| // | |
| // Copyright 2018 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // FullScreenQuad.vert: Simple full-screen quad vertex shader. | |
| #version 450 core | |
| const vec2 kQuadVertices[] = { | |
| vec2(-1, 1), | |
| vec2(-1, -1), | |
| vec2(1, -1), | |
| vec2(-1, 1), | |
| vec2(1, -1), | |
| vec2(1, 1), | |
| }; | |
| void main() | |
| { | |
| gl_Position = vec4(kQuadVertices[gl_VertexIndex], 0, 1); | |
| } |