| /* |
| ** 2006 January 07 |
| ** |
| ** The author disclaims copyright to this source code. In place of |
| ** a legal notice, here is a blessing: |
| ** |
| ** May you do good and not evil. |
| ** May you find forgiveness for yourself and forgive others. |
| ** May you share freely, never taking more than you give. |
| ** |
| ****************************************************************************** |
| ** |
| ** This file contains demonstration code. Nothing in this file gets compiled |
| ** or linked into the SQLite library unless you use a non-standard option: |
| ** |
| ** -DSQLITE_SERVER=1 |
| ** |
| ** The configure script will never generate a Makefile with the option |
| ** above. You will need to manually modify the Makefile if you want to |
| ** include any of the code from this file in your project. Or, at your |
| ** option, you may copy and paste the code from this file and |
| ** thereby avoiding a recompile of SQLite. |
| ** |
| ** |
| ** This source file demonstrates how to use SQLite to create an SQL database |
| ** server thread in a multiple-threaded program. One or more client threads |
| ** send messages to the server thread and the server thread processes those |
| ** messages in the order received and returns the results to the client. |
| ** |
| ** One might ask: "Why bother? Why not just let each thread connect |
| ** to the database directly?" There are a several of reasons to |
| ** prefer the client/server approach. |
| ** |
| ** (1) Some systems (ex: Redhat9) have broken threading implementations |
| ** that prevent SQLite database connections from being used in |
| ** a thread different from the one where they were created. With |
| ** the client/server approach, all database connections are created |
| ** and used within the server thread. Client calls to the database |
| ** can be made from multiple threads (though not at the same time!) |
| ** |
| ** (2) Beginning with SQLite version 3.3.0, when two or more |
| ** connections to the same database occur within the same thread, |
| ** they can optionally share their database cache. This reduces |
| ** I/O and memory requirements. Cache shared is controlled using |
| ** the sqlite3_enable_shared_cache() API. |
| ** |
| ** (3) Database connections on a shared cache use table-level locking |
| ** instead of file-level locking for improved concurrency. |
| ** |
| ** (4) Database connections on a shared cache can by optionally |
| ** set to READ UNCOMMITTED isolation. (The default isolation for |
| ** SQLite is SERIALIZABLE.) When this occurs, readers will |
| ** never be blocked by a writer and writers will not be |
| ** blocked by readers. There can still only be a single writer |
| ** at a time, but multiple readers can simultaneously exist with |
| ** that writer. This is a huge increase in concurrency. |
| ** |
| ** To summarize the rational for using a client/server approach: prior |
| ** to SQLite version 3.3.0 it probably was not worth the trouble. But |
| ** with SQLite version 3.3.0 and beyond you can get significant performance |
| ** and concurrency improvements and memory usage reductions by going |
| ** client/server. |
| ** |
| ** Note: The extra features of version 3.3.0 described by points (2) |
| ** through (4) above are only available if you compile without the |
| ** option -DSQLITE_OMIT_SHARED_CACHE. |
| ** |
| ** Here is how the client/server approach works: The database server |
| ** thread is started on this procedure: |
| ** |
| ** void *sqlite3_server(void *NotUsed); |
| ** |
| ** The sqlite_server procedure runs as long as the g.serverHalt variable |
| ** is false. A mutex is used to make sure no more than one server runs |
| ** at a time. The server waits for messages to arrive on a message |
| ** queue and processes the messages in order. |
| ** |
| ** Two convenience routines are provided for starting and stopping the |
| ** server thread: |
| ** |
| ** void sqlite3_server_start(void); |
| ** void sqlite3_server_stop(void); |
| ** |
| ** Both of the convenience routines return immediately. Neither will |
| ** ever give an error. If a server is already started or already halted, |
| ** then the routines are effectively no-ops. |
| ** |
| ** Clients use the following interfaces: |
| ** |
| ** sqlite3_client_open |
| ** sqlite3_client_prepare |
| ** sqlite3_client_step |
| ** sqlite3_client_reset |
| ** sqlite3_client_finalize |
| ** sqlite3_client_close |
| ** |
| ** These interfaces work exactly like the standard core SQLite interfaces |
| ** having the same names without the "_client_" infix. Many other SQLite |
| ** interfaces can be used directly without having to send messages to the |
| ** server as long as SQLITE_ENABLE_MEMORY_MANAGEMENT is not defined. |
| ** The following interfaces fall into this second category: |
| ** |
| ** sqlite3_bind_* |
| ** sqlite3_changes |
| ** sqlite3_clear_bindings |
| ** sqlite3_column_* |
| ** sqlite3_complete |
| ** sqlite3_create_collation |
| ** sqlite3_create_function |
| ** sqlite3_data_count |
| ** sqlite3_db_handle |
| ** sqlite3_errcode |
| ** sqlite3_errmsg |
| ** sqlite3_last_insert_rowid |
| ** sqlite3_total_changes |
| ** sqlite3_transfer_bindings |
| ** |
| ** A single SQLite connection (an sqlite3* object) or an SQLite statement |
| ** (an sqlite3_stmt* object) should only be passed to a single interface |
| ** function at a time. The connections and statements can be passed from |
| ** any thread to any of the functions listed in the second group above as |
| ** long as the same connection is not in use by two threads at once and |
| ** as long as SQLITE_ENABLE_MEMORY_MANAGEMENT is not defined. Additional |
| ** information about the SQLITE_ENABLE_MEMORY_MANAGEMENT constraint is |
| ** below. |
| ** |
| ** The busy handler for all database connections should remain turned |
| ** off. That means that any lock contention will cause the associated |
| ** sqlite3_client_step() call to return immediately with an SQLITE_BUSY |
| ** error code. If a busy handler is enabled and lock contention occurs, |
| ** then the entire server thread will block. This will cause not only |
| ** the requesting client to block but every other database client as |
| ** well. It is possible to enhance the code below so that lock |
| ** contention will cause the message to be placed back on the top of |
| ** the queue to be tried again later. But such enhanced processing is |
| ** not included here, in order to keep the example simple. |
| ** |
| ** This example code assumes the use of pthreads. Pthreads |
| ** implementations are available for windows. (See, for example |
| ** http://sourceware.org/pthreads-win32/announcement.html.) Or, you |
| ** can translate the locking and thread synchronization code to use |
| ** windows primitives easily enough. The details are left as an |
| ** exercise to the reader. |
| ** |
| **** Restrictions Associated With SQLITE_ENABLE_MEMORY_MANAGEMENT **** |
| ** |
| ** If you compile with SQLITE_ENABLE_MEMORY_MANAGEMENT defined, then |
| ** SQLite includes code that tracks how much memory is being used by |
| ** each thread. These memory counts can become confused if memory |
| ** is allocated by one thread and then freed by another. For that |
| ** reason, when SQLITE_ENABLE_MEMORY_MANAGEMENT is used, all operations |
| ** that might allocate or free memory should be performanced in the same |
| ** thread that originally created the database connection. In that case, |
| ** many of the operations that are listed above as safe to be performed |
| ** in separate threads would need to be sent over to the server to be |
| ** done there. If SQLITE_ENABLE_MEMORY_MANAGEMENT is defined, then |
| ** the following functions can be used safely from different threads |
| ** without messing up the allocation counts: |
| ** |
| ** sqlite3_bind_parameter_name |
| ** sqlite3_bind_parameter_index |
| ** sqlite3_changes |
| ** sqlite3_column_blob |
| ** sqlite3_column_count |
| ** sqlite3_complete |
| ** sqlite3_data_count |
| ** sqlite3_db_handle |
| ** sqlite3_errcode |
| ** sqlite3_errmsg |
| ** sqlite3_last_insert_rowid |
| ** sqlite3_total_changes |
| ** |
| ** The remaining functions are not thread-safe when memory management |
| ** is enabled. So one would have to define some new interface routines |
| ** along the following lines: |
| ** |
| ** sqlite3_client_bind_* |
| ** sqlite3_client_clear_bindings |
| ** sqlite3_client_column_* |
| ** sqlite3_client_create_collation |
| ** sqlite3_client_create_function |
| ** sqlite3_client_transfer_bindings |
| ** |
| ** The example code in this file is intended for use with memory |
| ** management turned off. So the implementation of these additional |
| ** client interfaces is left as an exercise to the reader. |
| ** |
| ** It may seem surprising to the reader that the list of safe functions |
| ** above does not include things like sqlite3_bind_int() or |
| ** sqlite3_column_int(). But those routines might, in fact, allocate |
| ** or deallocate memory. In the case of sqlite3_bind_int(), if the |
| ** parameter was previously bound to a string that string might need |
| ** to be deallocated before the new integer value is inserted. In |
| ** the case of sqlite3_column_int(), the value of the column might be |
| ** a UTF-16 string which will need to be converted to UTF-8 then into |
| ** an integer. |
| */ |
| |
| /* Include this to get the definition of SQLITE_THREADSAFE, in the |
| ** case that default values are used. |
| */ |
| #include "sqliteInt.h" |
| |
| /* |
| ** Only compile the code in this file on UNIX with a SQLITE_THREADSAFE build |
| ** and only if the SQLITE_SERVER macro is defined. |
| */ |
| #if defined(SQLITE_SERVER) && !defined(SQLITE_OMIT_SHARED_CACHE) |
| #if SQLITE_OS_UNIX && SQLITE_THREADSAFE |
| |
| /* |
| ** We require only pthreads and the public interface of SQLite. |
| */ |
| #include <pthread.h> |
| #include "sqlite3.h" |
| |
| /* |
| ** Messages are passed from client to server and back again as |
| ** instances of the following structure. |
| */ |
| typedef struct SqlMessage SqlMessage; |
| struct SqlMessage { |
| int op; /* Opcode for the message */ |
| sqlite3 *pDb; /* The SQLite connection */ |
| sqlite3_stmt *pStmt; /* A specific statement */ |
| int errCode; /* Error code returned */ |
| const char *zIn; /* Input filename or SQL statement */ |
| int nByte; /* Size of the zIn parameter for prepare() */ |
| const char *zOut; /* Tail of the SQL statement */ |
| SqlMessage *pNext; /* Next message in the queue */ |
| SqlMessage *pPrev; /* Previous message in the queue */ |
| pthread_mutex_t clientMutex; /* Hold this mutex to access the message */ |
| pthread_cond_t clientWakeup; /* Signal to wake up the client */ |
| }; |
| |
| /* |
| ** Legal values for SqlMessage.op |
| */ |
| #define MSG_Open 1 /* sqlite3_open(zIn, &pDb) */ |
| #define MSG_Prepare 2 /* sqlite3_prepare(pDb, zIn, nByte, &pStmt, &zOut) */ |
| #define MSG_Step 3 /* sqlite3_step(pStmt) */ |
| #define MSG_Reset 4 /* sqlite3_reset(pStmt) */ |
| #define MSG_Finalize 5 /* sqlite3_finalize(pStmt) */ |
| #define MSG_Close 6 /* sqlite3_close(pDb) */ |
| #define MSG_Done 7 /* Server has finished with this message */ |
| |
| |
| /* |
| ** State information about the server is stored in a static variable |
| ** named "g" as follows: |
| */ |
| static struct ServerState { |
| pthread_mutex_t queueMutex; /* Hold this mutex to access the msg queue */ |
| pthread_mutex_t serverMutex; /* Held by the server while it is running */ |
| pthread_cond_t serverWakeup; /* Signal this condvar to wake up the server */ |
| volatile int serverHalt; /* Server halts itself when true */ |
| SqlMessage *pQueueHead; /* Head of the message queue */ |
| SqlMessage *pQueueTail; /* Tail of the message queue */ |
| } g = { |
| PTHREAD_MUTEX_INITIALIZER, |
| PTHREAD_MUTEX_INITIALIZER, |
| PTHREAD_COND_INITIALIZER, |
| }; |
| |
| /* |
| ** Send a message to the server. Block until we get a reply. |
| ** |
| ** The mutex and condition variable in the message are uninitialized |
| ** when this routine is called. This routine takes care of |
| ** initializing them and destroying them when it has finished. |
| */ |
| static void sendToServer(SqlMessage *pMsg){ |
| /* Initialize the mutex and condition variable on the message |
| */ |
| pthread_mutex_init(&pMsg->clientMutex, 0); |
| pthread_cond_init(&pMsg->clientWakeup, 0); |
| |
| /* Add the message to the head of the server's message queue. |
| */ |
| pthread_mutex_lock(&g.queueMutex); |
| pMsg->pNext = g.pQueueHead; |
| if( g.pQueueHead==0 ){ |
| g.pQueueTail = pMsg; |
| }else{ |
| g.pQueueHead->pPrev = pMsg; |
| } |
| pMsg->pPrev = 0; |
| g.pQueueHead = pMsg; |
| pthread_mutex_unlock(&g.queueMutex); |
| |
| /* Signal the server that the new message has be queued, then |
| ** block waiting for the server to process the message. |
| */ |
| pthread_mutex_lock(&pMsg->clientMutex); |
| pthread_cond_signal(&g.serverWakeup); |
| while( pMsg->op!=MSG_Done ){ |
| pthread_cond_wait(&pMsg->clientWakeup, &pMsg->clientMutex); |
| } |
| pthread_mutex_unlock(&pMsg->clientMutex); |
| |
| /* Destroy the mutex and condition variable of the message. |
| */ |
| pthread_mutex_destroy(&pMsg->clientMutex); |
| pthread_cond_destroy(&pMsg->clientWakeup); |
| } |
| |
| /* |
| ** The following 6 routines are client-side implementations of the |
| ** core SQLite interfaces: |
| ** |
| ** sqlite3_open |
| ** sqlite3_prepare |
| ** sqlite3_step |
| ** sqlite3_reset |
| ** sqlite3_finalize |
| ** sqlite3_close |
| ** |
| ** Clients should use the following client-side routines instead of |
| ** the core routines above. |
| ** |
| ** sqlite3_client_open |
| ** sqlite3_client_prepare |
| ** sqlite3_client_step |
| ** sqlite3_client_reset |
| ** sqlite3_client_finalize |
| ** sqlite3_client_close |
| ** |
| ** Each of these routines creates a message for the desired operation, |
| ** sends that message to the server, waits for the server to process |
| ** then message and return a response. |
| */ |
| int sqlite3_client_open(const char *zDatabaseName, sqlite3 **ppDb){ |
| SqlMessage msg; |
| msg.op = MSG_Open; |
| msg.zIn = zDatabaseName; |
| sendToServer(&msg); |
| *ppDb = msg.pDb; |
| return msg.errCode; |
| } |
| int sqlite3_client_prepare( |
| sqlite3 *pDb, |
| const char *zSql, |
| int nByte, |
| sqlite3_stmt **ppStmt, |
| const char **pzTail |
| ){ |
| SqlMessage msg; |
| msg.op = MSG_Prepare; |
| msg.pDb = pDb; |
| msg.zIn = zSql; |
| msg.nByte = nByte; |
| sendToServer(&msg); |
| *ppStmt = msg.pStmt; |
| if( pzTail ) *pzTail = msg.zOut; |
| return msg.errCode; |
| } |
| int sqlite3_client_step(sqlite3_stmt *pStmt){ |
| SqlMessage msg; |
| msg.op = MSG_Step; |
| msg.pStmt = pStmt; |
| sendToServer(&msg); |
| return msg.errCode; |
| } |
| int sqlite3_client_reset(sqlite3_stmt *pStmt){ |
| SqlMessage msg; |
| msg.op = MSG_Reset; |
| msg.pStmt = pStmt; |
| sendToServer(&msg); |
| return msg.errCode; |
| } |
| int sqlite3_client_finalize(sqlite3_stmt *pStmt){ |
| SqlMessage msg; |
| msg.op = MSG_Finalize; |
| msg.pStmt = pStmt; |
| sendToServer(&msg); |
| return msg.errCode; |
| } |
| int sqlite3_client_close(sqlite3 *pDb){ |
| SqlMessage msg; |
| msg.op = MSG_Close; |
| msg.pDb = pDb; |
| sendToServer(&msg); |
| return msg.errCode; |
| } |
| |
| /* |
| ** This routine implements the server. To start the server, first |
| ** make sure g.serverHalt is false, then create a new detached thread |
| ** on this procedure. See the sqlite3_server_start() routine below |
| ** for an example. This procedure loops until g.serverHalt becomes |
| ** true. |
| */ |
| void *sqlite3_server(void *NotUsed){ |
| if( pthread_mutex_trylock(&g.serverMutex) ){ |
| return 0; /* Another server is already running */ |
| } |
| sqlite3_enable_shared_cache(1); |
| while( !g.serverHalt ){ |
| SqlMessage *pMsg; |
| |
| /* Remove the last message from the message queue. |
| */ |
| pthread_mutex_lock(&g.queueMutex); |
| while( g.pQueueTail==0 && g.serverHalt==0 ){ |
| pthread_cond_wait(&g.serverWakeup, &g.queueMutex); |
| } |
| pMsg = g.pQueueTail; |
| if( pMsg ){ |
| if( pMsg->pPrev ){ |
| pMsg->pPrev->pNext = 0; |
| }else{ |
| g.pQueueHead = 0; |
| } |
| g.pQueueTail = pMsg->pPrev; |
| } |
| pthread_mutex_unlock(&g.queueMutex); |
| if( pMsg==0 ) break; |
| |
| /* Process the message just removed |
| */ |
| pthread_mutex_lock(&pMsg->clientMutex); |
| switch( pMsg->op ){ |
| case MSG_Open: { |
| pMsg->errCode = sqlite3_open(pMsg->zIn, &pMsg->pDb); |
| break; |
| } |
| case MSG_Prepare: { |
| pMsg->errCode = sqlite3_prepare(pMsg->pDb, pMsg->zIn, pMsg->nByte, |
| &pMsg->pStmt, &pMsg->zOut); |
| break; |
| } |
| case MSG_Step: { |
| pMsg->errCode = sqlite3_step(pMsg->pStmt); |
| break; |
| } |
| case MSG_Reset: { |
| pMsg->errCode = sqlite3_reset(pMsg->pStmt); |
| break; |
| } |
| case MSG_Finalize: { |
| pMsg->errCode = sqlite3_finalize(pMsg->pStmt); |
| break; |
| } |
| case MSG_Close: { |
| pMsg->errCode = sqlite3_close(pMsg->pDb); |
| break; |
| } |
| } |
| |
| /* Signal the client that the message has been processed. |
| */ |
| pMsg->op = MSG_Done; |
| pthread_mutex_unlock(&pMsg->clientMutex); |
| pthread_cond_signal(&pMsg->clientWakeup); |
| } |
| pthread_mutex_unlock(&g.serverMutex); |
| return 0; |
| } |
| |
| /* |
| ** Start a server thread if one is not already running. If there |
| ** is aleady a server thread running, the new thread will quickly |
| ** die and this routine is effectively a no-op. |
| */ |
| void sqlite3_server_start(void){ |
| pthread_t x; |
| int rc; |
| g.serverHalt = 0; |
| rc = pthread_create(&x, 0, sqlite3_server, 0); |
| if( rc==0 ){ |
| pthread_detach(x); |
| } |
| } |
| |
| /* |
| ** A wrapper around sqlite3_server() that decrements the int variable |
| ** pointed to by the first argument after the sqlite3_server() call |
| ** returns. |
| */ |
| static void *serverWrapper(void *pnDecr){ |
| void *p = sqlite3_server(0); |
| (*(int*)pnDecr)--; |
| return p; |
| } |
| |
| /* |
| ** This function is the similar to sqlite3_server_start(), except that |
| ** the integer pointed to by the first argument is decremented when |
| ** the server thread exits. |
| */ |
| void sqlite3_server_start2(int *pnDecr){ |
| pthread_t x; |
| int rc; |
| g.serverHalt = 0; |
| rc = pthread_create(&x, 0, serverWrapper, (void*)pnDecr); |
| if( rc==0 ){ |
| pthread_detach(x); |
| } |
| } |
| |
| /* |
| ** If a server thread is running, then stop it. If no server is |
| ** running, this routine is effectively a no-op. |
| ** |
| ** This routine waits until the server has actually stopped before |
| ** returning. |
| */ |
| void sqlite3_server_stop(void){ |
| g.serverHalt = 1; |
| pthread_cond_broadcast(&g.serverWakeup); |
| pthread_mutex_lock(&g.serverMutex); |
| pthread_mutex_unlock(&g.serverMutex); |
| } |
| |
| #endif /* SQLITE_OS_UNIX && SQLITE_THREADSAFE */ |
| #endif /* defined(SQLITE_SERVER) */ |