstantBufferRangeStorage(const gl::Context *context, |
| GLintptr offset, |
| GLsizeiptr size, |
| NativeStorage **storageOut); |
| |
| BufferStorage *allocateStorage(BufferUsage usage); |
| void updateDeallocThreshold(BufferUsage usage); |
| |
| // Free the storage if we decide it isn't being used very often. |
| angle::Result checkForDeallocation(const gl::Context *context, BufferUsage usage); |
| |
| // For some cases of uniform buffer storage, we can't deallocate system memory storage. |
| bool canDeallocateSystemMemory() const; |
| |
| // Updates data revisions and latest storage. |
| void onCopyStorage(BufferStorage *dest, BufferStorage *source); |
| void onStorageUpdate(BufferStorage *updatedStorage); |
| |
| Renderer11 *mRenderer; |
| size_t mSize; |
| |
| BufferStorage *mMappedStorage; |
| |
| // Buffer storages are sorted by usage. It's important that the latest buffer storage picks |
| // the lowest usage in the case where two storages are tied on data revision - this ensures |
| // we never do anything dangerous like map a uniform buffer over a staging or system memory |
| // copy. |
| std::array<BufferStorage *, BUFFER_USAGE_COUNT> mBufferStorages; |
| BufferStorage *mLatestBufferStorage; |
| |
| // These two arrays are used to track when to free unused storage. |
| std::array<unsigned int, BUFFER_USAGE_COUNT> mDeallocThresholds; |
| std::array<unsigned int, BUFFER_USAGE_COUNT> mIdleness; |
| |
| // Cache of D3D11 constant buffer for specific ranges of buffer data. |
| // This is used to emulate UBO ranges on 11.0 devices. |
| // Constant buffers are indexed by there start offset. |
| typedef std::map<GLintptr /*offset*/, ConstantBufferCacheEntry> ConstantBufferCache; |
| ConstantBufferCache mConstantBufferRangeStoragesCache; |
| size_t mConstantBufferStorageAdditionalSize; |
| unsigned int mMaxConstantBufferLruCount; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_ |