| // |
| // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ClientActiveTextureTest.cpp: Tests basic usage of glClientActiveTexture. |
| |
| #include "test_utils/ANGLETest.h" |
| #include "test_utils/gl_raii.h" |
| |
| #include "util/random_utils.h" |
| |
| #include <stdint.h> |
| |
| using namespace angle; |
| |
| class ClientActiveTextureTest : public ANGLETest |
| { |
| protected: |
| ClientActiveTextureTest() |
| { |
| setWindowWidth(32); |
| setWindowHeight(32); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| setConfigDepthBits(24); |
| } |
| }; |
| |
| // State query: Checks the initial state is correct. |
| TEST_P(ClientActiveTextureTest, InitialState) |
| { |
| GLint clientActiveTexture = 0; |
| glGetIntegerv(GL_CLIENT_ACTIVE_TEXTURE, &clientActiveTexture); |
| EXPECT_GL_NO_ERROR(); |
| EXPECT_GLENUM_EQ(GL_TEXTURE0, clientActiveTexture); |
| } |
| |
| // Negative test: Checks against invalid use of glClientActiveTexture. |
| TEST_P(ClientActiveTextureTest, Negative) |
| { |
| glClientActiveTexture(0); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| |
| GLint maxTextureUnits = 0; |
| glGetIntegerv(GL_MAX_TEXTURE_UNITS, &maxTextureUnits); |
| |
| glClientActiveTexture(GL_TEXTURE0 + maxTextureUnits); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| } |
| |
| // Checks that the number of multitexturing units is above spec minimum. |
| TEST_P(ClientActiveTextureTest, Limits) |
| { |
| GLint maxTextureUnits = 0; |
| glGetIntegerv(GL_MAX_TEXTURE_UNITS, &maxTextureUnits); |
| EXPECT_GE(maxTextureUnits, 2); |
| } |
| |
| // Set test: Checks that GL_TEXTURE0..GL_TEXTURE[GL_MAX_TEXTURE_UNITS-1] can be set. |
| TEST_P(ClientActiveTextureTest, Set) |
| { |
| GLint maxTextureUnits = 0; |
| glGetIntegerv(GL_MAX_TEXTURE_UNITS, &maxTextureUnits); |
| |
| for (GLint i = 0; i < maxTextureUnits; i++) |
| { |
| glClientActiveTexture(GL_TEXTURE0 + i); |
| EXPECT_GL_NO_ERROR(); |
| GLint clientActiveTexture = 0; |
| glGetIntegerv(GL_CLIENT_ACTIVE_TEXTURE, (GLint *)&clientActiveTexture); |
| EXPECT_GL_NO_ERROR(); |
| EXPECT_GLENUM_EQ(GL_TEXTURE0 + i, clientActiveTexture); |
| } |
| } |
| |
| ANGLE_INSTANTIATE_TEST_ES1(ClientActiveTextureTest); |