| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // WindowSurfaceVkGGP.h: |
| // Google Game Platform implementation of WindowSurfaceVk. |
| // |
| |
| #ifndef LIBANGLE_RENDERER_VULKAN_GGP_WINDOWSURFACEVKGGP_H_ |
| #define LIBANGLE_RENDERER_VULKAN_GGP_WINDOWSURFACEVKGGP_H_ |
| |
| #include "libANGLE/renderer/vulkan/SurfaceVk.h" |
| |
| namespace rx |
| { |
| |
| class WindowSurfaceVkGGP : public WindowSurfaceVk |
| { |
| public: |
| WindowSurfaceVkGGP(const egl::SurfaceState &surfaceState, EGLNativeWindowType window); |
| |
| private: |
| egl::Error swapWithFrameToken(const gl::Context *context, |
| EGLFrameTokenANGLE frameToken) override; |
| angle::Result createSurfaceVk(vk::Context *context, gl::Extents *extentsOut) override; |
| angle::Result getCurrentWindowSize(vk::Context *context, gl::Extents *extentsOut) override; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_VULKAN_GGP_WINDOWSURFACEVKGGP_H_ |