// | |
// Copyright 2018 The ANGLE Project Authors. All rights reserved. | |
// Use of this source code is governed by a BSD-style license that can be | |
// found in the LICENSE file. | |
// | |
// FullScreenQuad.vert: Simple full-screen quad vertex shader. | |
#version 450 core | |
const vec2 kQuadVertices[] = { | |
vec2(-1, 1), | |
vec2(-1, -1), | |
vec2(1, -1), | |
vec2(-1, 1), | |
vec2(1, -1), | |
vec2(1, 1), | |
}; | |
void main() | |
{ | |
gl_Position = vec4(kQuadVertices[gl_VertexIndex], 0, 1); | |
} |