| // |
| // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // TextureTargetEnableTest.cpp: Tests basic usage of built-in vertex attributes of GLES1. |
| |
| #include "test_utils/ANGLETest.h" |
| #include "test_utils/gl_raii.h" |
| |
| using namespace angle; |
| |
| class TextureTargetEnableTest : public ANGLETest |
| { |
| protected: |
| TextureTargetEnableTest() |
| { |
| setWindowWidth(32); |
| setWindowHeight(32); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| setConfigDepthBits(24); |
| } |
| }; |
| |
| // Checks that 2D/Cube targets are disabled initially. |
| TEST_P(TextureTargetEnableTest, InitialState) |
| { |
| EXPECT_GL_FALSE(glIsEnabled(GL_TEXTURE_2D)); |
| EXPECT_GL_NO_ERROR(); |
| EXPECT_GL_FALSE(glIsEnabled(GL_TEXTURE_CUBE_MAP)); |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| // Checks that 2D/cube targets can be set to enabled or disabled. |
| TEST_P(TextureTargetEnableTest, Set) |
| { |
| glEnable(GL_TEXTURE_2D); |
| EXPECT_GL_NO_ERROR(); |
| EXPECT_GL_TRUE(glIsEnabled(GL_TEXTURE_2D)); |
| |
| glEnable(GL_TEXTURE_CUBE_MAP); |
| EXPECT_GL_NO_ERROR(); |
| EXPECT_GL_TRUE(glIsEnabled(GL_TEXTURE_CUBE_MAP)); |
| } |
| |
| // Checks that targets can be set to enabled or disabled and it does not affect the setting of |
| // other texture units. |
| TEST_P(TextureTargetEnableTest, SetSeparateUnits) |
| { |
| GLint units; |
| glGetIntegerv(GL_MAX_TEXTURE_UNITS, &units); |
| |
| for (int i = 0; i < units; i++) |
| { |
| |
| glActiveTexture(GL_TEXTURE0 + i); |
| EXPECT_GL_NO_ERROR(); |
| |
| EXPECT_GL_FALSE(glIsEnabled(GL_TEXTURE_2D)); |
| EXPECT_GL_NO_ERROR(); |
| |
| EXPECT_GL_FALSE(glIsEnabled(GL_TEXTURE_CUBE_MAP)); |
| EXPECT_GL_NO_ERROR(); |
| |
| glEnable(GL_TEXTURE_2D); |
| EXPECT_GL_NO_ERROR(); |
| EXPECT_GL_TRUE(glIsEnabled(GL_TEXTURE_2D)); |
| |
| glEnable(GL_TEXTURE_CUBE_MAP); |
| EXPECT_GL_NO_ERROR(); |
| EXPECT_GL_TRUE(glIsEnabled(GL_TEXTURE_CUBE_MAP)); |
| } |
| } |
| |
| ANGLE_INSTANTIATE_TEST_ES1(TextureTargetEnableTest); |