| 'use strict'; |
| var util = require('util'), |
| Match = require ('../match'); |
| |
| /** |
| * This class matches UTF-16 and UTF-32, both big- and little-endian. The |
| * BOM will be used if it is present. |
| */ |
| module.exports.UTF_16BE = function() { |
| this.name = function() { |
| return 'UTF-16BE'; |
| }; |
| this.match = function(det) { |
| var input = det.fRawInput; |
| |
| if (input.length >= 2 && ((input[0] & 0xff) == 0xfe && (input[1] & 0xff) == 0xff)) { |
| return new Match(det, this, 100); // confidence = 100 |
| } |
| |
| // TODO: Do some statistics to check for unsigned UTF-16BE |
| return null; |
| }; |
| }; |
| |
| module.exports.UTF_16LE = function() { |
| this.name = function() { |
| return 'UTF-16LE'; |
| }; |
| this.match = function(det) { |
| var input = det.fRawInput; |
| |
| if (input.length >= 2 && ((input[0] & 0xff) == 0xff && (input[1] & 0xff) == 0xfe)) { |
| // LE BOM is present. |
| if (input.length >= 4 && input[2] == 0x00 && input[3] == 0x00) { |
| // It is probably UTF-32 LE, not UTF-16 |
| return null; |
| } |
| return new Match(det, this, 100); // confidence = 100 |
| } |
| |
| // TODO: Do some statistics to check for unsigned UTF-16LE |
| return null; |
| } |
| }; |
| |
| function UTF_32() {}; |
| UTF_32.prototype.match = function(det) { |
| var input = det.fRawInput, |
| limit = (det.fRawLength / 4) * 4, |
| numValid = 0, |
| numInvalid = 0, |
| hasBOM = false, |
| confidence = 0; |
| |
| if (limit == 0) { |
| return null; |
| } |
| |
| if (this.getChar(input, 0) == 0x0000FEFF) { |
| hasBOM = true; |
| } |
| |
| for (var i = 0; i < limit; i += 4) { |
| var ch = this.getChar(input, i); |
| |
| if (ch < 0 || ch >= 0x10FFFF || (ch >= 0xD800 && ch <= 0xDFFF)) { |
| numInvalid += 1; |
| } else { |
| numValid += 1; |
| } |
| } |
| |
| // Cook up some sort of confidence score, based on presence of a BOM |
| // and the existence of valid and/or invalid multi-byte sequences. |
| if (hasBOM && numInvalid == 0) { |
| confidence = 100; |
| } else if (hasBOM && numValid > numInvalid * 10) { |
| confidence = 80; |
| } else if (numValid > 3 && numInvalid == 0) { |
| confidence = 100; |
| } else if (numValid > 0 && numInvalid == 0) { |
| confidence = 80; |
| } else if (numValid > numInvalid * 10) { |
| // Probably corrupt UTF-32BE data. Valid sequences aren't likely by chance. |
| confidence = 25; |
| } |
| |
| // return confidence == 0 ? null : new CharsetMatch(det, this, confidence); |
| return confidence == 0 ? null : new Match(det, this, confidence); |
| }; |
| |
| module.exports.UTF_32BE = function() { |
| this.name = function() { |
| return 'UTF-32BE'; |
| }; |
| this.getChar = function(input, index) { |
| return (input[index + 0] & 0xff) << 24 | (input[index + 1] & 0xff) << 16 | |
| (input[index + 2] & 0xff) << 8 | (input[index + 3] & 0xff); |
| }; |
| }; |
| util.inherits(module.exports.UTF_32BE, UTF_32); |
| |
| module.exports.UTF_32LE = function() { |
| this.name = function() { |
| return 'UTF-32LE'; |
| }; |
| this.getChar = function(input, index) { |
| return (input[index + 3] & 0xff) << 24 | (input[index + 2] & 0xff) << 16 | |
| (input[index + 1] & 0xff) << 8 | (input[index + 0] & 0xff); |
| }; |
| }; |
| util.inherits(module.exports.UTF_32LE, UTF_32); |