| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_Device_DEFINED |
| #define skgpu_Device_DEFINED |
| |
| #include "src/core/SkDevice.h" |
| |
| #include "experimental/graphite/src/DrawOrder.h" |
| #include "experimental/graphite/src/EnumBitMask.h" |
| #include "experimental/graphite/src/geom/Rect.h" |
| |
| class SkStrokeRec; |
| |
| namespace skgpu { |
| |
| class BoundsManager; |
| class Clip; |
| class Context; |
| class DrawContext; |
| class Recorder; |
| class Shape; |
| class TextureProxy; |
| class Transform; |
| |
| class Device final : public SkBaseDevice { |
| public: |
| ~Device() override; |
| |
| static sk_sp<Device> Make(Recorder*, const SkImageInfo&); |
| static sk_sp<Device> Make(Recorder*, |
| sk_sp<TextureProxy>, |
| sk_sp<SkColorSpace>, |
| SkColorType, |
| SkAlphaType); |
| |
| Recorder* recorder() { return fRecorder; } |
| // This call is triggered from the Recorder on its registered Devices. It is typically called |
| // when the Recorder is abandoned or deleted. |
| void abandonRecorder(); |
| |
| // Ensures clip elements are drawn that will clip previous draw calls, snaps all pending work |
| // from the DrawContext as a RenderPassTask and records it in the Device's recorder. |
| void flushPendingWorkToRecorder(); |
| |
| bool readPixels(Context*, Recorder*, const SkPixmap& dst, int x, int y); |
| |
| private: |
| class IntersectionTreeSet; |
| |
| // Clipping |
| void onSave() override {} |
| void onRestore() override {} |
| |
| bool onClipIsAA() const override { return false; } |
| bool onClipIsWideOpen() const override { return true; } |
| ClipType onGetClipType() const override { return ClipType::kRect; } |
| SkIRect onDevClipBounds() const override; |
| |
| void onClipRect(const SkRect& rect, SkClipOp, bool aa) override {} |
| void onClipRRect(const SkRRect& rrect, SkClipOp, bool aa) override {} |
| void onClipPath(const SkPath& path, SkClipOp, bool aa) override {} |
| |
| // Drawing |
| void drawPaint(const SkPaint& paint) override; |
| void drawRect(const SkRect& r, const SkPaint& paint) override; |
| void drawOval(const SkRect& oval, const SkPaint& paint) override; |
| void drawRRect(const SkRRect& rr, const SkPaint& paint) override; |
| void drawPoints(SkCanvas::PointMode mode, size_t count, |
| const SkPoint[], const SkPaint& paint) override; |
| void drawPath(const SkPath& path, const SkPaint& paint, bool pathIsMutable = false) override; |
| |
| // No need to specialize drawDRRect, drawArc, drawRegion, drawPatch as the default impls all |
| // route to drawPath, drawRect, or drawVertices as desired. |
| |
| // Pixel management |
| sk_sp<SkSurface> makeSurface(const SkImageInfo&, const SkSurfaceProps&) override; |
| SkBaseDevice* onCreateDevice(const CreateInfo&, const SkPaint*) override; |
| |
| bool onReadPixels(const SkPixmap&, int x, int y) override; |
| |
| /* |
| * TODO: These functions are not in scope to be implemented yet, but will need to be. Call them |
| * out explicitly so it's easy to keep tabs on how close feature-complete actually is. |
| */ |
| |
| void onAsRgnClip(SkRegion*) const override {} |
| void onClipShader(sk_sp<SkShader>) override {} |
| void onClipRegion(const SkRegion& deviceRgn, SkClipOp) override {} |
| void onReplaceClip(const SkIRect& rect) override {} |
| |
| bool onWritePixels(const SkPixmap&, int x, int y) override; |
| |
| // TODO: This will likely be implemented with the same primitive building block that drawRect |
| // and drawRRect will rely on. |
| void drawEdgeAAQuad(const SkRect& rect, const SkPoint clip[4], |
| SkCanvas::QuadAAFlags aaFlags, const SkColor4f& color, |
| SkBlendMode mode) override {} |
| |
| void drawEdgeAAImageSet(const SkCanvas::ImageSetEntry[], int count, |
| const SkPoint dstClips[], const SkMatrix preViewMatrices[], |
| const SkSamplingOptions&, const SkPaint&, |
| SkCanvas::SrcRectConstraint) override {} |
| |
| // TODO: These image drawing APIs can likely be implemented with the same primitive building |
| // block that drawEdgeAAImageSet will use. |
| void drawImageRect(const SkImage*, const SkRect* src, const SkRect& dst, |
| const SkSamplingOptions&, const SkPaint&, |
| SkCanvas::SrcRectConstraint) override {} |
| void drawImageLattice(const SkImage*, const SkCanvas::Lattice&, |
| const SkRect& dst, SkFilterMode, const SkPaint&) override {} |
| void drawAtlas(const SkRSXform[], const SkRect[], const SkColor[], int count, sk_sp<SkBlender>, |
| const SkPaint&) override {} |
| |
| void drawDrawable(SkCanvas*, SkDrawable*, const SkMatrix*) override {} |
| void drawVertices(const SkVertices*, sk_sp<SkBlender>, const SkPaint&) override {} |
| void drawCustomMesh(SkCustomMesh, sk_sp<SkBlender>, const SkPaint&) override {} |
| void drawShadow(const SkPath&, const SkDrawShadowRec&) override {} |
| void onDrawGlyphRunList(SkCanvas*, const SkGlyphRunList&, const SkPaint&) override {} |
| |
| void drawDevice(SkBaseDevice*, const SkSamplingOptions&, const SkPaint&) override {} |
| void drawSpecial(SkSpecialImage*, const SkMatrix& localToDevice, |
| const SkSamplingOptions&, const SkPaint&) override {} |
| |
| sk_sp<SkSpecialImage> makeSpecial(const SkBitmap&) override; |
| sk_sp<SkSpecialImage> makeSpecial(const SkImage*) override; |
| sk_sp<SkSpecialImage> snapSpecial(const SkIRect& subset, bool forceCopy = false) override; |
| |
| // DrawFlags alters the effects used by drawShape. |
| enum class DrawFlags : unsigned { |
| kNone = 0b00, |
| |
| // Any SkMaskFilter on the SkPaint passed into drawShape() is ignored. |
| // - drawPaint, drawVertices, drawAtlas |
| // - drawShape after it's applied the mask filter. |
| kIgnoreMaskFilter = 0b01, |
| |
| // Any SkPathEffect on the SkPaint passed into drawShape() is ignored. |
| // - drawPaint, drawImageLattice, drawImageRect, drawEdgeAAImageSet, drawVertices, drawAtlas |
| // - drawShape after it's applied the path effect. |
| kIgnorePathEffect = 0b10, |
| }; |
| SKGPU_DECL_MASK_OPS_FRIENDS(DrawFlags); |
| |
| Device(Recorder*, sk_sp<DrawContext>); |
| |
| // Handles applying path effects, mask filters, stroke-and-fill styles, and hairlines. |
| // Ignores geometric style on the paint in favor of explicitly provided SkStrokeRec and flags. |
| void drawShape(const Shape&, |
| const SkPaint&, |
| const SkStrokeRec&, |
| Mask<DrawFlags> = DrawFlags::kNone); |
| |
| // Determines most optimal painters order for a draw of the given shape and style. This computes |
| // the draw's bounds, applying both the style and scissor to the returned bounds. Low-level |
| // renderers must not draw outside of these bounds or decisions made about ordering draw |
| // operations at the Device level can be invalidated. In addition to the scissor test and draw |
| // bounds, this returns the largest compressed painter's order of the clip shapes that affect |
| // the draw (the draw's order must be greater than this value to be rendered/clipped correctly). |
| // |
| // This also records the draw's bounds to any clip elements that affect it so that they are |
| // recorded when popped off the stack, or making an image snapshot of the Device. |
| std::pair<Clip, CompressedPaintersOrder> |
| applyClipToDraw(const Transform&, const Shape&, const SkStrokeRec&, PaintersDepth z); |
| |
| bool needsFlushBeforeDraw(int numNewDraws) const; |
| |
| Recorder* fRecorder; |
| sk_sp<DrawContext> fDC; |
| |
| // Tracks accumulated intersections for ordering dependent use of the color and depth attachment |
| // (i.e. depth-based clipping, and transparent blending) |
| std::unique_ptr<BoundsManager> fColorDepthBoundsManager; |
| // Tracks disjoint stencil indices for all recordered draws |
| std::unique_ptr<IntersectionTreeSet> fDisjointStencilSet; |
| |
| // The max depth value sent to the DrawContext, incremented so each draw has a unique value. |
| PaintersDepth fCurrentDepth; |
| |
| bool fDrawsOverlap; |
| }; |
| |
| SKGPU_MAKE_MASK_OPS(Device::DrawFlags) |
| |
| } // namespace skgpu |
| |
| #endif // skgpu_Device_DEFINED |