A WASM version of Skia's Canvas API.
See https://skia.org/user/modules/canvaskit for more background information.
To use the library, run npm install canvaskit-wasm
and then simply include it:
<script src="/node_modules/canvaskit-wasm/bin/canvaskit.js"></script> CanvasKitInit({ locateFile: (file) => '/node_modules/canvaskit-wasm/bin/'+file, }).then((CanvasKit) => { // Code goes here using CanvasKit });
As with all npm packages, there's a freely available CDN via unpkg.com:
<script src="https://unpkg.com/canvaskit-wasm@0.18.1/bin/canvaskit.js"></script> CanvasKitInit({ locateFile: (file) => 'https://unpkg.com/canvaskit-wasm@0.18.1/bin/'+file, }).then(...)
To use CanvasKit in Node, it's similar to the browser:
const CanvasKitInit = require('/node_modules/canvaskit-wasm/bin/canvaskit.js'); CanvasKitInit({ locateFile: (file) => __dirname + '/bin/'+file, }).then((CanvasKit) => { // Code goes here using CanvasKit });
With node, you also need to supply the --expose-wasm
flag.
WebPack's support for WASM is still somewhat experimental, but CanvasKit can be used with a few configuration changes.
In the JS code, use require():
const CanvasKitInit = require('canvaskit-wasm/bin/canvaskit.js') CanvasKitInit().then((CanvasKit) => { // Code goes here using CanvasKit });
Since WebPack does not expose the entire /node_modules/
directory, but instead packages only the needed pieces, we have to copy canvaskit.wasm into the build directory. One such solution is to use CopyWebpackPlugin. For example, add the following plugin:
config.plugins.push( new CopyWebpackPlugin([ { from: 'node_modules/canvaskit-wasm/bin/canvaskit.wasm' } ]) );
If webpack gives an error similar to:
ERROR in ./node_modules/canvaskit-wasm/bin/canvaskit.js Module not found: Error: Can't resolve 'fs' in '...'
Then, add the following configuration change to the node section of the config:
config.node = { fs: 'empty' };
See example.html
and node.example.js
for demos of how to use the core API.
See extra.html
for some optional add-ins like an animation player (Skottie) and a particles system.
See types/index.d.ts
for a typescript definition file that contains all the APIs and some documentation about them.
For environments where an HTML canvas is not available (e.g. Node, headless servers), CanvasKit has an optional API (included by default) that mostly mirrors the HTML canvas.
let skcanvas = CanvasKit.MakeCanvas(600, 600); let ctx = skcanvas.getContext('2d'); let rgradient = ctx.createRadialGradient(200, 300, 10, 100, 100, 300); // Add three color stops rgradient.addColorStop(0, 'red'); rgradient.addColorStop(0.7, 'white'); rgradient.addColorStop(1, 'blue'); ctx.fillStyle = rgradient; ctx.globalAlpha = 0.7; ctx.fillRect(0, 0, 600, 600); let imgData = skcanvas.toDataURL(); // imgData is now a base64 encoded image.
See more examples in example.html
and node.example.js
.
Please file bugs at skbug.com. It may be convenient to use our online fiddle to demonstrate any issues encountered.
See CONTRIBUTING.md for more information on sending pull requests.
There are Typescript types and associated API docs in types/.